Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
Any change to the loot system should keep the same random assignment that currently exists.
Edit to SMRD- A portion of the game population enjoys Timer (FFA) and will play that exclusively. With the hopefully increased Open Beta player population the total number of Timer loot games should be similar to the total number of public groups in Closed Beta. IGN: Wrathmar * Paulie * Client Last edited by wrathmar#4456 on Dec 28, 2012, 2:54:44 PM
|
![]() |
" I personally don't agree that FFA should be considered 'an added difficulty' but if we do then would the same not apply to the concept of Hardcore? People still play that, how would this not be the case for FFA? As far as I am aware many gamers relish added difficulty & complain when games are too easy or don't have a 'hard mode'. I don't agree with you that people would choose to not play FFA because they didn't want to take on any added difficulty but I feel it would be for other reasons entirely. For me the issue isn't that I want the game to be easier, its that I want the focus of playing in a team to be defeating the enemy and not for that enemy to also be on my team. Now what you say about the vision of the Devs is relevant and ultimately it is their decision but every decision they make has an effect on the game for better or worse. Vision is important but what is also important is being able to pay the bills and be successful financially & while I would never argue that GGG wont make it cos of loot options I think it is fair to say that as a business decision it will definitely have some effect on how much people are willing to spend on the game. Now, maybe GGG are a bunch of hipsters who aren't interested in making lots of money, maybe to them the artistic side & vision is most important & not to be sacrificed by any means, maybe they cannot get over the idea of "players are not only competing against monsters, but also their fellow players", I don't know but I feel POE has more than enough vision already whereby adding loot options isn't going to suddenly make GGG look like a bunch of sell outs. Let me ask you this as a hypothetical, if the game was changed to fully instanced loot & it resulted in more people playing multiplayer, would that be a good or a bad thing? |
![]() |
" I am not in favor of kill stealing. Like I said before I think anyone nearby and contributing deserves to have a chance at some of the loot. I never said that I wouldn't want to kick someone who isn't contributing. I would find that very annoying. Standard Forever
|
![]() |
" I disagree that FFA should ever be about added difficulty. It should be a playstyle choice. The added difficulty is simple pvp which unless this game wants to seriously force pvp onto ALL of its players it should never be the only option in the game. People act like this is about avoiding difficulty and its not. Give me a non pvp option and make the game HARDER and I will be happy. Standard Forever
|
![]() |
Personally, i dont see why Party Leaders cant *choose a loot system of all the possible options. Wouldnt this be the best way to make *everyone happy.
I dont care what GGG does with loot system honestly, as i dont play public unless im in a *i dont give a fuck* mood. Cheers. GGG - Why you no?
|
![]() |
Most players think Co-op = easy mode.
Increase the difficulty and tweak the current loot system and I’ll be happy. IGN: Wrathmar * Paulie * Client
|
![]() |
" If you play FFA you need to watch what falls (even with friends) – in a pub group you need to loot fast or you may lose the item – you may very well get your character killed running into danger to pick up loot. That’s not more difficult? I like playing HC for many reasons, and that’s a different topic for sure - but all HC players can only compete / travel with other HC players. There is no “option” to make your character HC or Default at will. " If someone wanted a real “hard mode”, they could just equip their characters with only white items or take horrible passives. No, they want to build the very best most powerful character and stand out not look weak. This only works when “difficultly” is forced on everyone equally. (I don’t think this fully applies to the loot system, but it’s your question – dealing with FFA loot is not really the same as game “difficulty”) " Yes. This is a problem (also sometimes it’s fun too) public games can REALLY be this way - I have been in games where I would swear that people are trying to get each other killed as well, dragging tough monsters together and then leaving you alone in the area etc. This happens on accident I guess also. But bad waypoints/portals are a real issue too in HC. For this problem, I would suggest using the friends list. When you do find good people get them added. Once someone is on your friends list, at least in my experience, they will not ninja loot (nobody likes getting unfriended!)– the more you play with the same people the more of a vested interested they have in you being powerful and alive too. In addition, once you get to a certain level you will need friends for groups for maps, people are very guarded about loot in maps because of finding more maps is so important. Building a trusted group at late stages of the game is a huge deal if you want to stay in the ladder. – I am sure you know all this, but it’s an answer to anyone reading. " As a fellow artist and hipster of sorts, this is why I am a supporter and fan of GGG! Seriously though, I not only think they will make lots of money, but will continue to make more and more provided they stick to their vision and principles that got them this far. " It would be better in the short term sure. pro and hardcore gamers would be the first to leave with such changes IMO, and the longevity of the game would then be in question. look at D2... this november I recieve five-six emails/pm's from people I have met in games over the last 10-12 years telling me that the ladder is going to be reset and asking if i was going to play... for a game that old? that IS AMAZING. (needless to say I told them to play PoE instead and STFU - eventually they will get here) |
![]() |
" As 10+ year vet of D2, i agree. Good game is good game , but its time for it to be laid to rest. Cheers. GGG - Why you no?
|
![]() |
First I thought that free looting COMPLETLY SUCKS, but after I tested the new system I arranged with it and was ok.
Not as bad as I thought. BUT, after a while my opinion has changed back again: Free looting leads to the situation where people CAMP LOOT instead of fighting monsters. Additionally its very uncomrotable for playing if you always have to care about not getting ripped off INSTEAD of focusing on the fight. Overall opinion: MEH I think "private loot" is the better solution. Really, I dont see the advantage of cutthroat loot The disadvantages are: -you are alwayas stressed -people camp loot -people dont concentrate on fighting -people COMPETE with each other. How can this be a positive thing if you play TOGEHTER as a party? The one who are playing with are STEALING from you? Positive atmosphere? -timer are distracting And the positive aspects? -Its more thrilling?!? Not for me! The longer I think about it the more it sucks. Just because you dont gain anything from it. Last edited by Nasabot#4956 on Dec 29, 2012, 5:44:36 AM
|
![]() |
cutthroat party loot will be epic come the finished product. "you stole my wand, hahaha fk you here's 2 fireballs in ur ass eedjut, now whos laughing" - picks up wand from charred remains of pesky summoner.
if we dont get options soon ill be very suprised, this game is the nuts and the devs listen and respond to the feedback. this development process is the blueprint for modern games. i love it! |
![]() |