[3.25] Tarekis' Facetank Flicker Trickster - Ultra Tanky All-Rounder - CI ES Stacker

So, for a leaguestart, what will be the way? Still bladetrap (never played any traps, so i don't really know what to think about it, just have some sort of assumption that they are clunky)? Frost blades? Lightning strike?
Also i kinda remember that flickers used to gemswap for particularly tanky rares/bosses, is it still a thing?
Dear Tarekis, I've been looking everywhere for a proper guide on trickster flicker and yours is amazing, the only issue I have is that I would like to do it a bit differently.

What changes I would like to make is to swap from resolute technique to a precision crit version with Doryani prototype negative lightning rez since we're getting back the Kalandra negative rez rings.
Maybe resolute T is better than crit but I'd really want to do the Doryani.

What tips would you have for me? Thanks
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Terrente wrote:

What changes I would like to make is to swap from resolute technique to a precision crits


A lots of accuracy to get that 99-100% hit. A lot. Frenzy charge generation is dependant on that, not even talking about crit checking acc twice. Wouldn't bother tbh.
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Sharaki wrote:
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Terrente wrote:

What changes I would like to make is to swap from resolute technique to a precision crits


A lots of accuracy to get that 99-100% hit. A lot. Frenzy charge generation is dependant on that, not even talking about crit checking acc twice. Wouldn't bother tbh.


Yeah I kinda realised that too while experimenting by myself, I thought I could still ask...even with precision 21 you still have to invest pretty heavy in skill tree for acc
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MrOger wrote:
So, for a leaguestart, what will be the way? Still bladetrap (never played any traps, so i don't really know what to think about it, just have some sort of assumption that they are clunky)? Frost blades? Lightning strike?
Also i kinda remember that flickers used to gemswap for particularly tanky rares/bosses, is it still a thing?


Still Blade trap yes, yeah traps are a bit strange to use, but it's simply the easiest trickster leveling strat IMO. Very accessible, but feel free to do any other starter you find more appealing, after all it's just a means to an end so you can switch to flicker later.

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Azufael wrote:
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Nero__ wrote:
Looking forward to it, thanks!
I think a big thing will be how to solve Rage uptime smoothly and fixing 8.5 aps to something more comfortable without relying on multiple +1 frenzy corrupts or rings.
Hopefully some of the Dannig crafts help with this.


I'm planning to run this build (not as league start but soon after) thus I'm also looking a bit into this. I might not grasp every details about the build but the Rage uptime could be solved by the rage node nord-west of Versatile Combattant maybe ?

1 Rage On Hit / 3 Rage when hit / 8% increased armour / 1% increased armour per rage / 9 maximum rage (with Mastery) seems huge.

and this could allow the use of Eviscerate/Divine Retribution retaliation skill instead of the Riposte setup which is dead anyway

Just some thoughts


Verstaile Combatant probably is probably
too much travel points unless you wanna clunk your frenzy gen and block by dropping the sword wheel or a good portion of your DPS. But yeah, rage generation is gonna be a open question for now.

Really hoping for a good APS solution, currently at ~9APS baseline, ~10 high-end, but any APS you can get is really valuable this league.

Maybe some automation for rage generation, or ancestral cry.

Dread Banner + 8% inc damage taken mastery for sure tho, plus Polymath more dmg is just too good to pass up,9% dps increase by one wheel, currently thinking I'll be taking the linger effect since I can see that being a bit problematic, and Dread Banner allows us to get some easy 65/65 block most of the time up from like 65/45. Might make eviscerate rage gen viable.

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Terrente wrote:
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Sharaki wrote:
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Terrente wrote:

What changes I would like to make is to swap from resolute technique to a precision crits


A lots of accuracy to get that 99-100% hit. A lot. Frenzy charge generation is dependant on that, not even talking about crit checking acc twice. Wouldn't bother tbh.


Yeah I kinda realised that too while experimenting by myself, I thought I could still ask...even with precision 21 you still have to invest pretty heavy in skill tree for acc


I'll have to advise not going Doryani's again, it really is baity, if you encounter ONE enemy that does lightning dot you're one-hit on a tank build, and to me personally that's just unjustifiable, essentially the current version is a lot of iterations and theorycrafts I did, and non-crits with VoTS is just the best value/currency you will ever get, you'd have to look into claw life on-hit builds for better crit scaling with similar recovery.

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Tarekis wrote:


Verstaile Combatant probably is probably
too much travel points unless you wanna clunk your frenzy gen and block by dropping the sword wheel or a good portion of your DPS. But yeah, rage generation is gonna be a open question for now.



How is it too much travel point when it's already in the build ?

I'm talking about this node :



Also since Versatile Combattant got buffed, there is the possibility of dropping the sword node with Brutal Blade and taking Bladedancer instead, keeping the Sword Mastery bu gaining 2 points, at the cost of some block.

Also means losing 20% to gain frenzy charge when blocking, having never played this I don't know how much of an impact it has.
[edit] : frenzy when block, not on hit
Last edited by Azufael on Jul 24, 2024, 1:16:32 PM
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Azufael wrote:
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Tarekis wrote:


Verstaile Combatant probably is probably
too much travel points unless you wanna clunk your frenzy gen and block by dropping the sword wheel or a good portion of your DPS. But yeah, rage generation is gonna be a open question for now.



How is it too much travel point when it's already in the build ?

I'm talking about this node :



Also since Versatile Combattant got buffed, there is the possibility of dropping the sword node with Brutal Blade and taking Bladedancer instead, keeping the Sword Mastery bu gaining 2 points, at the cost of some block.

Also means losing 20% to gai frenzy charge on hit, having never played this I don't know how much of an impact it has.


frenzy charge is essential for flickering so losing any %chance to gain them is huge negative impact on the build
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vizisun wrote:


frenzy charge is essential for flickering so losing any %chance to gain them is huge negative impact on the build


I meant 20% frenzy when blocking an attack, not on hit, sorry. Should be less important than frenzy on hit even if it might be annoying to lose the node.

In any case this shouldn't diverge too much from the current build so I might try at least.

Also any idea if the 0.5sec cooldown for Rage on Hit also applies to Rage When Hit ? I couldn't find any info about this
Last edited by Azufael on Jul 24, 2024, 1:19:31 PM
When is the 3.25 build update coming? I was planning using this as a starter to the league, but you're blue balling me right now, buck.
Looking to probably league start this myself, but one note looking at the current beta 3.25 POB, won't be able to run frenzy anymore. Changes made it bow/wand only. One alternative would be frenzy of onslaught, but think that's gonna be a hassle. IMO probably use weapon swap to shield w/ min frenzy charges tech.

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