Common Suggestions and Feedback (with Dev Responses)
trade chat needs to be improved. i mentionned it back on version1.0.5 when the cooldown on messages was implemented to limit the spam.
the next major update (1.1.0) has been released, there is still nothing that has been done, so i'll repost it here. what the trade chat really need is a way of filtering the messages. give us a panel where we can choose what a message needs to contain (or not to) to be shown in our client. that means : 1) a box for keywords required in the message (same kind as the public party tab in social panel) 2) a box for "forbidden" keywords (ie : messages with keywords in this box are discarded) (such a box is also required in the public party tab) 3) lists of the object types (going from general types to specifics base types) to tick, with possibility of choosing the rarity. first list should be something like : ¤ weapons (¤ normal |¤ magic |¤ rare |¤ unique) ¤ armours (¤ normal |¤ magic |¤ rare |¤ unique) ¤ jewellery (¤ normal |¤ magic |¤ rare |¤ unique) ¤ potions (¤ normal |¤ magic |¤ rare |¤ unique) then you get a list expanding weapons : ¤ claw (¤ normal |¤ magic |¤ rare |¤ unique) ¤ dagger (¤ normal |¤ magic |¤ rare |¤ unique) ¤ 1h sword (¤ normal |¤ magic |¤ rare |¤ unique) ¤ 2h sword (¤ normal |¤ magic |¤ rare |¤ unique) ¤ wand (¤ normal |¤ magic |¤ rare |¤ unique) ¤ staff (¤ normal |¤ magic |¤ rare |¤ unique) ¤ 1h mace (¤ normal |¤ magic |¤ rare |¤ unique) ¤ 2h mace (¤ normal |¤ magic |¤ rare |¤ unique) ¤ 1h axe (¤ normal |¤ magic |¤ rare |¤ unique) ¤ 2h axe (¤ normal |¤ magic |¤ rare |¤ unique) ¤ bow (¤ normal |¤ magic |¤ rare |¤ unique) and other lists expanding armour, jewellery and potions. and all messages that have none of the chosen keywords neither a linked item corresponding to one of the ticked boxes from the lists, or that contains a keywords from the "forbidden" box is simply not shown in trade chat. that would really improve player experience. |
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Again, how about fixing the spells already in the game that are useless and/or cause major graphic issues even on high-end machines ( optimize them). A bit pathetic having spells that are completely worthless compared to others (aka limiting builds).
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Again and Again...
could you put up a "Orb Trader" ? Well you can exchange like chaos:exalted etc. there.... Well we could all spam chats again for "trading...." but really... you could create an NPC which does this stuff... not the same ratio as in chat but a lil bit higher.... would be kinda nice... so if you got no chaos or exa you just go there and trade... |
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1. Higher orbs with level range/restriction
Higher currencies are used for trading and not on items. This will not change because orbs are much more valuable on high ilvls. So give chaos orbs and higher ones a level, my suggestion every 5 or ten level a new tier. E.g. chaos30 means you can use it on ilvl 30 or less. All existing orbs transform into level 80 ones. This makes it possible to do 2. Very much (100-1000x) higher drop chances for high orbs with lower level range. Don't know how much to rise chances for level 60+ orbs. All the existing orbs are still there, but low level orbs can't be used in the future. 3. Give us an option to see the ilvl of all stash items. Using /itemlevel on a lot of items is annoying. Last edited by Jerexil#5282 on Mar 31, 2014, 9:12:59 AM
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" Exactly why I use the Thieves Garb skin on my chest armor! :) |
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We need dummy tester, which is a mob that does nothing but allow you to test damage output plus attack/cast rate when using your skills and also has infinite health. Players are allowed to call dummy tester arena at forest encampment at greust. This arena feactures combat pvp but damage dealt within this arena cannot even scratch player life although statistics are still displayed. Players may quit this arena by using a waypoint into somewhere else.
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it would be nice if things were returned to shop at least for a while, it will only benefit the project, why not arrange temporary sell some things with an open beta, which is not now in shop, I mean pets, armor effects, weapons and other skins
Last edited by whatayafox#3346 on Apr 13, 2014, 6:22:51 PM
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Hi GGG!
I do not know if someone has already suggested but to immunity on minions could be very useful. Because when i'm in a endgame map at boss fight (palace, courtyard) and i returned to town to recharge potion for example; When we come back sometimes I miss three or four zombie yet they have 11k life and 10% block with 350 armor. I can't heal them or use bone Offering because i'm in the screen loaded. Thank's, sorry for my wrong english. Regards, |
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Since I don't know if my thread was read by the GGG crew, I am posting my suggestions again here.
Spoiler
Suggestion #1 - Follow-Up Threads
I have noticed that currently there is no function that allows a forum user to follow-up his favorite threads, or threads he may be interesting to come up later for response or review. However such a function would be very useful. Users could click on a hyperlink text (for example under the "Recent forum posts" in the their profiles) such as "My Follow-Up Threads" so they can easier access their marked threads. The "Recent forum posts"-Link ist not much help, since I can only see my own posts (What If i want to follow up a thread, where I haven't posted yet) and they are too many. --- Suggestion #2 - Forum avatars and signatures Yes, in my opinion, forum avatars should be free for everyone to choose and upload an avatar of choise. I don't know if it would make a big difference to have avatars in the supporter packages or let players choose and upload the avatar they wish. However here's a new idea: How about free avatars can be max size 80x80 and the premium avatas that are included in the supporter packages can be 150x150 and have a golden border or a special edge effect. How about image signatures? Will they be available? --- Suggestion #3 - Daily Deals promotion calender The daily deals are nice work from GGG. It is really fair for a true free-to-play developer/publisher like GGG. However maybe would it better if the daily deals would be accounced prior they be released. What does that mean? Ok, currently, the daily deal is get updated to a new microtransaction item that gets dicsounted until next day where another item replaces that deal. However not every player has to opportunity to get notice of this daily deal (if someone is offline for a whole day or more). So some players may miss a favorite deal. A promotion calender that shows the daily deals for the next 7 days (or two weeks or whatever, depends on GGG) would increase the chance that the deal will be seen from everyone and of course it may awake the interest of more players. In that case everyone would plan how to spend their points. For example if someone wants a cosmetic weapon effect that going to be released in the daily deal on Wednesday, he will for sure get notice of it and he might save his points to buy it twice or even three times. The same applies for someone who's interesting about pets or extra stashes. |
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Bigger inventory would be nice.
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