0.10.8 Information and Race Updates

nice and all but what about desync ?
and what about amd fps drops ?
cant really care about the content unless I'm able to actually play the game.
Good job remedying the problems with melee GGG(now poe has playable melee like d3). Multistrike and Cyclone are such puissant gems that they have totatlly altered how this game is played!!! Melee splash is so good too; I mean who doesn't love running up to melee mobs in maps with minus max +ele dmg and vulnerbility mods? Now there are so many viable end game melee specs that I often find myself flooded by ruminations of all the different possibilties there are for melee specs. Oh wait - none of that's true and there is only one viable end game melee spec =(

This isn't groundless caviling: melee is more onerous to play and all the changes ggg had ipmlemented to fix this have been myopic in conceptualization and perhaps have hit targets- but targets that were fruitless. None of the changes have remedied the conceptual problems of melee in this game(DEFENSE). I remember reading one of your devs saying cyclone is a powerful ability- this post can't be all the serious! I thought I would stud my peoration with a beautiful joke =) Regardless of all of this, my suggestion is to make a keystone for enduring cry that augments enduring cry's power when melee attacks are used and you have the buff on you. Something that would amplify the armor provided and give an elemental dmg ablative to provide recourse from all the issues that incommode melee's progression through this brilliant game.

I posit this to you: if the troop of ex wow/cod/lol developers at blizzard can make melee quality in D3, then why can't you? (Please don't say this has to do with beta, for if one starts on a journey and immediately starts meandering in the wrong direction, then the time we give him or her is irrelevant.)
Last edited by FranzKafka#2523 on May 2, 2013, 10:44:08 AM
An idea:

Increased difficulty boss fights Act 1 to 3 could also drop - same system like maps. :-)
MY CHALLENGES ARE DONE ON HC, IT'S NOT SC GUYS!
I'm really happy about they're rebalancing the skills.
Interesting how Firestorm was nerfed back in closed beta. I say even if they would change its effectiveness back to 100%, it still wouldn't be as OP as EK and FP. I hope they will consider this at the next patch and bring back my beloved Firestorm to it's original power.
"I'm programmed to say something that is kind and uplifting at this point, but there is apparently an error that is working in my favor."
woooh the amount of QQ is this thread is unmatched

isnt it amazing how someone can lose 5 chars to desyc and its never his own fault i find it amazing to be honest

i like the changes iam looking forward to them kole will be a really scary encounter but i will kick his ass

btw i dont have desyc never lost a char to desyc and somehow i think the qq about it is exagerated or maybe i have real internet connection in europe who knows
https://poe-ssf.herokuapp.com/. Join the fun.
SSF HC Legacy Witch Lvl 53
Last edited by ventiman#1405 on May 2, 2013, 1:24:34 PM
We need better PVP :)

but good patch, keep it up.
I've had characters killed by desync. Seems fairly normal to me.

Instead of 'maps' i would very much rather have ACT 4 and a ACT 5. That would really help with higher levels.

And i would really like to see more skills/spells re-balanced, so it's not just 1-2 spells are the most powerful. And lag removed from those skills/spells like Arctic breath, for example.

Also like to see the 'crafting' changed from gambling with extremely bad odds, to crafting again. Even if making the orbs and such much more rare, but always have a success on upgrading sockets and links. Trading really should not be a requirement as it is now. I've come here to play ONE game, not two.
I'm still not sold on the changes as they have been proposed...but I'll keep an open mind and see how it goes.

What I really want to know more about is the possible adjustment to map rewards. I ran maps for 10 hours straight night before last and came out with nothing more than 10-15 chromatics and 5-10 jewellers. So far, in about 150 hours of running maps, I've seen about 8 orbs of alchemy, 5 chaos orbs, 0 gcp, 0 regal, 0 divine, and 0 exalted. There has got to be more reward than this.
I like the sound of fixing light warp. I would love a dual light warp totem build. hehehe
Is minic a gheibhean beal oscailt diog dunta!
"
We're looking at rebalancing every skill in the game. The first four are:

Someone send me an email at the merc docks when freeze pulse makes this 'rebalancing' list.

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