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Minzy wrote:
Have the massive lag spikes that kill off HC characters been fixed yet? No? Shocking. Bye.
EDIT: Follow up after seeing other posts. Saying "I don't know why you complain about desync, all that ever happens to me is a slight desync and I'm fine" is completely ridiculous. I've had some desyncs that are just awful, I'm three rooms away and get teleported back and die instantly. Those types of desync I know about, can minimize, and when I die to them I rage a bit and move on. My last character I killed every single monkey on the screen, and then they all came back to life and instantly killed me, there was LITERALLY nothing I could do to prevent this/survive. I want to play PoE, I really do. And when the MASSIVE desync/lag problem is fixed, I can't wait to play again. I'll play the one month race casually, but otherwise I'm done. I enjoyed the game in alpha, and was excited for "permanent" characters. In reality no characters are truly permanent right now. If you're a HC player, desync/lag is hungry, and one day it will eat you. Peace out.
EDIT 2: To everyone yelling about me for complaining about desync, I'm not. I know about desync, and it barely effects me any more. I have lost chars to desync, but when I do it's because I was reckless. I'm angry about the lag spikes that resurrect mobs that have been killed 5 seconds prior, and instantly kill you. Keep on ignoring my point and yelling at me for something I'm not complaining about please, it's fun. GGG tries, and I'm glad for that, but clearly it has not been enough. I'm sure when the game releases it will be mostly fixed and I can't wait to play again, but for now I'm better off wasting my time/money with another game.
Just shut up.
"I'm not in this world to live up to your expectations and you're not in this world to live up to mine." - Bruce Lee
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Posted byfortyb4five#0854on May 2, 2013, 5:57:39 PM
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lagrangian wrote:
nice and all but what about desync ?
and what about amd fps drops ?
cant really care about the content unless I'm able to actually play the game.
Read the stickied thread about desync..
"I'm not in this world to live up to your expectations and you're not in this world to live up to mine." - Bruce Lee
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Posted byfortyb4five#0854on May 2, 2013, 5:58:14 PM
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fortyb4five wrote:
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Minzy wrote:
Have the massive lag spikes that kill off HC characters been fixed yet? No? Shocking. Bye.
EDIT: Follow up after seeing other posts. Saying "I don't know why you complain about desync, all that ever happens to me is a slight desync and I'm fine" is completely ridiculous. I've had some desyncs that are just awful, I'm three rooms away and get teleported back and die instantly. Those types of desync I know about, can minimize, and when I die to them I rage a bit and move on. My last character I killed every single monkey on the screen, and then they all came back to life and instantly killed me, there was LITERALLY nothing I could do to prevent this/survive. I want to play PoE, I really do. And when the MASSIVE desync/lag problem is fixed, I can't wait to play again. I'll play the one month race casually, but otherwise I'm done. I enjoyed the game in alpha, and was excited for "permanent" characters. In reality no characters are truly permanent right now. If you're a HC player, desync/lag is hungry, and one day it will eat you. Peace out.
EDIT 2: To everyone yelling about me for complaining about desync, I'm not. I know about desync, and it barely effects me any more. I have lost chars to desync, but when I do it's because I was reckless. I'm angry about the lag spikes that resurrect mobs that have been killed 5 seconds prior, and instantly kill you. Keep on ignoring my point and yelling at me for something I'm not complaining about please, it's fun. GGG tries, and I'm glad for that, but clearly it has not been enough. I'm sure when the game releases it will be mostly fixed and I can't wait to play again, but for now I'm better off wasting my time/money with another game.
Just shut up.
Why, exactly? If one didn't care about the game they wouldn't post anything at all. If people are dissatisfied they should let it be known. I don't have an issue with desyncing much, but if it's that much of an issue I don't see why one should refrain from posting about it.
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Posted byGrizzlyWilly#3446on May 2, 2013, 6:51:37 PM
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Glad to hear every skill is getting rebalanced. I think I'm going to wait quite some time before returning to play some PoE. The game has some major balance issues with pretty much everything at the moment. I honestly feel it was more balanced as a whole back in closed beta before the resistance penalties were introduced. This is to be expected considering the amount of new content. I think there's very few actually viable builds at the moment however and this is what annoys me most.
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paysafe card =) gona buy my self a support pack then, when it comes out.
Yᵒᵘ Oᶰˡʸ Lᶤᵛᵉ Oᶰᶜᵉ ʕ•ᴥ•ʔ
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When will be fixed a bug when Burning damage from skill linked with Item Rarity or Item Quantity kill, Item Rarity or Item Quantity dont work? Just wow, how long theres no fixed for Burn dmg... hope soon GGG will fixed it.
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Posted byHelpmegod#6180on May 2, 2013, 10:12:02 PMBanned
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Hahaha rebalancing skills , good one ggg :D
R.I.P 4.B.
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Posted bytryhardgg#7333on May 2, 2013, 10:23:43 PM
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With skill balance you have a long way to go GGG, I admit. But, it can be done, for sure, and in fact I am quite excited about it. I would love to see some of my favourite reballanced, hopefully in favour for melee. Puncture comes as one of the first? Sweet!
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Posted byAvenroth#4496on May 3, 2013, 1:59:27 AM
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Bah, I'm honestly not TOO thrilled about rebalancing skills... only because I finally found builds I love to play. Rebalancing too much makes me frustrated, especially when I dump hours into a build that took planning and lots of consideration.
I want to farm! I want the rules to not change too drastic. I remember the lightning strike bug fix (which I understand was an unintended bug), and it was a big deal to me! Then the fix came... and it took up to now to straighten things out... but now we're rebalancing EVERY SKILL?
Bahhhhhhhhhhhhhh! Could we just try to buff those underused skills somehow?
Last edited by lakattack0221#4287 on May 3, 2013, 3:53:59 AM
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Helpmegod wrote:
When will be fixed a bug when Burning damage from skill linked with Item Rarity or Item Quantity kill, Item Rarity or Item Quantity dont work? Just wow, how long theres no fixed for Burn dmg... hope soon GGG will fixed it.
every DoT effect is not affected by mf gems i think i read somewhere that they will fix it but for now that should have really low priority
https://poe-ssf.herokuapp.com/. Join the fun.
SSF HC Legacy Witch Lvl 53
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Posted byventiman#1405on May 3, 2013, 4:10:44 AM
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