Common Suggestions and Feedback (with Dev Responses)

I admit I didn't read all 33 pages of this thread, but I would like to suggest adding an option to log out to the character select screen rather than sign out and back in to change characters.
I don't think this question has been asked or at least answered, but will it be possible to map the middle mouse key (or all three) at least to something else since a lot of mice nowadays tend to not have a middle key and just a scroll wheel which can be tricky to annoying to press.
Is it possible to add some difference in coloring between "unexplored" and "explored but nothing to show" in the minimap?
password protect public party needed
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limzor wrote:
password protect public party needed


Then it wouldn't be a public party. Just invite the people you want to join.
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dashgalaxy86 wrote:
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limzor wrote:
password protect public party needed


Then it wouldn't be a public party. Just invite the people you want to join.


public party = play with new ppl
invite = play with friends

password protect public = you wish to play with new ppl but not with everybody, maybe if you wish to play only with ppl speaking your language

if pass protect is microtrans feature i buying imedietely
Last edited by limzor#5269 on Jan 29, 2013, 3:46:45 AM
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heymelon wrote:
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webas wrote:
DEVS PLEASE READ THIS: Game is amazing. (Make these changes for credits or for free)

1. Character screen can and must be revamped!



You spend much time there? I lolled. What a pointless thing to worry about when their hands obviously will be full with important stuff for a long long while.



And it's pretty great as it is anyway, IMO.
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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PrincessPeach wrote:
Notes as I play.
The plot isn't

Where do I go?

Sums it up pretty good. I'm playing with a friend right now, and he's further along in the story than I am. I asked him simply "What is the plot?" And he basically said the dis-junction I'm feeling from the story, is present throughout. I'm constantly asking myself "What am I playing this for?" and I have no answer. The story; if it's there, has not told me it's there. I am on this island for some crime or whatnot. Why is this island a thing? Who put me here, and is there a shot at freedom from this island? What am I doing, and why?

What drives me other than survival? What do I need to do to help these survivors, and why am I doing so?


This is a legitimate issue, and one that I think they're working on still. I know that some players don't need any kind of story or context, but they can just choose to ignore it if they wish; the rest of us *do* need that to some degree.

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My gem slots don't match my gear.

On the gear that's intelligence based, I'm rarely finding the right colour slots for my gems. I've had to pass up obviously superior weapons just to keep one spell that I use. I shouldn't have to stick with a starting weapon just to make sure I can have a skill I need. Having the required stats to get better gear often puts me in a position to where I have to choose over it, or the ability to fight in some cases. Gear that requires a specific class's main stat should favour that colour of sockets.


Part of the randomness and the charm of this game is going "aww, man, I need to orb this item."

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I hate the *&%!(%# map.

I cannot tell what is what with the minimap. Your grim and bleak art mesh with the diablo 2 style minimap. I cannot tell what is a wall or a pathway when rooms are close together. I can see how this was overlooked, constant fixation on getting it done. I'm just tired of getting lost in new instances because I can't read the map.


The main overlay map really is terrible. So much unneeded detail that just drowns out what we need to see. In some areas it's not so bad, but in others, man, the SHADING everywhere just gets in the way of seeing the pathways, which are no sharp enough... So I just use the corner map, and only use the tab map when I'm looking for an exit or party member.

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Remember, when you make a game, you're competing against every other game ever made, every book, every movie. And if you're making a game just because it's something you'd want to play, remember that you're making something you intend to monetize. Remember that there's an audience that you need to understand and be able to communicate with through your game, and if you're unable to do so effectively, you will deliver a sub-par experience and will not gather the player base needed to sustain your development. Games are art, and they deserve the same attention to detail as any other art. Never lose sight of your goal.


Some of your issues I didn't comment on, because I didn't feel strongly either way, and about the moving without binding a basic attack, I think may be a bug on your end rather than an actual issue (unless I just misunderstand what you're getting at).


What you say here in the end is true, and sure, there are still things that need expanding. But man, 2.5 million dollars so far and the horde of fans here say that this game has some hook and some staying power, and the future only holds greater things to look forward to. :)

-VG
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
Nice post OP! Thanx

I high five point (incl answers) of 1, 9, 11, 12, 13, 32, 33. (And maybe 28 but that will come up from fans on the net).
IGN: Hydralin
Maybe its a good idea to add a kind of "Market place" where you can setup your store and sell some items in return for other item(s).

I know this has been asked before but I saw not 1 dev reply to it.



I really like the game's art and gameplay, just wanna give my 2 cents :) !

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