Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" Yes pace is controlled by loot, player damage, Monster health, stash management, socializing, etc. It's not 'special' logic to point out that when players complain about pace they are in part complaining about the loot system. **Because the timer (FFA) loot system increases the pace of groups.** I am not 'latching' on to anything I am just responding to a post made by you or slayer. edit: btw I knew that the post I quoted was sarcastic. IGN: Wrathmar * Paulie * Client Last edited by wrathmar#4456 on Dec 25, 2012, 3:28:04 PM
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" Your argument was that complaints about pacing were in fact complaints about the loot system, despite the fact that there are many non-loot-related factors that also affect pacing. So yes, it was either poor logic or you were intentionally omitting information to make your argument relevant. |
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" You make a fair point. My original statement did not include the other non-loot factors of pace. In my opinion group pace is controlled by 1.Player damage vs monster health 2.loot allocation 3.socializing 4.stash management 5.non-game factors in that order. And the point is still relevant. IGN: Wrathmar * Paulie * Client
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" I know it didn't, and you didn't include them because it would have made your original statement look like this: " Which, as you can see, would have made your point far less relevant, because when someone complains about pace they could in fact be complaining for any number of reasons. So now we're back to the original point: that pace is a legitimate reason why some people don't group (not a strawman argument), and pacing is affected by more than just loot allocation. |
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There is no doubt that pace is a legitimate reason when discussing reasons why people don't pub I have never denied that, in fact my thread confirmed it to some degree as the second most popular reason. "Pacing" is quite a generic term tho as people's pacing issues ranged from "tending to the kids" to "I just like to look at every item & take my time".
I am not trying to argue that pacing isn't significant but I am not going to let it be stated as the main reason for people not partying, which is what some of the pro-ffa crowd would have you believe. Pacing is what it is, there is not much that can be added to the game to help the numerous reasons that cause the various pacing issues other than providing a pack of condoms & a can of red bull with your beta key. Looting on the other hand can be quoted with some degree of confidence as "the main" reason people don't like to party in POE & it is something that can be remedied. As I have said a million times, adding options will not take away anything from the game, noone loses & everyone gains. If you like FFA, play it, if you like instanced, play it, job done. |
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Problem is. It's not as simple as everyone wins. The people which like FFA will lose players who play with FFA loot, but may not.love it. The devs may not like it in their game, and only add it with extreme reluctance. The only people that win, outright, are those that want loot options.
For the record, everytime I hear the phrase, "everyone wins". I think of a coach handing out participation trophies to kids who came in last during a race. Because in reality, everyone wins, just doesn't happen. Edit: forgot to mention. Other people who lose are those who did.not care for FFA at first, but who gradually learned to enjoy it. These people would've automatically chosen instanced loot, and would have missed out learning to enjoy FFA. Last edited by SL4Y3R#7487 on Dec 25, 2012, 7:46:08 PM
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" missed out on ffa loot and enjoy it? think id rather get enema's every day and learn to enjoy them more. |
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If you were to allow instanced loot as an option, it would affect how IIQ works. Right now, disregarding map bonuses and personal IIQ bonuses, each full party instance has +250% IIQ or 250% more drops on average. If we don't change how the system works and just add instanced loot, each full party instance would have a staggering +1250% IIQ or 5 times more drops than a FFA group. If we removed the IIQ bonus, it would still be +500% IIQ due to the 5 extra people (100% IIQ each); twice the drops of FFA. The only solution to this would be to decrease the IIQ of each player as more people join the party. A party of two would have 75% base IIQ each, a party of 6 50%. Now do you think this is a good solution? Punish players for partying?
Map IIQ works the same way. How exactly would you allocate it? Each instance of loot gets the bonus? It gets divided per loot instance? Is this fair to the players? Is it fun to lose IIQ for grouping? On the topic of maps, know that right now, it's pretty much a waste to run high level maps by yourself, unless you hate everyone in your league that's 75+. Now consider how everyone gives the map to the maker so you can keep the map train running. In FFA, it's easier to arbitrate distributes since you can see the map drop. What about in instanced loot? How would you tell if someone took a map from the maker or not? There's a fundamental breakdown in trust with this system. There's no teamwork there, only 6 players in their own little worlds. In conclusion, instanced loot isn't the perfect solution you people envision it to be. |
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" While I can't point out a specific time when your question happened, it was likely sometime between the 12 years the game has been played. " Options themselves will not alienate them, just the fact that people would only play instanced loot is what would alienate them. Instanced loot = single player. Even more then people play right now. Instanced loot leaves no reason to party except for xp. Which in this game, since they allow multi boxing (ATM) will make the game stale. " You keep putting words into peoples mouths. A small vocal minority compared to the overall population seem to want this change. I currently enjoy this game, and I also "deal" with the loot system knowing full well that it is as the game was intended. This is one of the few games where I have seen devs this active on the forums, and its awesome. It also leads to a lot of whining and trying to get them to pander to how they want to play. Hopefully they come out and say what they're planning soon, or atleast just tell everyone they're leaving it alone. "Whether you think you can or you think you can't, you're right!" Henry Ford
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I disagree with everything you said Jackel.
Gotta love the folks who say "instanced is bad cos then everyone will play instanced and noone will want to play FFA"...THAT IS THE FUCKING POINT YOU IDIOTS! |
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