VIDEO GUIDE ~';..;'~D--> ARCHERMANCER (10K AOE BOW DPS// CI // NECRO//VIABLE CRIT)
Welcome to ARCHERMANCER
This build is an awesome blend of Archer physical CRIT DPS, CI, summoning, and spell casting. BEFORE YOU GO AND SAY PHYS SUCKS AND SO DOES CRIT MULTIPLIER CHECK OUT THE VIDEOS I POSTED WHERE I HAMMER TROUGH A 72 AND A 70 MAP WITH 540% MULTIPLIER DOING PHYS REFLECT MAPS. During those videos I also explain the mechanics supporting my claims and why phys can actually be better then ele damage. Quick stats
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Keystone Chaos Inoculation: Maximum Life becomes 1, Immune to Chaos Damage Ghost Reaver: Life Leech applies to Energy Shield instead of Life Arrow Dodging: Doubles chance to Evade Projectile Attacks Stats +30 to Strength +130 to Dexterity +200 to Intelligence Mana 40% increased Mana Regeneration Rate 2% of Physical Attack Damage Leeched back as Mana Physical Damage 66% increased Physical Damage with Bows Resistance +30% to all Elemental Resistances Attack Speed 10% increased Attack Speed with Bows 8% increased Attack Speed Accuracy 12% increased Accuracy Rating Frenzy Charge 18% increased Frenzy Charge Duration 4% increased Evasion Rating per Frenzy Charge +2 Maximum Frenzy Charge Armour 60% increased Armour Evasion 114% increased Evasion Rating Energy Shield 265% increased maximum Energy Shield 35% increased Energy Shield Cooldown Recovery 20% more Maximum Energy Shield Critical Strike 190% increased Critical Strike Chance 105% increased Critical Strike Chance with Bows 50% increased Critical Strike Multiplier Misc 31% increased Projectile Damage 35% chance of Arrows Piercing Passive skill tree Pros & Cons
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Pros Monster build solo mode and party. Massive DPS Chaos Immune Unique Mechanics NON cookie cutter build High natural all resists NO CRUTCH MECHANICS (such as life leech gem, blood magic, or resolute technique) Very fun dynamic build with a ton of depth Large amount of map suffixes and affixes can be done (the testament to tier 1 builds) Cons Can die easily if you play lazy Finding hybrid gear is cheap but never easy to find Need polished micro to execute (this just takes practice) Didn't fit in pros or cons category This build is micro heavy, if you are a lazy player you will find yourself dying a lot. This to me should fall in the "Pros" category as I love micro'ing, I come from other games where 200+ apm counts, so this to me is challenging and fun. For people who like to hold one button and play like zombies THIS GUIDE ISN'T FOR YOU!. Some gear is expensive while other gear is cheap. Because we use a non conventional build we can snipe half of our gear for a few chaos or less. EXAMPLE: a quiver with IAS and flat ele damages with dual crit.... this is consiered god tier for our build and will be cheaper then dirt cuz we dont have to "buy hp" on stuff like this and boots and gloves. Videos
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4:41 http://www.youtube.com/watch?v=JKNoR8Hl1h0 Introduction (watch me first) 9:33 http://www.youtube.com/watch?v=qnLL-r2iZPg Introduction part 2 (versatility) 40:16 http://www.youtube.com/watch?v=MobdyYcOl1I Running 72 & 70 map 17:56 http://www.youtube.com/watch?v=BAEMtrRJ6b8 Physical vs reflect (ele too) This video is important to understand the mechanics behind the build. 25:54 http://www.youtube.com/watch?v=gunIL19JilE Gear and gems 20:53 http://www.youtube.com/watch?v=U1_0wgErklY Skill tree and leveling 9:30 http://www.youtube.com/watch?v=gGcZfDgr8gQ Running 68 map (AS REQUESTED FOR LOWER LEVEL PLAYERS) Infamous stun
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How do I handle being stunned?
get the 3 reduced 8% stun chance nodes at start of archer tree, this brings your total up to 74% since when u have any ES >0 your chance to avoid stun is reduced by 50% People don't seem to understand how strong archer CI is due to this mechanic, 74% chance to not get stunned is incredible and leaves u with no need to get anything else surrounding stun. Gems
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5/6L AOE - Reduced Mana 20% - Frenzy - Lesser Multiple Projectiles + Increased Critical Damages + Faster Attacks + (6th link) Iron Grip (swap out for stun on maps that are physical reflect, ONLY IF YOU CANT SUSTAIN YOUR ES LIFE POOL) 5/6L SUMMON - Reduced Mana + Spell Totem + Summon Skeletons + Minion Life + Faster Casting +(6th link) raise zombie for necro control as a second summon. 4L's - Reduced Mana + Hatred + Grace + Discipline - - Reduced Mana + Anger + Wrath + Blood Rage - - Reduced Mana + Molten Shell + Faster Casting + (Temporal Chains/Projectile Weakness) your choice of flavor on that one although I recommend temp chains to protect your totems My gear as an example of what to aim for
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Other video guides (both famous now) LEGIONNAIRE BUILD: http://www.pathofexile.com/forum/view-thread/377897 PEACOCK BUILD: http://www.pathofexile.com/forum/view-thread/341583/page/1 LIGHTNING STICK BUILD: http://www.pathofexile.com/forum/view-thread/273289/page/1 Last edited by ElmoLiftsBro#1082 on May 11, 2013, 1:30:21 AM
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Just at the second video, and i already know, that i am gonna have to start a new char just for that. Thanks Elmo, for making me start new character every 1-2 weak .... I GUESS?!?!
Btw.... Cant wait to try it... BEAST MODE |
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Oooops you did it again xD
Big grats mate, awesome theorycraft aswell as demonstration and presentation!! Tbh, didnt expect anything less. Keep up the great work!! |
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Thanks guys, weeks of work and resource grinding go into these builds, your guys appreciation make it worth it and continue to push me to make new builds!
last 2 videos added (introduction part 2, and 68 map run) Last edited by ElmoLiftsBro#1082 on May 1, 2013, 2:15:30 PM
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" increasing ES doesn't change stun treshold, increasing life, even with CI does ( but not efficient ). CI spec => Chayula ( or unwavering stance ) + Dream FRagments ( or alpha's howl ), and you have those 2 items already of course. And I wouldn't call your spec "necro" since you have like no bonuses in your skilltree for pets, spell totem + sum skelletons + faster casting is a very used/popular way to avoid taking dmgs, but that doesn't make you a necro. Why don't you take inner force ? With that many auras, it will be really efficient. It's nice to see people going for something else than elemental builds. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on May 1, 2013, 5:54:19 PM
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" fixed, i must have forgotten to edit that one before publishing. thank you for pointing it out. getting eye of chayula is a waste IMO, just spec the 3 stun nodes for a 74% total at begining of archer tree. People don't seem to understand how strong archer CI is due to this mechanic, 74% chance to not get stunned is incredible and leaves u with no need to get anything else surrounding stun. Last edited by ElmoLiftsBro#1082 on May 1, 2013, 7:07:49 PM
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Well, on my ranger I took Unwavering stance with CI, and I definitely don't regret it, I feel much better with it.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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It looks like great fun nice showing too.
The only thing I have to say is this is no Necro though. Skelly totem do's not make you a necro bro. We all use ether skilly totem or taunt totem. All I see is CI/Phy archer. Great combo but not necro. Elder Wand Power!
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" The good news is you get to pick which gems you want to use :D The benefit to using spell totem with a summon over using a decoy totem is the decoy totems get ripped though quick as to where I can expect a good 10 seconds plus out of skeletons being spammed out of a spell totem. Decoy totem's life is based on your current health pool so at lvl 20 and 20% it would be 68% of MY life which would be 8400 x .68 = 5712 hp Summon skeletons at lvl 16 has 1400 life x 50% from minion life = 2100hp (not to mention there armor rating) x6 skeletons to start = total tank-ability of 2100 x 6 = 12,600hp of tank-ability. Typically per totem I am getting 20 skeletons when I need the tanking with uninterrupted attacks from not having to recast. Also the skeletons can spawn from a distance so the totem doesn't need to be planted in the middle of mobs. For these reasons I think summon skellies is leaps and bounds better then having to recast a decoy totem every 2-3 seconds. Also thank you for the kind words. Last edited by ElmoLiftsBro#1082 on May 1, 2013, 10:47:44 PM
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" 14 points from arrow dodging just to get to unwavering stances and then u need to spend 2 on frenzy, 1 on diamon skin, 1 on IR, and 1 on berserker. Total of a 19 point investment when an alternative solution can be had for 3-5 points. I wasn't willing to make that kind of point investment, I found making the 3 point investment and getting 74% total is sufficient. I couldn't possibly see any way you could go CI while spending that many points to get unwavering stances. Last edited by ElmoLiftsBro#1082 on May 1, 2013, 10:31:49 PM
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