Development Diary: End-game Maps

WTB Pony Map with +20% Cooler
absolutely incredible

you guys should be proud of yourselves. seriously

ONLY thing more i could POSSIBLY ask for in this system is some way to implement it pre-merciless difficulty.
This system is truly pioneering and genius. Itemizing instances so that players can use the same game and economic mechanics to choose and randomize their own end-game... absolutely brilliant.

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Awesome, just f*cking awesome! :D

Now I only need to find the time to make it to the highest difficulty. ;)
Aw yeah. I love reading everyone's reactions to these awesome announcements.

Time to grind a few characters to level 60 before 0.9.11 hits.
Forum Sheriff
That's actually a really cool thing for endgame. :o
Yeah, by far the best feature I've read about on PoE.
i go hard on my nintendo
I'm speechless.

This reminds me of the suggestion I made regarding a unique item attached to a legendary quest with a limited number of tries.

This takes the map context other games have tried and expands upon it exponentially for endgame and multiplayer purposes. Crafting maps to fine tune any kind of difficulty with various monster changes and environment load outs...

Good job! I can't wait to see what we have in store for release!
Last edited by lavaKudzu#7278 on Jun 25, 2012, 11:14:30 PM
Chaos inoculation + Blood magic map = serious lulz.

Will there be a way to tell what kind of map you're entering if you're in a party and thus don't have the map item on you? So you can avoid the above death trap and other really unpleasant things?
Simply speechless after reading the dev diary.


P.S we would love to have one/several secret maps :) :)
Last edited by neroscapegod#7009 on Jun 25, 2012, 11:27:15 PM

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