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PoE 1 Xbox servers are restarting in:
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PoE 1 Sony servers are restarting in:
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Common Suggestions and Feedback (with Dev Responses)

Need a little bit better currency system orbs are awesome but maybe add something to go with them to keep the currency from being flooded when full released
They should increase the difference of the icon of your weapon when you improve your weapon. In my case, I play a ranger. When I saw the icons of the bows, they aren't that different. When you compare the worst bow to the best, in terms of icons, they are pretty much the same, and I find this quite disappointing.
The icons also don't change when you pass from a normal bow to a rare bow, only the name that is longer and in yellow. I mean, there should be a lot bigger difference ! You pass from a normal common bow to a RARE bow, powerful etc, and they look the same ?! And I'm pretty sure that doesn't need that much efforts from GGG to change this thing. I am sure a lot of people will appreciate it a lot if that happens.


Anyways, thanks for reading, and have fun on PoE

Khodalyr


Regarding the flask timers, there are many times where having a timer would be very helpful. One example is when I'm fighting a tough enemy and he gets my health down fast, and using a flask keeps my health even. It would be nice to know when my current flask is about to expire so I can click a new one quickly, without wasting time on the first click.

Even if it's in the form of a glow, it would be helpful.
Hey everybody, i don't know if this has been posted (probably, i guess), but it would be awesome if GGG could make walls fade away when we walk close to them (sometimes you can't see your character, or an ennemy), the game would be much better in term of visibility in my opinion !
Last edited by Seadeen#7680 on Aug 14, 2012, 8:38:10 AM
Transparant walls would be awesome!

Some other ideas/remarks:
- The jewelry items should be extended to higher lvl items.
- The fear and visibility properties could be used to make playing on higher lvls even more versatile.

- An orb to fuse 2 items (with the same base type) to 1 new item with the following rules:
- - Shared properties on the 2 input items will result in a property on the new item that has the highest of the old 2.
- - For non shared properties the left item property will be used.
- - This can be crafted using the trade window of an npc, the orb and 2 items with the same basetype.
- A support gem that decreases the effect of a main gem in exchange for less mana consumption.
A support gem that increases/decreases the effect of a main gem in exchange for more/less casting time.
- Negative item stats on items for an increased positive stat. (improves roleplaying and variation)
- More base type endgame items.
- The icon of Portal scrolls look the same as scrolls of wisdom. Please change the icon so it looks very different.
Last edited by Kaw#5407 on Aug 16, 2012, 3:45:55 AM
get some gold
"
WildClamEater wrote:
get some gold

Never going to happen. read the op.
I feel that some settings should be added like "Reduced Environmental Textures" and "Character Textures". Also, other settings that would lower the visual effects of spells and such to help raise the fps.
"
WildClamEater wrote:
get some gold

And some diamonds too...
Bling bling said the Marauder. I like Bieber.

Some more downtuning visuals would be great actually. Maybe my old laptop will be good enough to play on.
Last edited by Kaw#5407 on Aug 17, 2012, 2:50:24 PM

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