Development Diary: End-game Maps

I finally got around to looking into this and watching the video and this looks awesome. It looks like a great idea to offer a fun and varied way to find the fat loots instead of grinding the same areas over and over which has always been a low point in ARPGs. Seeing this makes me want to upgrade to Bronze :D
Last edited by derbefrier#6652 on Jul 12, 2012, 11:05:40 AM
After my first run through a map I got a nice idea: why not give the player an option, to 'keep up' map portals for later? Each map would have kind of 6 charges (as the 6 portals), and if you've used less than 6 of them, you could take the map back from the map device with the reduced amount of charges/portals. This would offer a chance to not loose entering chances by being disturbed/interrupted in real life (all situations that would timeout your portal)
invited by timer @ 10.12.2011
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