Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

Um, prisoner's dilemma assumes they can't communicate. The beauty of this (and any online game really) is that you can. Work together and problem solve people.
Problem solve = make your own party rules to enforce, boot the ninjas.

Wow, score one for problem solving.


My opinion = This silly system isn't remotely worth
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ifarmpandas wrote:
Um, prisoner's dilemma assumes they can't communicate. The beauty of this (and any online game really) is that you can. Work together and problem solve people.

The lack of communication is to preclude collusion. Nor does communication necessarily guarantee cooperation in any event. "Oh, SURE I'll share loot with you, Greenie! You betcha!" *wink*

Indeed, what GREENS are petitioning for is for the capacity to systematically *enforce* collusion, by providing an environment wherein loot distribution is automatically fair. Thus, any given GREEN is making the active decision to guarantee cooperation by joining such a game; and, conversely, any player in such a game can be assumed to be a GREEN, since by joining the game, he's allowing himself to be systematically enforced to behave in such a manner.

GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428
Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542
For me, extending the timers by 2, 5, 10 seconds would be meaningless. It's all or nothing.

I say the following having played video games for over 3 decades. I know what I like.

I dislike:

1. competing with my fellow players, particularly if they are my teammates.
2. having to have to monitor who is playing nice and who isn't.
3. having to keep records of character names of who to avoid.
4. having my teammates grab loot while the fight still rages.
5. not getting my fair share of loot
6. taking more than my fair share of loot

Anyone would be hard-pressed to convince me that they actually enjoy 2,3 or 5.


In a very grind heavy game the death penalty equates to...more grinding.
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iamstryker wrote:
Problem solve = make your own party rules to enforce, boot the ninjas.

Wow, score one for problem solving.


My opinion = This silly system isn't remotely worth


Private leagues where one must pay for your special rules. No race items can be sent there from other leagues. Meaning its not a default league. Gotta pay for it.

Instanced loot option - lose the group party bonus.
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TheSwampDog wrote:


5. not getting my fair share of loot



This one is the most problematic imho. Say in a party made up of equally good characters, the guy who concentrates on the fight and kill the monster is the one who is likely to miss his drops and get screwed over the loot. The guy who works hardest is likely to get less rewards...
Last edited by Thalandor#0885 on Jan 10, 2013, 9:26:03 AM
Doesn't sound like Chris wants a league for us so if he does anything it would probably have to be in default.

I doubt any party bonuses would be removed with a simple extended timer.
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iamstryker wrote:
Doesn't sound like Chris wants a league for us so if he does anything it would probably have to be in default.

I doubt any party bonuses would be removed with a simple extended timer.


Haven't seen Chris or anyone say anything about the specifics of paid leagues.

Simple extended timer?

I said nothing about extended timers. I said instanced. Instanced loot equates to no party.bonus for IIQ.

Although I'm sure they would rather have it as a paid league that really isn't apart of the actual game.
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SL4Y3R wrote:

Instanced loot option - lose the group party bonus.


*cough strawman *cough
IGN: Wrathmar * Paulie * Client
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SL4Y3R wrote:

Instanced loot option - lose the group party bonus.


What do you think the group bonus is there for?

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