POE Needs Set Items, Epic Items and a new category
Any chance you will be adding a leg slot?
Seems kinda ridiculous to run around fighting monsters in my underwear. |
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" All three games i mentioned are still far better than POE at current stage... thats why i ask about how they will expanding game in future. "uniques only' when all other iconic genre representatives have much more systems that allows customization and collecting (and this games are about collecting in the most part) is a little weak IMHO. Last edited by Kabraxis#1526 on Feb 3, 2013, 7:07:04 AM
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I was also thinking set items would be a nice addition, but after reading what Brian wrote I have to agree completely that it is a bad idea.
I would like something similar to D2's crafted items. Player created items with some preset stats + some number of random mods. Well, nevermind on that actually. PoE has all those orbs letting you upgrade items and reroll anything about them. That's at least as good. I'm very glad they won't be adding charms, always hated that idea. I do think something like D2's jewel's could be an interesting addition. A socketable item with random stats could possibly compete with skills for gem slots in interesting ways. Something to consider at least. |
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" You got a really good, lengthy response from a developer and you are just like "nope, still don't like it" with literally no justification other than "other games have it". What even? There is a very clear reason why PoE does not have set items: they force people into using a whole set, stifling diversity and they end up with everyone wearing the same thing. If you feel all those games are better than PoE then go play them all, seriously, you don't need to play this game and nobody is forcing you to. If you disagree with the choices (which I find hard considering they are all made on plainly objective level) then go find a game more in line with what you want. Also what does "skillgems (without real use tbh)" mean? There are very few redundant skills in Path of Exile. They may be redundant for your build but hey, the world doesn't revolve around your character. Also you're comparing an incomplete early open beta to full releases, that in itself is reason enough to be content with what we know is an incomplete item progression. As soon as you start comparing one game to another you start including features just because another game had it. Just because another game has a feature it does not make it a good feature for your specific game by any stretch of the imagination (charms from D2 for instance). If you're going to disagree with a developer then that's fine, provided you back up your claims with clear and empirical evidence. I just feel like you've blanked what Brian said and looped the same argument again with no real change of thought. Meh. |
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As for charms, couldn't we have a similar mechanisms where charms would take the place of potions? It would give the player a choice between small permanent boost and large short boost. It would reward builds which can pass on potions, increasing build diversity without taking inventory space. Just an idea, anyway.
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" That's actually quite an interesting idea, if implemented correctly it could definitely be a good thing. |
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" LOL gimme a break. I know exacly what i mean and is competely opposite of thet you want to imply. Go away. Its not even about set items lol - dont want them in PoE. My questions are for developers not for ppl that cant use brain and are close minded. So plz stop fanboish 'find another game' and allow ppl that knows what they talk about to talk. " The charms should just have their own UI like first concepts from D3.. i dntn know where is written in stone that charm must take inventory space (seems that even holy GGG devs think its just that way of dealing with them and we cant change this so we must have only 4 types of thing to collect in game when other HnS have 10+): I dont want exact opying systems from other games but some crativity other than ''we will add more uniques' will be apreciated - even as a long time plans. BEcause as i say - collectable aspect of the game is far better in all three iconic HnS games that i mention before. Gear customization too tbh.. bacause all PoE has is RANDOM crafting and rerolling and no real gear customization at all (socketables, enchanting, Titan Quest monster parts, D2 runewords, etc..). Last edited by Kabraxis#1526 on Feb 3, 2013, 8:15:08 AM
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We need Runewords like in d2.
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What I collect in PoE:
%quality white items, %quality life and mana flasks, Uncommon flasks, rare items, uniques, magic items that are suitable for regaling 3-link green blue red whites 6 socket whites Currency orbs (10+ individual item types with different mechanics) Non-quest award skills gems %quality skill gems Prismatic rings I think Path of Exile has the best collecting aspect than any other ARPG. |
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I'd be so happy if people would stop trying to form this vividly into d2 and just see where the devs go with it...
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