Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" Since it primarily a single player game anyway, does the instanced instead of FFA loot really have that big effect on the feel of the game? It doesn't make much sense. Last edited by Sickness#1007 on Jan 9, 2013, 8:52:26 PM
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" Leagues with different rules. In one league, the game has the feel they want, and the people who prefer the feel can go into those league to feel their feels. Casuals who just want LOL DROPS can go into those leagues and bask in the sea corroded blades and small mana flasks. As long as it's not a global rule, the feel-based gameplay is available. Two groups have a satisfactory experience available to them rather than one. What would be imbalanced about instanced loot? LOL GREENS would get a free ride, and LOL REDS would need to fight for scraps. Sounds like an optimal scenario for both parties. Each is getting what they want. Please cite a source that backs up "hardcore is huge", while bearing in mind that "huge" is a relative term, so the source would need to show hardcores as being larger than any census of casuals. As for "likes to spend money", if you go back through this thread page by page skimming for Diamond Supporters, check their posts and you'll find a plurality are asking for a compromise, not to keep it gangsta. Last edited by moikpei#0050 on Jan 9, 2013, 8:58:01 PM
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" Non-FFA (instanced) is exactly the same as solo. The only difference is the efficiency, casuals/Greens don't care generally all that much about efficiency so moot point. So how does having solo play change the core game to one the devs don't want? Does this mean you are in favor of eliminating the solo play option at some point so as to force the 'cut-throat feel' upon all players? If the 'feel of the game' is the overriding concern and 'options are evil', then why have a default league in the first place? Why separate out hardcore and cut-throat leagues? Go ahead, make game with enforced 'cut-throat feel' from beginning to end - in *any* genre. As soon as the sheep get the message, the wolves go hungry, and, in the end, most of the wolves go elsewhere for prey. However, you've convinced me of one thing, that it is a bad idea for someone like me to spend any money on this game. I'll stick around through the beginning of OB to see the new content because I like the basic game, as a Green, solo as I evidently must. |
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" This is the question you have to ask: "How is alienating casuals economically viable for GGG?" Theres most likely more Casuals then FFA ARPG Elitists. Logic: Deterring Casuals = Financial Loss. Last edited by Planetsurvival#1516 on Jan 9, 2013, 8:58:28 PM
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Suggestion:
Since you all seem to enjoy comparing Solo:Party. How about this, instanced loot option in party = no loot bonus for the party, but the drops are divided like they are now. 100%/6 for instanced gameplay. Enjoy |
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" I'd be cool with that. I'd finally maybe get a rare or something from a boss when teamed up. Edit: Actually, that suggestion is kind of revelatory. I think we have different personal contexts of the severity of FFA looting. You throw "enjoy" in there at the end as though you're thinking "you've made your bed, now lie in it", but... One sixth of everything is better than the virtually nothing I'm getting now. For me, who just wants to play and sticks to it, getting anything is an improvement because of how bad it can get in pugs. If I just keep facerolling mobs (ie, sticking to the fun part of the game), everyone takes it as an implicit permission to snatch everything up. Last edited by moikpei#0050 on Jan 9, 2013, 9:49:50 PM
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" Sounds good. Only possible downside is the party loot bonus might quickly become known as the 'asshat bonus'. |
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" How about Infinite loot timer + the same loot amount as it is now (+50% for each additional party member) ? :) That way the loot amount is +250% to compensate for the 6 people playing! I know its a weird idea but listen to this: When a rare/magical/uniqe drops, a roll is performed by the server! And its 1-6 Dice. And if 1 is rolled, party member 1 gets the Loot piece! I know this isnt used in any other game at all! Great idea isnt it? Last edited by Planetsurvival#1516 on Jan 9, 2013, 9:57:42 PM
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No. It's actually a terrible idea (for this game).
And yes, that "enjoy" was meant as a, "if you want it, take the consequence that comes with it". If you wish to make the game easier, there should be a penalty. |
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" As i stated before, theres no positive effect of having Enforced FFA in PoE. All GGG gets is lost income due to scaring away casuals. Why not have an Infinite loot timer league so we GREENS can play without you REDS annoying us with your cutthroat enforcing rules? It doesnt hurt REDS at all, and we GREENS are happy too! :) Last edited by Planetsurvival#1516 on Jan 9, 2013, 10:04:23 PM
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