Backpack inventory is to small
I personally find being put in situations where I have to think and consider my options interesting. I decide what items are worth my time to carry / go back to town for. If everything I'm not going to use is just going to be broken up to some unified currency then it's essentially just gold. I'm tired of collecting undervalued gold. I use my orbs and such. I like that the lowest currency has a secondary use.
That is just me though. "I would have listened... I would have understood!" - Scion
Have you removed Asus ROG/GameFirst yet? |
|
This matter has been discussed before. It's a good, if long read. Be sure to read all the posts in that thread.
Quoted relevant info from my own post for convenience " "We were going to monitor the situation but it was in the wrong aspect ratio."
|
|
I agree with the OP, backpack is too small due to the amount of orbs you pick up along the way. After a bit of farming, almost half my backpack is various orbs, and its a pain (and breaks the immersion) to move each orb individually to the stash every trip to town. Maybe they could add a separate backpack just for orbs? Ohh, good idea actually. Or at least allow Shift-Click to transfer from bag to stash.
|
|
" Yes. The thing is though that for the most part the loot isn't really loot at all, its a sort of card game where you have to fill an inside straight in order to win the orb pot. I can play the crafting game or not at my choice to some extent - but, if I choose not to do so I still have to sift through a load of uninteresting dross in order to very occasionally find something for my progression. Further, if you don't play the loot game you must of necessity lose out compared to those who do - otherwise what would be the purpose of all that grind if not to get some kind of progression advantage over others? and that means the loot you get is even less intersting because to get the intersting stuff you have to fire off 200 jewellers orbs in order to possibly get a 5 linked item (yawn). IMOP loot should be loot - a sword is for thwacking people with, not some symbolic item in an abstract game of orb poker. You get good items from feats of derring do - like rescuing princesses from towers, not from rolling poker dice. Last edited by Roq#0978 on Apr 24, 2012, 5:24:16 PM
| |
" Ironically, I have been noted to call games like PoE an elaborate slot machine. If you really look at this game and how it rewards play, it is nothing more than really fancy one-armed bandit that costs time per roll. Each time you kill a monster, your reward isn't really the xp, the weapon, the armor piece, the crafting orb. The reward is the feeling of gratification you get when something you want/desire drops. Everything else is a means to this end. That's why games like this are so damn addicting. I'm going to have to start a Gamblers Anonymous clan/guild. Why do we level? To be able to equip better items/gear to kill faster. Why do we want to kill faster? To get more powerful to farm faster still... "We were going to monitor the situation but it was in the wrong aspect ratio."
|
|
" Jonathan Blow (Braid) gives a fairly interesting lecture on that topic here http://www.youtube.com/watch?v=SqFu5O-oPmU on how game designers treat their players. he likens many 'fun' games to exactly what you describe, a slightly differently dressed up slot machine, where you simply play for reward but ultimately get nothing in return. |
|
Since we're on the topic of slot-machine loot, here's something that Chris posted about a year ago:
"Like a real slot machine, you play a lot to win. Each win has a very small chance to be a big win. Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits! |
|
look, you can stash enough items in you inventory and in you stash.
when i played diablo3 last weekend it was funny. i can backback the stuff of a whole town by in can only but a sausage in my stash---FAIL also here armor and everything has its space. i like it very much how it is now. See you in cutthroat!
...and if you have one beta key left, i have a many friends that are waiting to play PoE. |
|
OP I respect your concern but I think if you want to get results you should be more specific in your request to GGG. If you believe the current backpack is too small exactly how many rows/ columns will make you happy? 1 more row? 2 more rows? 1 more column? 1 more row and 1 more column?
Personally, I would love to see a sixth row with the same number columns, but I'm sure if that was adapted people will ask for even more. MightyZealot the Wand Witch ----------------------------------------------------------------------------- zeal·ot/ˈzelət/ Noun: A person who is fanatical and uncompromising in pursuit of their religious, political, or other ideals. Last edited by MightyForest#5530 on Apr 26, 2012, 3:46:42 AM
|
|
The problem is this, lets say they make the backpack larger. it won't ever be large enough, because the issue is that you want to pick up everything that can be of value and you don't want to go back to town to sell things all the time. So, unless they give us Mary Poppins bag of infinite space, nothing will change.
Whiteboy was right when he said that the decision should be on the player for what is chosen to be picked up and what isn't. you aren't intended to pick up every item that drops, if you must do that, you'll need to be prepared to spend a lot of time selling things in town. This isn't a "problem" with PoE, it's the same way in every ARPG/RPG/MMO I have ever played. Also, yes PoE is a big slot machine, so is D2/TQ/Sacred/TL/D3 some of those games have limited crafting options, but when it comes to items you REALLY want, it's all luck. That's why I find it funny when people brag about the gear they have in games like this. "the premier Action RPG for hardcore gamers."
-GGG Happy hunting/fishing |
|