Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

Not everyone role plays like their playing dungeons and dragons.
Standard Forever
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iamstryker wrote:
What I don't enjoy is public games because of a pvp requirement to play.



My advice to you is join pub games, look 2 or 3 player games ideally low levels. (Easier to see who is taking what) be nice, if something falls that’s valuable for someone else don’t take it... just wait. Do that a few times and eventually they will do the same for you. (Some people won’t, just avoid them) friend the nice ones. Rinse repeat. Soon you have a friends list of people who respect you, will be happy to travel with you, and will not jack your drops. and very often will offer you theirs if its class/skill specific to you.

In many pubs games people ARE competing for loot and they are all in a ladder race. these groups can be very tense and fast paced, many times the players are actually trying to get each other killed (it seems at least!) while still working together to kill monsters as fast as they can. For some of us, these are great fun and would not happen without the "pvp" requirement - as you put it.



The thing is here, is your character (and your account) will acquire a reputation over time. If you play by virtue, people WILL want to friend you, if you go all out loot ninja everyone will hate you. I have seen this happen many times already; deciding who gets an invite to a really nice map or offered some rare item often will come down to this.

There are short-term rewards for being greedy, and long-term rewards for being good. I am honestly fascinated by how well this works out sometimes…
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SMRD wrote:
The thing is here, is your character (and your account) will acquire a reputation over time. If you play by virtue, people WILL want to friend you, if you go all out loot ninja everyone will hate you. I have seen this happen many times already; deciding who gets an invite to a really nice map or offered some rare item often will come down to this.

There are short-term rewards for being greedy, and long-term rewards for being good. I am honestly fascinated by how well this works out sometimes…


That's a nice point: there are any number of benefits to "choosing to be good", including developing a good reputation. If you end up befriending a respectable player you will often end up meeting a number of other respectable players that player was already friends with. That is when you really start getting the most from an ARPG experience IMO.
Last edited by Aixius#5661 on Dec 27, 2012, 12:34:30 PM
It seems even though pro-ffa'ers enjoy the mechanic they are not playing it for the intended purpose set out by the Devs. Rather than it being an aspect of PVP where "players are not only competing against monsters, but also their fellow players" but it used more as a means of being an 'asshole tester'. It seems that there are folks who want you to use the FFA system as a way to weed out the baddies & elevate their own reputation by 'being a good sport'.

That is not the design intention of the mechanic and in a way anyone employing that method of vetting is actually going against the design decisions of the devs. Apparently the devs want people working in a team to be at odds with eachother, they want there to be tension & drama over drops as everyone runs for the high value drops, that is intended. The devs have implemented a mechanic that is intended to cause coop players to fight against eachother & grief so I guess that's how we should play it, right?

To me it's a big steaming pile of contradiction to expect people on the same team to also be competing against eachother.

Also what pro-ffa'ers seem to totally disregard is the fact that people aren't asking for the loot mechanic to be changes to instanced only. The instanced folk generally accept that some people like FFA loot, the instanced guys don't want to take that away from them, they merely want an option to be able to play the way they like also. But no, pro-ffa'ers can't let that be, they feel like they need to tell others how to play the game even when it has no effect on themselves. They couldn't live with a situation where not only they get to play in the way they prefer but others do too. Apparently we are in a situation where according to pro-ffa'ers there can only be 1 way of doing things, and that is their way, everyone else has to "learn to like it" or "just play solo".

Options means that you get to play how you like & we get to play how we like, if you see a pub that is instanced...don't join it, if you see one that is...join it. We aren't trying to take away the way you play but you guys seem adamant that we should play the way you do & like it.
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lethal_papercut wrote:
It seems even though pro-ffa'ers enjoy the mechanic they are not playing it for the intended purpose set out by the Devs. Rather than it being an aspect of PVP where "players are not only competing against monsters, but also their fellow players" but it used more as a means of being an 'asshole tester'. It seems that there are folks who want you to use the FFA system as a way to weed out the baddies & elevate their own reputation by 'being a good sport'.

That is not the design intention of the mechanic and in a way anyone employing that method of vetting is actually going against the design decisions of the devs. Apparently the devs want people working in a team to be at odds with eachother, they want there to be tension & drama over drops as everyone runs for the high value drops, that is intended. The devs have implemented a mechanic that is intended to cause coop players to fight against eachother & grief so I guess that's how we should play it, right?


Actually we're just playing however we want to play: the devs provide the framework and we, the players, can do what we want with it. I guess you have never played any strategy-based games before: in a FFA situation, forming an alliance with a competing player isn't new or PoE-specific.
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Aixius wrote:
Such is life when you've been exiled to the lawless wilderness with the rest of us. The only people "on your team" are the people that decide they want to be on your team. We're all just a bunch of outcasts starting over from nothing, after all, not a group of heroes united by a cause.

The game is to start over, to survive, to grow stronger, and to rise up again. It's a world of opportunity out there: you can resist it, hate it, and complain about it, or you can embrace it, learn to love it, and make some damn lemonade. You left your comfort zone a long time ago; it's about time you realized it.


Man that sounds like a broken-politician-record-speech-crap-whatever
Though it goes well with that other bulshit, the "competitive-exile-desperate-whatever" stuff.
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mobutu wrote:
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Aixius wrote:
Such is life when you've been exiled to the lawless wilderness with the rest of us. The only people "on your team" are the people that decide they want to be on your team. We're all just a bunch of outcasts starting over from nothing, after all, not a group of heroes united by a cause.

The game is to start over, to survive, to grow stronger, and to rise up again. It's a world of opportunity out there: you can resist it, hate it, and complain about it, or you can embrace it, learn to love it, and make some damn lemonade. You left your comfort zone a long time ago; it's about time you realized it.


Man that sounds like a broken-politician-record-speech-crap-whatever
Though it goes well with that other bulshit, the "competitive-exile-desperate-whatever" stuff.


Really? I thought I was just describing a scenario where players were thrown off a ship and exiled to the lawless wilderness.

But I guess an ARPG having "a setting" is a little "too Dungeons & Dragons" for some of the aficionados around here.
Ranged is at a disadvantage in a ffa style environment. There should at least be a option for the party leader to decide if it will be ffa. However, I don't think the game could be designed for the leader to choose no ffa so therefore the loot you see should only be able to be picked up only by you.
I so want to see some random ranger that only dies fetching the evil sword of death, and then asking 2 alch for it, in the middle of a fight, when there are 4 marauders on the group that could use that item.

Maybe then, the people who defend this system, will notice how bad it is. Nothing will happen to this asshole, nothing, you can ignore him, or whatever, but he will just pug with 4 other people and take their stuff until kicked, then he will do it again, because nothing bad will ever happen to him.
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Guedez wrote:
I so want to see some random ranger that only dies fetching the evil sword of death, and then asking 2 alch for it, in the middle of a fight, when there are 4 marauders on the group that could use that item.

Maybe then, the people who defend this system, will notice how bad it is. Nothing will happen to this asshole, nothing, you can ignore him, or whatever, but he will just pug with 4 other people and take their stuff until kicked, then he will do it again, because nothing bad will ever happen to him.


Do you even have beta access?

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