Common Suggestions and Feedback (with Dev Responses)

some little Suggestions:

1. The Lightning spells of my Templar are blue. I was a bit dissapointed as i intended them to be white. I had the imagination of a angel like Templar with white Lightning Spells.

2.
A Place with a Bazzar, somewhere where people are able to trade things. Maybe its avaibale after ending the game.

3.
I love melee area of effect spells. I dont know if they are yet avaibale in the game as i only played the weekend stresstest.

4.
More scrolls of wisdom
in the early phase of the game. I had a lot of unindentified items in my stash id loved to wear. Maybe make them tradeable with Townportal scrolls.

5.

Two Handed Sceptres. Id like to play a Templar with a 2 handed mace.

6.
Gold and Silver coins. They should be very rare and they should not only be a option to trade with also might be used otherwise. 1 Gold coin might be used to buy an Orb of Chance.
Last edited by WolfRayet#0993 on Aug 8, 2012, 8:32:14 AM
Achievements status

Adding some sort of system that would implement all deeds of the player, including pvp and pve and also gear or adventure deeds.

pvp ladder

Design a way of players to outstand frm eachother in pvp terms, for example add some sort of gear to some sort of ranks,achieved by the best pvpers(also add different ranks and ways of achieving them (either points or win/lose status).

Monster Board

Instead of just quest channeling as the game is, creat a monster borad with some rare monsters, the board would rise as the player hunt, to the hardest bosses in game possible, and as such , instead of the player getting the items from the bosses, they would be handed to him.



All in all this are hard concepts to add to the game and would take time, but i think they would make the game more fun and variable IMO.
I'm sorry if someone have just propose this.
I want to ask if is possible to add some explanation in game for the level up of the skill gem.
Example:actually when a skill gem is ready to lv up it appears on the right side of the screen, and it show the current level and the current mana/damage/etc, and this is good, but over this can't you also show what will change in next level if i level up?

i'm everytime undecided if lv up my skill because i don't know how mutch mana it will use next level etc.

Tnx for patience :)
will this game stand out with a very unique and big cities?

every rpg hack n slash has 1room villages or cities..
yes they are convenient but so is the gold. and gold is not in this game.. :)

any thoughts?
I swear if they make some maven "Simon says" insta-death minigame, sirus, exarch ball minigame then i wont play poe2.
Act 3's city is larger than Act 1 and 2, which are like you said, "One Room Villages". Although someone once mentioned the villages may eventually get a size upgrade as the scope of the game increases. I assume Act 4's city will be even larger still.
"
48ralenwol wrote:
I'm sorry if someone have just propose this.
I want to ask if is possible to add some explanation in game for the level up of the skill gem.
Example:actually when a skill gem is ready to lv up it appears on the right side of the screen, and it show the current level and the current mana/damage/etc, and this is good, but over this can't you also show what will change in next level if i level up?

i'm everytime undecided if lv up my skill because i don't know how mutch mana it will use next level etc.

Tnx for patience :)


This is planned!
ive got an idea... handmade maps by players :) or something like that..
I swear if they make some maven "Simon says" insta-death minigame, sirus, exarch ball minigame then i wont play poe2.
"
webas wrote:
ive got an idea... handmade maps by players :) or something like that..

well you can upgrade the maps with currencies, that's kind of creating a map
Chaos inoculationshould change almost your entire health globe white, if i'm looking down at my health out of the corner of my eye i see a full globe and can barely see my shield bar. I have to pay close attention or it's very easy to die
How to make currency in Path of Exile, a comprehensive guide:
https://www.youtube.com/watch?v=27Ig9_8XjC8
Thanks for the compilation, this stopped me from opening a new thread on the inventory space.

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