Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

GGG's idea is solid. Its nice and simple. Its FFA and it gives everyone an equal chance. I cant complain about that too much.
I've come in quite late on this thread but it has made for very interesting reading, my eyes are bleeding ;)

Out of interest, can the devs throw any light on what the experience/feedback of the alpha testers has been to date? I'd be interested to know.

People seem to be polarised on way or the other beween the FFA and allocated loot models so I guess we will always have dissent.

I'm not one for coming up with solutions but I can't see a problem with trying out some of the suggestions which the devs can reasonably implement. Until we try 'em out, how can we say whether they work or not?

For the record I can say I never enjoyed the dropclickfrenzy that was multiplayer D2 and yes, that's from a ranged player's perspective. I'd hate to be forced into playing a melee char just to get a better slice of the loot. "Don't play the game then" would be a predictable response and I could counter with "Why have a ranged class at all then?".

And so it goes.... keep the ideas coming. Hopefully we don't drive the devs insane :)
I used to be apathetic, now I just don't care.
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Arkwright wrote:
Out of interest, can the devs throw any light on what the experience/feedback of the alpha testers has been to date? I'd be interested to know.

I don't think GGG has implemented the system in the alpha build yet. They're probably still testing it internally. Plus there's a big difference between testing a loot system with a few friendly alpha testers and testing it with hundreds of not-so-friendly average players.
Forum Sheriff
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tpapp157 wrote:
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Arkwright wrote:
Out of interest, can the devs throw any light on what the experience/feedback of the alpha testers has been to date? I'd be interested to know.

I don't think GGG has implemented the system in the alpha build yet. They're probably still testing it internally. Plus there's a big difference between testing a loot system with a few friendly alpha testers and testing it with hundreds of not-so-friendly average players.


Very true. They likely wouldn't see any negativity until open beta.
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FruitLord wrote:
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tpapp157 wrote:
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Arkwright wrote:
Out of interest, can the devs throw any light on what the experience/feedback of the alpha testers has been to date? I'd be interested to know.

I don't think GGG has implemented the system in the alpha build yet. They're probably still testing it internally. Plus there's a big difference between testing a loot system with a few friendly alpha testers and testing it with hundreds of not-so-friendly average players.


Very true. They likely wouldn't see any negativity until open beta.


and once open beta starts, you won't see anything but negativity... if this game follows the trends of most others I've played. Not because the game will be bad (I pray) but because, by this time, a lot of people have REALLY high expectations for the game. And those plates they have been spinning in their minds are all going to come crashing down when the game launches.
"the premier Action RPG for hardcore gamers."
-GGG

Happy hunting/fishing
*Assume a state of meditation*

"PoE will be terrible, PoE will be terrible, PoE will be terrible, PoE will be terrible, PoE will be terrible..."

That should do it.
in the new videos i heared that if a item drops it makes a sound. in video 3 a mammoth plate fall down and it made a bliccc.. Now my question: what about a unique sound if something rare will drop?? everyone would know, "hey there is a unique or a rare somewhere around here.."
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innoruuk wrote:
in the new videos i heared that if a item drops it makes a sound. in video 3 a mammoth plate fall down and it made a bliccc.. Now my question: what about a unique sound if something rare will drop?? everyone would know, "hey there is a unique or a rare somewhere around here.."


This is a really cool idea. I've never seen it before in a game.
Think i remember that somewhat in Dungeon Siege 2 and a little in oblivion.

Magical= a soft breezing wind chime like sound when close to it.

Rare= a somewhat loud crash to the ground like a boulder and the earth trembles around it momentarily.

Normal= Sounds depends on the item a wooden shield make a wooden knock noise. A sword make a metal ping. A hammer makes a third.
Yes good sir, I enjoy slaying mythical creatures.

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