In my opinion the guide is totally gay. The reason is because I can do any map. No regen maps aren't easy but still I can do them.
All the map description is useless. Personally for me good map is with open areas where I can tank big packs and bad maps are which have many tunnels. There is only one reason why I like maps with open ares and the reason is because I can clear them very fast.
Maybe I'm wrong but all the same lv maps have the same exp. amount. So what matters is only clearance speed.
People who have squishy characters maybe they value the info for me is pile of garbage. I do every map because I do not want to waste my alchemy orbs.
After my first run at mapping, starting form around 4-5 lvl66s, i ended up with these:
They seem decent to me, only my fire necro can't run them, so now i'm lvling 2 alts who can handle them. (and in the run they probably drop me some 66s to make a new pool)
Do you think i should chaos any of those for better/different mods? (other than the white, i dont have chisels for it atm.
None of them should be Chaos-ed. Spider Forest is 101% which is pretty high, 67s and 68s are not worth it (cheaper to buy more), and Coves is a pretty poor map no matter what you roll (unless you can't handle Blood Magic, in which case you should Chaos it).
My advice would be to trade the 73 for a *large* amount of 68/69/70 maps, giving you a significant pool to work with and thereby reducing your chance of running out. There are plenty of people out there who will happily give a dozen or more good 68/69/70s for a 73.
To them 73s are very valuable and 68/69/70 just take space in their inventory. An ideal case for trading.
Dear Maligaro,
I left my head in San Francisco, I lost my legs in Peru
My liver and kidney are on holiday in Sydney
And I am sending my Heart to you
--- Love, Malachai
Last edited by Flapdrol#5373 on May 17, 2013, 9:09:38 AM
In my opinion the guide is totally gay. The reason is because I can do any map. No regen maps aren't easy but still I can do them.
All the map description is useless. Personally for me good map is with open areas where I can tank big packs and bad maps are which have many tunnels. There is only one reason why I like maps with open ares and the reason is because I can clear them very fast.
Maybe I'm wrong but all the same lv maps have the same exp. amount. So what matters is only clearance speed.
People who have squishy characters maybe they value the info for me is pile of garbage. I do every map because I do not want to waste my alchemy orbs.
mod edit: removed insult
MulletMoustache - GMT timezone
Last edited by Henry_GGG on May 17, 2013, 8:42:42 AM
Dear Maligaro,
I left my head in San Francisco, I lost my legs in Peru
My liver and kidney are on holiday in Sydney
And I am sending my Heart to you
--- Love, Malachai
Last edited by Flapdrol#5373 on May 17, 2013, 8:48:33 AM
1) How brutal is the Temple Piety, exactly? When I eventually hit the 71 map bracket, I'd like to have some ballparks on how hard she can hit through 80-85% Lightning resist. I'm assuming I'll be fine with over 5k HP and only engaging when I have a running Topaz Flask.
As long as you watch out for shocks, she's not that bad. I would advice using a Topaz flask, as well as a life flask, both dispelling shocked. She does a lot of damage even when she's off screen, which makes her seem a lot worse than she is. But once you realize she's not any worse in melee range it gets a lot easier. You should also watch out for her lightning ball, as it does a lot of damage.
I've only done her once myself, on a Rain of Arrows marauder (85% res, 4.6k hp). The map had no nasty affixes, so I figured I'd give her ago. I equipped my Topaz flask and ran up in melee with Chin Sol and it was surprisingly easy. About halfway through I got double shocked, down to 40% and ran away to regen. I ran back and finished the rest of her without going below about 2/3 life. I don't think I could have done her with -max resist and possibly not slow/no regen. She's definitely the worst boss I've tried so far, but not by such a huge margin.
There's a way to do her without dying as long as you don't make a mistake.
Step 1 : Make sure she's not standing with her back faced against a wall or the ledge of the stairs.
Step 2: Wait for her to scream , NOW the thunderstorm is flying above where you WERE standing. The thunderstorm SHOULD be about 60-90 degrees of the area you're standing depending on how far you stand from her.
Step 3: Move out of the area, shoot your skill x number of times where x depends on your attack/cast speed before she next screams.
Step 4: Rinse and Repeat step 2-3, DO NOT get hit by the thunderstorm hit, I get shocked even with 85% lightning resistance and 10000 + hp. AKA if you get shocked by it and the lightning ball rolls over you, good luck surviving.
And yes, do NOT roll any affix that improves her damaging abilites or cast faster. If you so decide to do one with mods like overlord, twinned, splitting or - max resistance, you should IGNORE her or prepare to die.
Mandalawand_I lvl 78 (HC inactive) Or MandalaFP_I lvl 68 (HC inactive) Or MandalaMace lvl 58 (HC RIP) Or HealieK_I lvl 87 (HC active)
Singaporean HardCore PoE Player.
Contact me on either of the characters:) Prefarably the active one as I''m currently playing that!
I would suggest reviewing the Boiling ambusher Asphyxia comments, as, especially in the lvl 72 Waste pool, "poses no threat whatsoever" is no longer true.
It has gained a few new tricks:
- Fast summoning of pure water elemental (annoying but not hard)
- a new ice lance with modified artwork (which is kinda laggy on older PC btw) which poses a real threat coupled with GMP and/or unique bosses buff.
What you mean to say is probably this - Ice lance has 600% chance to crit in the 2nd form -> thus do not stand too far from the boss or you risk getting crit and getting frozen. Yes, with 10000 hp and 85% frost resist, I get frozen for the minimal amount of time even on reef 69 maps. However, when you stand close to the boss, you risk getting surrounded by water elementals that is summoned. Depending on your spell and/or attack, you need to account for both - do not stand too far , and find a way to position yourself in a way such that your abilites kill off the water elementals. GMP or LMP doesn't probably affect this because you should not get hit by more than 1 ice lance.
Mandalawand_I lvl 78 (HC inactive) Or MandalaFP_I lvl 68 (HC inactive) Or MandalaMace lvl 58 (HC RIP) Or HealieK_I lvl 87 (HC active)
Singaporean HardCore PoE Player.
Contact me on either of the characters:) Prefarably the active one as I''m currently playing that!
I would suggest reviewing the Boiling ambusher Asphyxia comments, as, especially in the lvl 72 Waste pool, "poses no threat whatsoever" is no longer true.
It has gained a few new tricks:
- Fast summoning of pure water elemental (annoying but not hard)
- a new ice lance with modified artwork (which is kinda laggy on older PC btw) which poses a real threat coupled with GMP and/or unique bosses buff.
What you mean to say is probably this - Ice lance has 600% chance to crit in the 2nd form -> thus do not stand too far from the boss or you risk getting crit and getting frozen. Yes, with 10000 hp and 85% frost resist, I get frozen for the minimal amount of time even on reef 69 maps. However, when you stand close to the boss, you risk getting surrounded by water elementals that is summoned. Depending on your spell and/or attack, you need to account for both - do not stand too far , and find a way to position yourself in a way such that your abilites kill off the water elementals. GMP or LMP doesn't probably affect this because you should not get hit by more than 1 ice lance.
If I am not blind and I ain't she uses Artic Breath, not Ice Spear... And yes it freezes a lot. On top of that her life pool prolly got trippled.
I would suggest reviewing the Boiling ambusher Asphyxia comments, as, especially in the lvl 72 Waste pool, "poses no threat whatsoever" is no longer true.
It has gained a few new tricks:
- Fast summoning of pure water elemental (annoying but not hard)
- a new ice lance with modified artwork (which is kinda laggy on older PC btw) which poses a real threat coupled with GMP and/or unique bosses buff.
What you mean to say is probably this - Ice lance has 600% chance to crit in the 2nd form -> thus do not stand too far from the boss or you risk getting crit and getting frozen. Yes, with 10000 hp and 85% frost resist, I get frozen for the minimal amount of time even on reef 69 maps. However, when you stand close to the boss, you risk getting surrounded by water elementals that is summoned. Depending on your spell and/or attack, you need to account for both - do not stand too far , and find a way to position yourself in a way such that your abilites kill off the water elementals. GMP or LMP doesn't probably affect this because you should not get hit by more than 1 ice lance.
If I am not blind and I ain't she uses Artic Breath, not Ice Spear... And yes it freezes a lot. On top of that her life pool prolly got trippled.
Huh, it's artic breath? Then the crit chance must be from her "gain power charge per % health missing" or something new. My bad, but I don't really notice the extra life pool though.
Mandalawand_I lvl 78 (HC inactive) Or MandalaFP_I lvl 68 (HC inactive) Or MandalaMace lvl 58 (HC RIP) Or HealieK_I lvl 87 (HC active)
Singaporean HardCore PoE Player.
Contact me on either of the characters:) Prefarably the active one as I''m currently playing that!
Yesterday 4x75 + 2x76 + 1x77.
Best map dropped => 2x74 river.... lot of other map 0 map dropped.
Sometimes RNG really sucks you can have a really good map pool 74+ and he 1 or 2 day of bad luck lost all your map, and if the same day you day
"
Evilclown009 wrote:
Maybe I'm wrong but all the same lv maps have the same exp. amount. So what matters is only clearance speed.
People who have squishy characters maybe they value the info for me is pile of garbage. I do every map because I do not want to waste my alchemy orbs.
If the map is bigger, with more monster you win more xp...
Last edited by keta#3989 on May 18, 2013, 6:24:28 AM