VIDEO GUIDE ~';..;'~D--> ARCHERMANCER (10K AOE BOW DPS// CI // NECRO//VIABLE CRIT)

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BuboCorvus wrote:
Hi,
Could you precise the reward of the Bandits quests ?


I ended up taking all 3 skill points, I am a firm believer in skill points over anything else.
However if I could redo it I would take the frenzy charge 100% for certain and also I may take the mana as well.
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DemoN_M4U wrote:
What do you think about using Carnage Heart Onyx Amulet? 10% life leech is very good with so high phys dmg. Only minus is 25% reduced ES, but with extra 3 +8% es you can allmost overcome that minus. Second plus is +60 to all atributes, this is half of astramentis. Good Carnage Heart you can buy for 1 ex, good astramentis for 3 ex. I buy Carnage with 10% LL, 53 to all atributes and 13 resists for 1 ex and 1 gcp.

I know that 120 pkt build is not good, but what do you think about that. This is your build with last 15 points. I take 5 more critical strike chance, inner force, iron grip and vaal pact.

Passive Tree:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgIAAW8B0QW1CC4JEAx9DPIOSBB7EH8RLxGWFdcV8Bn-GwEc3B0UJP0o-io4Kwospiy_MHwyfjQKNj03ZjeDOdQ8jj7PQYdDY0ZxRwZRR1ZjV8lY9V9qZk9mnm6qb_JwUnDVcU131Hi6erh_K3_GgUmCx4RIhq6Gzohrjb-PRpMnlSCZmprPm42do53En3ugn6GkokCly6brpwinNKfUq9KsP66Tr-uxMLI4tAy0xbb3tzG4k73mvjrAUcEAwcXC7MNtxKLGntA51QDWiteG2OvbGtwV44TnVOq662Pr7uwY8-r0-PVL-Vb5Y_rS_Kv-uv7I


Sorry for my poor english, but it is my second language.


Losing 25% energy shield is an aweful idea. I hate that amulet and would never use it. You can get a regular yellow amulet with 6% life leech on it so I would recommend that.

I do like your skill tree, I found the use of vaal pact however only starts to pay off when you have large amounts of life leech > 18%. When I ran vaal pact on testing I had 9% life leech from blood rage and also tried it coupled with a 4% life leech amulet and I found it to be about the same efficiency as my non vaal pact setup. The benefit to this however would be getting the iron grip node, you could effectively run vaal and iron grip nodes so you free up one space in your inventory which you could further the cause of life leech through the life leech gem or you could use stun gem which i would recommend.
NEW VIDEO GUIDE COMING LATER THIS WEEK GUYS!
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Losing 25% energy shield is an aweful idea. I hate that amulet and would never use it. You can get a regular yellow amulet with 6% life leech on it so I would recommend that.

Keep in mind that 60 int gives +12%ES, so basically, it is a 13%reduced ES overall. But well, since some amy have 20%increased ES bonuses .... idk.
The stats of carnage heart are still quite nice.
I might try it if I get my hands on it because then I could respec at least one or two points from the Strength bonus.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz on May 6, 2013, 1:57:36 PM
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Fruz wrote:
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Losing 25% energy shield is an aweful idea. I hate that amulet and would never use it. You can get a regular yellow amulet with 6% life leech on it so I would recommend that.

Keep in mind that 60 int gives +12%ES, so basically, it is a 13%reduced ES overall. But well, since some amy have 20%increased ES bonuses .... idk.
The stats of carnage heart are still quite nice.
I might try it if I get my hands on it because then I could respec at least one or two points from the Strength bonus.


not exactly true. int gives you +% to es, 13% will be your ES pool before modfiers, so if your gear is giving you 2,000 es 13% of ES gain would be 2260 for a total of +13%.

If all our modifiers are taking 2,000 es and turning it into 7000 es **lets now add that 260**
so 7260 es, our -25% ES then comes off this pool which is our maximum es which would be

7260 x.75 = 5445.

Massive deduction for minimal gain, its not 13% + total ES.
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ElmoLiftsBro wrote:
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Fruz wrote:
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Losing 25% energy shield is an aweful idea. I hate that amulet and would never use it. You can get a regular yellow amulet with 6% life leech on it so I would recommend that.

Keep in mind that 60 int gives +12%ES, so basically, it is a 13%reduced ES overall. But well, since some amy have 20%increased ES bonuses .... idk.
The stats of carnage heart are still quite nice.
I might try it if I get my hands on it because then I could respec at least one or two points from the Strength bonus.


not exactly true. int gives you +% to es, 13% will be your ES pool before modfiers, so if your gear is giving you 2,000 es 13% of ES gain would be 2260 for a total of +13%.

If all our modifiers are taking 2,000 es and turning it into 7000 es **lets now add that 260**
so 7260 es, our -25% ES then comes off this pool which is our maximum es which would be

7260 x.75 = 5445.

Massive deduction for minimal gain, its not 13% + total ES.


The mod on carnage heart is REDUCED, not LESS ES as you calculated it, the guy is right, you will only get your ES reduced by 13%, which you can rectify easily with 2 8% increased ES passives and youll gain 3% increased ES
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Last edited by VictorDoom on May 6, 2013, 4:35:19 PM
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VictorDoom wrote:


The mod on carnage heart is REDUCED, not LESS ES as you calculated it, the guy is right, you will only lose 13% ES which you can rectify easily with 2 8% passives and gain 3% increased ES


ive never actually tested this so victor could possibly be right, however the piece does say reduced maximum energy shield so i'm inclined to think victor is wrong, and not to be a dick but he is known to be wrong and has been wrong many times in the past on previous threads i've looked at. int increases energy shield not maximum ES.

Again not being a dick to you victor but I have seen you bee wrong countless amounts of times. I will test this shortly and get back to you both.
Last edited by ElmoLiftsBro on May 6, 2013, 4:37:08 PM
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ElmoLiftsBro wrote:
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VictorDoom wrote:


The mod on carnage heart is REDUCED, not LESS ES as you calculated it, the guy is right, you will only lose 13% ES which you can rectify easily with 2 8% passives and gain 3% increased ES


ive never actually tested this so victor could possibly be right, however the piece does say reduced maximum energy shield so i'm inclined to think victor is wrong, and not to be a dick but he is known to be wrong and has been wrong many times in the past on previous threads i've looked at. int increases energy shield not maximum ES.

Again not being a dick to you victor but I have seen you bee wrong countless amounts of times. I will test this shortly and get back to you both.


You are a being a bit of a dick and i am mostly right on most threads.. as most people know, you on the other hand have been wrong on your "#1 dps thread OMFG LOL" and other threads as well.
"seen you be wrong countless amount of times" i would like to see some quotes, dont be a smartass please. And you say i'm known for being wrong? i'd like to see how many people agree with you.

Spreading bad word around in my name wont really work since im quite known around the community of old and new players alike for being an honest and humble player.. unlike some people.

But alas im not here to troll or bash your bragging threads, im only here to prevent wrong maths from being spread again.


25% REDUCED ES is not 25% LESS es as you calculated it, it is calculated like the increased mods, so with a perfect carnage(60 all attr) you will get a 13% reduced mod, get 2 8% increased MAXIMUM ES nodes (16% increased ES) and you have 3% increased MAXIMUM ES, notice that the wording is the same on reduced and increased mods. Try it out, its quite simple.

This amulet is known to be used by a lot of ground slam marauders for this exact reason, it barely affects their life pool, if it was a multiplicative mod (less/more) the amulet would be basically unusable thats why its designed this way although the wording does seem to mislead some new players.

MORE/LESS are mods that apply after all of your increases, REDUCED/INCREASED mods affect your base ES.
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Last edited by VictorDoom on May 6, 2013, 5:03:53 PM
reduced != less.
like increased != more.

This should definitely be an additive value, not a multiplicative one.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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VictorDoom wrote:
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ElmoLiftsBro wrote:
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VictorDoom wrote:


The mod on carnage heart is REDUCED, not LESS ES as you calculated it, the guy is right, you will only lose 13% ES which you can rectify easily with 2 8% passives and gain 3% increased ES


ive never actually tested this so victor could possibly be right, however the piece does say reduced maximum energy shield so i'm inclined to think victor is wrong, and not to be a dick but he is known to be wrong and has been wrong many times in the past on previous threads i've looked at. int increases energy shield not maximum ES.

Again not being a dick to you victor but I have seen you bee wrong countless amounts of times. I will test this shortly and get back to you both.


You are a being a bit of a dick and i am mostly right on most threads.. as most people know, you on the other hand have been wrong on your "#1 dps thread OMFG LOL" and other threads as well.
"seen you be wrong countless amount of times" i would like to see some quotes, dont be a smartass please.

Spreading bad word around in my name wont really work since im quite known around the community of old and new players alike for being an honest and humble player.. unlike some people.

But alas im not here to troll or bash your bragging threads, im only here to prevent wrong maths from being spread again.


25% REDUCED ES is not 25% LESS es as you calculated it, it is calculated like the increased mods, so with a perfect carnage(60 all attr) you will get a 13% reduced mod, get 2 8% increased MAXIMUM ES nodes (16% increased ES) and you have 3% increased MAXIMUM ES, notice that the wording is the same on reduced and increased mods. Try it out, its quite simple.


Just tested one, with carnage heart eqquiped i go from 12,600 es down to 10,100.

The amulet is reducing maximum es by 25% then adding 13%. as i stated your not gaining RAW + ES% as you seem to think victor, if you were I would have been at 10,675, however i ended up at 10,100.

the% bonus u get from the amulet applies to the total yes but it is applying to a reduced total. as I stated, the amulet reduces max ES and then add % based ES.

I know how hard it may be to comprehend my analogies since I stated 2,000es as an example but even with that analogy the % based modifier from the +to all stats doesnt work against reducing the total amount of maximum ES you lose.

Read the amulet effect
CARNAGE HEART "reduces total energy shield by 25%"
ALL STATS "INCREASES ENERGY SHIELD" not increases mmaximum es total.

Also in my thread for lightning stick videos and build I linked qoutes from chris at GGG and posts to back up my statements, you have always had these issues victor of shooting your mouth off and being wrong, I have seen it in my threads and other threads you've commented in.


Want screen shots to see how wrong you are again victor?

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