Common Suggestions and Feedback (with Dev Responses)

Hi

Suggestion about improve evasion mechanic:

Let ER provide "damage reduction" as % from "Chanse to Evade".

For example:
value about 10-20%
then
if CtE = 50%
then
DR = 5-10%
"Отрастил скилл - имеешь право ногибать" СерБ
Hi,

I got some suggestions for the templar.

1. Elemental hit

That skill by today is too expensive and underpowered. It would be a nice elemental damage complement to Heavy Strike since there is by today none. Alot of discussion is ongoing in the Elemental Hit Feedback thread since by today this skill is not really used. It should orient itself to the Heavy Strike pricing. Also could use cooler animations to really show which element is chosen ( flashing red, dark blue, light blue).

In the end the problem here is that this skill is at the same time bow and melee, what makes it very hard to balance. I suggest removing bow from it, since there are plenty of arrow possibilities but none for melee concerning elemental damage.

2. Galvanic hammer

For the rework of Templar tree, it should go more into the area of Templar, or, even better, between Templar and Marauder since in the end it refers to weapon damage and therfore is for very limited use for Witch. I suggest switching position with Grave expectations node or connecting it to the intelligence node below grave expectations. Also the nodes in the circel before galvanic hammer could use little push, right now it is not really appealing ( e.g. adding something useful to the 12% melee damage node and making it 3% insetad of 2% attackspeed in the nodes before and upping melee damage in the accuracy node from 6 to 8.

3. Marauder area

a. With new area you need too much points!
b. Moving away "Elemental Adaptation", leaving possibility for the +max resist only on former +15% nodes. To get +2 to all you need now to skill 4 nodes, before 1
c. New position of "Unweavering Stance" is not good ! Moving this into the empty place below the "Eagle Eye" triplet would ease the pain for the Marauder a little, this would save 3 points.
d. Losing access to "Path of the Warrior" is sad, already the name implies that it belongs to the Marauder! But hiding it behind +6% life nodes makes it not appealing
e. You did not use the opportunity to make the "Essence of purity" node more attractive. Even with the changes to Life Leech this is still not appealing since the values for aquired life is far too low
f. "Heart of the Warrior" is weak and therefore not appealing. Actually not worth a Big Node. needs some improvement ( +40life, +20 STR would work).
g. "Destroyer" node not appealing because intersting nodes are hidden between the entry of stun what is not appealing


What I basicly like is the possibility to have more armour nodes, thats good. But lets be honest, life is key if you are in the heat of the battle. Also what is missing is a real possibility for mana regen, the change for leech kills mana upkeep.

What i also like is that you unified the flak and critical reduce nodes. What I dont like is that the connection below upper and lower startingare is with the defensive areas.(Versatility/Aegis)

Last edited by Tlaloc4#4153 on Mar 9, 2014, 8:05:18 AM
i think one of things who make shadows less viable then others is he haven`t any life regen per second closer him, and zealot`s oath is so far away from him, it makes him so fragile. i hope ggg move zealot oath closer to him and improve some % life regen per second
Make it when you minimize game and go back, the passive tree stays where you last left it. Make it so that it doesnt go back to origin.
Add mercs?
Be able to change party leader
make it so when you leap slam over a lower level, the character's height doesn't change.
I would like to see the year broken into 2 4 month "challenge seasons" and 2 2 month race seasons so you don't have to split time. I.e.
December/January-race
Feb-May-challenge
June/July-race
August-november-challenge
would really like to see a microtransaction for Reave
I would love to see a "binding orb" that would allow you to fix a certain mod before using an chaos/regal very rare of course.
First, I want to say that I'm a really bad player.

So my suggestion is the following. I want a list with all my Hardcore achievements.

Why? - Because when my hero dies, I have no intention of playing SC from now on and I really don't need any hero that is dead and moved to SC. With that list, that can say something like "lvl" "class" and maybe "a last wish", I can really keep track of my progress on my HC skill. I know that a lot of the better players, never even though of dying in the HC but since the game is not "pro" only, I think that kind of a list is a mandatory.

Thanks, I hope my suggestion will be considered.
Regards
Last edited by Alivelqlq#0793 on Mar 16, 2014, 11:43:49 AM
this thread needs a update
Chaosquall
What about telekinesis?

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