Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

No. It's not.

Same could be said about grasping at straws when people say the main reason is the loot mechanics. When such a point had never been proven. Ever.

There are always pub parties in merci. Usually a few yes. But, there's not a lot of players, as you've stated. As I've said. The total amount of players, which for some reason you keep stating, is.split into 8 areas......
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SL4Y3R wrote:
No. It's not.

Same could be said about grasping at straws when people say the main reason is the loot mechanics. When such a point had never been proven. Ever.


Find a handful of people that never play in groups and that are willing to state the the sole reason is "pacing". Once you've gathered, let's say, 10+ accounts of that then we can start addressing it as a serious, and separate, topic of discussion.

Meanwhile there's already way more than 10 cases of people making it VERY clear that the sole reason they do not group is because of the loot system.

"When such a point has never been proven"

What point? That everyone that dislikes grouping feels that way because of looting? I have not seen anyone make that claim. That a lot of people refrain from grouping because of it? That point is proven in this very thread. And in many others.

You're constructing a strawman argument to defend your position and it's painfully obvious to anyone used to debate and argumentation.

Now I personally don't give a toss about the loot system. I personally think that it's an unwise design choice from a business standpoint, but I can absolutely understand why such a choice would be made. And if GGG feel confident that PoE can still be financially successful with these design choices then they have my full support as a player. But I will not EVER be grouping with anyone that I do not know in real life. And the only reason for that is the looting system. It's not a "bad" system at all, it's merely a system I do not personally enjoy. And as you can clearly see (or at least, you can if you're able to look at things objectively instead of zealously defending a standpoint of personal preference, and if you can avoid taking it as a personal attack that other people does not share your own taste) there are plenty people that feel the same way. Is it everyone? Absolutely not! Is it a majority? Probably not. Is it enough that it's the most discussed topic on the beta forum. Yes. That alone makes it a relevant issue.

Trying to make it go away by using hyperbolic argumentation and strawman arguments does not solve anything or make your perspective look more solid. It just makes it harder to separate the proper debate from the useless defensive bullshit.
i hate the current item allocation system its not a fair system
there have been times where 1 player will get ALL the good drops simply because of RNG
i think ALL items need a 5 second timer before ANYONE can pick them up in a group instance
after that 5 second timer its FFA anyone can pick it up

tbh because of this system i do not group AT ALL unless i need help completing an area because i am undergeared or underleveled.

also i do not support the idea of instanced loot ( everyone gets their own loot like d3) this system would flood the game with far too many items and crush the economy
(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
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lethal_papercut wrote:
Yes yes PACE is the reason that noone wants to play public games, that's why there are 200+ page threads about pace & new ones made everyday, all about pace, what was I thinking being under the impression that the loot options are more important than pacing, what a clot I am.


The pace of multiplayer is controlled by the loot system. So when someone complains about pace they are in fact complaining about the loot system.

The pro-FFA posters act like half the players enjoy FFA and the other half doesn't. When the fact is that >10% like the current system but they are very vocal.
IGN: Wrathmar * Paulie * Client
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SL4Y3R wrote:
No. It's not.

Same could be said about grasping at straws when people say the main reason is the loot mechanics. When such a point had never been proven. Ever.

There are always pub parties in merci. Usually a few yes. But, there's not a lot of players, as you've stated. As I've said. The total amount of players, which for some reason you keep stating, is.split into 8 areas......


The main reason that people don't like grouping is because of the loot mechanics. This has been proven multiple times.
IGN: Wrathmar * Paulie * Client
No.

It hasn't
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xtrem wrote:
i hate the current item allocation system its not a fair system
there have been times where 1 player will get ALL the good drops simply because of RNG
i think ALL items need a 5 second timer before ANYONE can pick them up in a group instance
after that 5 second timer its FFA anyone can pick it up

tbh because of this system i do not group AT ALL unless i need help completing an area because i am undergeared or underleveled.

also i do not support the idea of instanced loot ( everyone gets their own loot like d3) this system would flood the game with far too many items and crush the economy


RNG is the fairest system by definition.
The most consistently given answer is grouping as evidenced by Lethal Papercut's thread, and Wraths thread showed that people would prefer a different looting system over the one that we currently have. So far out of the polling threads we know that A) Many players don't group because of the looting system and B) People know what kind of system that they would play public games on.

IMO screw polling threads. I would like to see a real test of looting options in game to see how people react. If many more people play public games then we know that we were right.
Standard Forever
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iamstryker wrote:
The most consistently given answer is grouping as evidenced by Lethal Papercut's thread, and Wraths thread showed that people would prefer a different looting system over the one that we currently have. So far out of the polling threads we know that A) Many players don't group because of the looting system and B) People know what kind of system that they would play public games on.

IMO screw polling threads. I would like to see a real test of looting options in game to see how people react. If many more people play public games then we know that we were right.


+1 this is a beta test after all. Lets test it.
IGN: Wrathmar * Paulie * Client
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wrathmar wrote:
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lethal_papercut wrote:
Yes yes PACE is the reason that noone wants to play public games, that's why there are 200+ page threads about pace & new ones made everyday, all about pace, what was I thinking being under the impression that the loot options are more important than pacing, what a clot I am.


The pace of multiplayer is controlled by the loot system. So when someone complains about pace they are in fact complaining about the loot system.

The pro-FFA posters act like half the players enjoy FFA and the other half doesn't. When the fact is that >10% like the current system but they are very vocal.


That's an interesting response to the post you quoted, considering that it was all sarcasm.
The pace of the game can be controlled by any number of things, from loot dropping to stash management to build planning to bathroom breaks. It certainly does not boil down to "complaints about pace = complaints about the loot system"...that's some special deductive logic there.

Pace isn't a "strawman argument" as Squirry said, it's a real reason that some people don't group. It was never meant to be the sole argument for anything, only part of an overall discussion. Not sure why any of you anti-FFA players would latch onto it like it was the last hurrah of the pro-FFA players.

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