0.10.4b and 0.10.5 Patch Details
Loot system is easy to fix;
Put in the name listing and take away the timer. If you play in a group ether the one with the names pick it up and drop it for other player to have or no one will get that drop with that players name on it. That will be the fairest way to do this and the greedy people will be pissed but we all know the greedy one is the evil one so why help them at all? All for one, One for all
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ZEAL I CAN FINALLY DO YOU AGAIN.
Frenzy is so totally going to need a lower mana cost one of these days. |
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looking forward to all 3 when they come out, we all know where that melee splash is going, right facebreaker users? heheh, aside from that makes melee much more fun with those, hope the cost on links isnt too large.
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084
State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078 State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062 |
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Things look great - and no worries about a week delay. Many of us used to like a company that delayed things for much longer and NEVER delivered.
May 15th 2012 - The day the king of ARPGs died. January 23rd 2013 - A new king takes the throne.
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" diablo 3 crybabby loot is ----> that way if you can't pick it up within 2-5 seconds you must not need it that bad anyways IGN: OldManBalls (Warbands) Last edited by demivion#2965 on Mar 23, 2013, 2:58:36 PM
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I really love about the idea of Power Charge on Critical.
Although I am using Power siphon, this sup skill can be thought of nerfing power siphon builds. PoE really needs the new concepts of skills now, and it can be easily build from charges. I hope there will be more sup gems about charges, like Endurance Charge on Kill or Frenzy Charge on Attack. Removing the weapon/skill constrains of charges would make the characters much variance and unique. For example: most elemental bowmen are using RT + Static blow for "hits cannot be evade", if they have a way to gain power charges, they will think about between critical and RT. if there is some way to get endurance charges on kill/attack/hit.there may be a cold magic marauder with blood magic, and he can also get lots of life reg and end charges. within new way to get frenzy charges, "cast speed" would be a main consideration of spell casters. IGN:MightRaven Last edited by horazons#2012 on Mar 23, 2013, 2:59:57 PM
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Intelligence Support Gem - Power Charge on Critical: Critical strikes with the supported skill have a chance of granting you a Power Charge.
DAT GEM + freezing pulse, icespear, etc... *drools* "Teamwork is OP"
-The one and only one Dark_Reaper115 at your service. |
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" This is exactly what my claw scrappers need. Attach these to dual, double and ele hit and I can finally play without spamming whirling desync on large groups. TYVM! |
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" Warlord's Mark, anyone? IGN Asdfninja
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Hmmm. There's still a serious lack of support for physical damage. You've given melee skills support, but they're still reliant on elemental ailments to do anything. You've got to rush for Catalyse to be efficient.
For those who don't want to Wrath/Anger/Ele nodes on every melee build in order to be useful, there's no options. Physical melee and physical bows are still left in the dust. :( Last edited by riverwithin#1136 on Mar 23, 2013, 3:41:10 PM
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