Dragon's Immortal Tank (Updated for 1.2)
" What is your passive right now? o what will be your passive with this changes? | |
Well currently it looks like this:
http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAecEswUtBjkOrRQgGNsZLhoyGjgaVRv6HRQhYCXfJ-0otSjFKaUyCTboNuk62D38QKBDY0OcR35MNU3YUEdQUFFgU99USVWpVcZXDVhjWNtY9VnzXz9gS2CIYSFko2VNZp5uaXB9cU1yqXTtdPF5wHrvfNmAVoFvhNmE74cpjHaMz49GkFWXtJrPm4OdxJ48nrmezaC0ogCkGacwp4SplayqrK-surT5tzG53b6nwA_AGsOGxtjPZdDQ0iHSTdSP2WHjaudS55HsOO7Z7w7vTvAf8wbzvvPd9kj60vuq I'm always changing them a bit depending what boss i'm going up against, like that link, i've 2x1% block nodes taken (75% block / 65% spell), which i normally don't use, mostly i have all those 3 armour nodes at marauder start, which takes me to 34.5k armour with auras, close to 70k granited, or Unwavering Stance which needs 2 regrets, or endurance charges when going against Vaal to take out all the physical damage using Immortal Call, it all depends what i'm going up against. When i get those 2 "free" nodes, i'm propably going to keep those 2 at the armour nodes on marauder start and then switch other 2 points more often. That 30 Dexterity node is taken only because i'm 6 dexterity short to use lvl 20 grace :p Last edited by Juhazzz#5503 on Aug 6, 2013, 3:55:48 AM
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I tried double strike/frenzy and it just felt like too small of a radius of damage. I think I am just forever spoiled by the range given by having melee splash dmg then furthered by CE radius all with the radius passives in Templar area.
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Isnt double strike the exact same thing as multistrike without the repeated free 2 attacks? (But since juhazz has ST axe, cost is not an issue for him and still does not need BM gem.)
Double strike is like a level 13 MS - 100% more attack speed. With 10% ias at full quality and some more melee physical damage bonus than MS. As for effective damage - with infernal blow and multistrike its 1.25 x 0.64 = 80% damage effectiveness. Dbl strike is 70% damage effectiveness and 100% physical. A bit less overall damage but more overall 'real' damage, because mobs only got like 1k armor at max, which is like having <5% physical resist. I suppose you could go Dbl strike - FA - MPD - WED - added fire - splash for crazy pure dmg combo and swap out added fire for life leech / LOH when needed. What are your thoughts? (Oh and theres frenzy too ... but thats a bit more complicated.) Last edited by ancalagon3000#6581 on Aug 6, 2013, 11:54:12 AM
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" Yeah that's yet to test what works, i'm waiting for the chest to be ready, but i suppose i'm gonna take it with 2x Green and 4x Red and save this "old" chest that has 5x Red, 1x Green in case that 2x green turns out to be not so good.. Now on every ele reflect map i switch MPD to Infernal Blow and replace Faster Attacks with Double Strike, it's hitting the same tooltip dps without Faster Attacks than IB is doing with the normal setup, so i'd be glad to see the numbers with Faster + Double together. But there's of course the factor, that 20% area of effect radius is gone from 20% quality Infernal and it's clearly visible when killing monsters that don't have anykind of "Resist elemental blabla" things. That's where i thought to respec for that 12% radius passive at templar start, because it's only 2 points away and i've been respeccing like every harder modded map anyway and like i said somewhere before, i'm getting those 2 "free" passive skills when that new chest with cold+fire resistance arrives :) But overall i think that fully physical thing would be faster in my use, because i don't use other curses than Enfeeble and like half of the monsters have that "Resists elemental damage" and many have "Resists Fire" on top of that. And it also draws out the worst enemy for this build Elemental Reflect, it's not a problem anymore as the playing is no more "eyes-closed-hands-behind-back-smash-everything-that-moves" :p edit. and propably would use Frenzy / Double Strike + Melee Physical + Added Fire / WED + Faster Attacks + Melee Splash + Life Leech. Just for the safety precautions, i've always had Leech gem linked. Or another thing would propably be, in case they nerf that blood magic aura swapping thing, it might be possible to use Melee Damage on full life instead of Added Fire / WED gem, been thinking about that lately. As if they fix that BM unique auraswapping, i was thinking about dumping out all the damage auras and use only: Purity, Discipline, Grace, Determination and Tempest Shield, but there was a small problem, not enough mana to use those all from mana-pool, so one aura should be behind Blood Magic gem, and then again, Melee dmg on full life doesn't do anything when you have that life in reserve :/ Last edited by Juhazzz#5503 on Aug 6, 2013, 3:09:41 PM
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Bump.
This guide is absolutely AMAZING. This is the best character I've ever seen in this game so far. I am more into the whole tanking thing rather than characters who goes all out on damage. This is way more epic, and imagine if this was on hardcore. OH DAMN. 10/10. I wish I could make a character like yours. Have a nice day, thanks for writing such an amazing guide. I enjoyed reading everything :) More epic guides like this please! |
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With soul taker + 6L armor + Aegis Aurora + amulet "stone of lazhwar", this fucking build is insane, doin maps killing all the fucking enemies easily.
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Hi All !
I have small question - help me please understood this Guide actual for today? or is old? he's Guide better than that http://www.pathofexile.com/forum/view-thread/73072 ? |
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" Yes, its working for the current endgame. And that build is a bit different, and in my opinion, inferior. No comparison. |
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which build better? what is better for survival?
this guide or this http://www.pathofexile.com/forum/view-thread/73072 |
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