Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

"
akete wrote:
With 1000-2000 acounts online I just see perhaps max 2-3 public parties on the noticeboard. I wonder what is dicouraging players to group up...

surely not the cut throat blood pumping loot grab fest that parties turn into!
IGN: Iolar
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iamstryker wrote:
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wrathmar wrote:
**Results**
Updated 11/12/12 16:00 est

Option 1 – 5
Option 2 – 6
Option 3 – 4
Option 4 – 0
Option 5 – 32
Option 6 - 5
Option 7 - 7

(mix of FFA + 3 + 5) - 1


Here are the results of the group loot poll thread. Option 1 is keeping the current system and option 6 is for full FFA. 10 players total voted for those and that's out of 60 players. Option 7 chose not to vote. So out of that portion of players the vast majority would prefer a different looting option to play on.


All this tells me is that:

A: People are naturally afraid of being in a game and sharing with others.

B: The single player aspect of the game is balanced pretty damn well. You DON’T
need a party to progress like you did in other games.

Moreover, you say there are 2-3k people in games but only a few public games:

How many of those people don’t want to be in a party for any reason?

How many of them are already in a public group but turned off the public status because they don’t want more players? Or the game is already full?

How many of them are in private games with friends?

If you want to join a group or team up with someone and you don’t see any public games all you have to do is ask in global or local chat in town. Otherwise, I would suggest building up your friends list at low level where people are more open to grouping.

Your idea of “freedom of choice” is freedom for YOU to choose what other people can or cannot do. NO FREAKING THANKS

"
lethal_papercut wrote:
EVERYBODY IS A WINNER.


This is a place where games go to die.
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BRavich wrote:
"
akete wrote:
With 1000-2000 acounts online I just see perhaps max 2-3 public parties on the noticeboard. I wonder what is dicouraging players to group up...

surely not the cut throat blood pumping loot grab fest that parties turn into!


I know right, it get my blood pumping when I don't see nothing but a screen full of item names instead of the monsters actually trying to kill me. It is cut throat and intense having to stay focused on grabing the items with my name on it and watching for 6s, instead of caring about killing that yellow mob.

Fun fun... parties are good for fast leveling 60+, or playing with 1 buddy or 2, but beyond that, no thx.

I tend to be jovial, helpful and a nice person in general on these forums and game chat, but the loot/party situation just gets my blood pumping.
Last edited by Thalandor#0885 on Dec 13, 2012, 2:12:20 PM
I don’t see how forcing people into one co-op play style is considered freedom….
IGN: Wrathmar * Paulie * Client
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SMRD wrote:

Your idea of “freedom of choice” is freedom for YOU to choose what other people can or cannot do. NO FREAKING THANKS




What? this makes no sense to me.
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derbefrier wrote:
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SMRD wrote:

Your idea of “freedom of choice” is freedom for YOU to choose what other people can or cannot do. NO FREAKING THANKS




What? this makes no sense to me.


it is RE: this. and others statements to the same effect.

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iamstryker wrote:
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SMRD wrote:


Please do not take away players freedom to decide on their own how to behave. It’s one of the best things thing game has going for it.


Freedom of choice would be there with more options. There is less freedom right now. Either people put up with FFA in one way or another or they play solo. I don't see a lot of freedom there and apparently neither do the other players who are now asking for something else.
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wrathmar wrote:
I don’t see how forcing people into one co-op play style is considered freedom….


good golly! do you even play this game?

So you want settings that force people into a play style that the game host decides? as it is now you have FREE WILL to do whatever you want.

"
SMRD wrote:
"
wrathmar wrote:
I don’t see how forcing people into one co-op play style is considered freedom….


good golly! do you even play this game?

So you want settings that force people into a play style that the game host decides? as it is now you have FREE WILL to do whatever you want.



I play the game because I enjoy it inspite of the loot system.

Right now I have no freedom over the loot system I HAVE to use timer(FFA). If loot options were added I would then have the freedom to choose a group with my desired loot system or create my own.

You can talk about freedom all you want; but only having one option is the opposite of freedom
IGN: Wrathmar * Paulie * Client
You have free will to act like a douche bag or lose your loot to those who do. That's the "free will" public parties currently offer.
Spoiler
Acting like a douche bag includes stopping the fight to grab loot across the screen leaving others to carry the load. It doesn't matter who this loot is assigned to, if your first priority is loot rather than the fight, you are, in my eyes, acting like a douche. Those that don't get loot ninjad are usually those that don't mind acting douchey in a party,

I personally hate stopping the fight for any reason when any one of us could die at any given second. That's not to say I don't, I usually do when I'm uncertain if the party is a trustworthy party, or after I've gotten enough evidence that some/all of the party members are not trustworthy.


I'd think the ability to choose a party that supports my play preference would be the best form of "free will" but I can see how people in the minority would get up in arms (and consistently do in this and other loot threads) over the possibility that people would get to choose to avoid their preferred playstyle, leaving them all alone in a public party that no one wants to join.
How Fusings Work: http://www.pathofexile.com/forum/view-thread/38585/page/3#p1451934

IGN: TheHammer
Last edited by TehHammer#0539 on Dec 13, 2012, 2:58:03 PM
"
SMRD wrote:


A: People are naturally afraid of being in a game and sharing with others.


The problem people have with public games is not sharing. That's accusing people of being too selfish to group whereas people who don't like FFA only want their share without having to police the group to make sure everyone is following the group rules, some people don't enjoy doing that or risk losing very rare items to someone that they don't know very well. Your simplifying the opposing view into something that it isn't.

"
SMRD wrote:

Your idea of “freedom of choice” is freedom for YOU to choose what other people can or cannot do. NO FREAKING THANKS



Our idea of freedom of choice is for people to choose what kind of party that they want to play in. Maybe one with an extended timer instead of the current looting mode. The only choice we have right now is to look at the public list of maybe 2 or 3 public games that are both FFA with a short timer. If they don't like that choice then they simply don't join a public game. Thats a very limiting choice. Now what people want to see is a list of lets say at least 10 public games where a couple are FFA, a few are extended timer, and a few are instanced. Now the player has a meaningful choice to make of which group to join. That player would know exactly what he or she is getting into and there would not need to be any kind of discussion in game to see how people want to play.

Furthermore that freedom of choice that you are putting down in which the party leader chooses what other people can or cannot do is already happening, people make their own party rules and police each other to make sure people are following those rules. In my point of view doing that is unneeded and tedious. Just give us the freedom to adjust the timer so that we can focus on the game and not how people are looting.
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