Another cut-throat test

sounds like some super sexy fun time to me
Winner of the First Ever Cut-Throat Server Test, and Winner of the First Ever Cut-Throat League Event!
I think it would be interesting to see town portal scrolls be much more rare for this league. Maybe similar to the rarity of a chaos orb. I'm not sure how easy it would be to implement though, since it would also require tweaking vendor recipes.

I also think the logout timer should be extended to 20 seconds, and wp/portals/exits should carry a 5 second wait time.
I still say early phase run is OP, was able to kite/dodge/chase people so easily, like they really couldn't do anything about it.
Winner of the First Ever Cut-Throat Server Test, and Winner of the First Ever Cut-Throat League Event!
I was in party with LHC - our first 3-4 kills were partially due to having silverbranch drop in the mud flats rofl. Excellent event!
Ya we had a 4man squad, and my ranger got a unique bow at like level 5 which sure helped. Then we ran into a group of 5 2 levels above us... and things did not go so well there.
Got much better loot killing people than monsters, was nearly full rares by lvl 5 from killing 15-20people
Winner of the First Ever Cut-Throat Server Test, and Winner of the First Ever Cut-Throat League Event!
I didn't had the luck and time to participate to the test, I have some questions thought :

is there a tracking of (pvp) killing blows ? /kills ?
it could be interresting (and necessary for future's ladder sake) to have a tracking permanent record of killing behaviors.

something like : honnorable kill (within 2 level differences between character) dishonnorable kill (the killer is x higher than the victim), shamous kill (the killer is way higher than the victim...).
I think to that with a permanent marker for every characters. and scalable at higher level (level differences at higher level will be less noticeable than at start).
it's important to be able to judge the "honnorability" of PvP participants...

how the game mechanic's react when there's more than 6 players in a zone ? does the mobs powers scale above 6 players ?
... nothing
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fearthepower wrote:
Lol... Chris you were the one person we kept trying to get, but you kept getting away! Lol thats the only problem I see with the server, is ports being so quick and spamable etc. There should be a timer between uses, forcing the player to either go to the zone line, or run back to the closest waypoint, or just wait till TP timer is up.

Also, for more long term server, once a player hits a certain level, the lower level difficulties shouldnt be open to him anymore. ie: Once you ding lvl 50, you cant enter Normal/Cruel anymore etc. That way some newer players can atleast fight people around there level etc.





This sounds like a good idea! =^[.]^=
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This was fun for a little while, but it quickly grew tiresome since you get killed so easily by higher levels. It would be nice to see a system where only people 2-3 levels above you may attack you, and you may only attack people 2-3 levels below you (à la Runescape.)
The Anti-Troll, Troll.

BLARGHNARGHANGHA
this finish >?

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