0.10.4 Patch Notes
So, this patch designed to push the casual multiloggers into either:
a) playing the game solo or in party, going back to the same situation that pushed them into multilogging in the first place. b) using software assisted multiboxing so they can keep all their players close together, and also have massive firepower. Flagrant cheating. c) just stop playing. If /players x is considered such horrible game design, then game designers needs to rethink their hubris. Simple fact is, D2 players loved that feature. No. Calm down. Learn to enjoy losing.
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QUESTIONs to DEVELOPERS:
About recently changes on item drop and Dual/single totem (or far hitting skills): 1)I'm in solo, i use totem with spark to kill far away targets/break vases. Is my item quantity drop considered as 1 player at 3 screen distance (spark saturates entire rooms and more) or 0 as i'm too far away? 2)I'm in party of 6 players, i use totem with spark to kill far away targets/break vases (2-3 screen distance). The killed mobs/broken vases are alone, and without any player near, The drop quantity is for 0, 1 or 6 players (i understand that 6 is excluded)? 3)I'm in a party of 6 players, i use totem with spark to kill far away targets/break vases (2-3 screen distance). Near the mobs there are 5 of my party, but i do the kills: The drop quantity is for 1, 5 or 6 players? 4) The distance is calculated from the Player or from the Totem? for 0 i mean: no drop from the mob/broken vase, as no players are near enough, which leads to a x0 quantity multiplier (wasted mob, vase). Last edited by sirianstar#2747 on Mar 20, 2013, 9:21:00 AM
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" Nicely consolidated questions. Would be awesome to get a response. And a reply to all the crybabies/fanboys out there. We get it, you dont like multiboxing. Guess what, we neither. We just have the IQ to understand that this impacts SINGLE PLAYERS too! \o
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" Some people are still on the "i win u lose" mindset. They still didn't catch that this patch has the potential of completely breaking Legit parties, and making some builds totally useless in party (read totems or far shooting skills like fireballs/summoners) |
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" If you are solo it does not affect you in the slightness. If you are in party "number of players nearby (13 metres - around six tiles, which is approximately a screen)", you character has to be within distance if I take it correctly. It does not break any build, it just makes you have to grow some balls instead of being 5 screens away of boss, which is perfectly fine as you can still be 'at range'. Does people realize that 'offscreen' shooting is not really intended? There is nothing preventing you to get inside that room and planting there a couple totems. " If you can't farm higher lvl areas, how do you even progress in game? This makes no sense to me. Seems your builds are useless at higher levels and eventually you are going to abandon these characters anyway. The build diversity is there, maybe you don't have the gear to support these builds. But that's part of the game, putting together gear, passives and skills. Sure some retarded builds are not intended to work at all. |
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" +1, and my question in http://www.pathofexile.com/forum/view-thread/274216/page/31/#p2362677 Also, +1 for this (posted a few posts below): " Path of Exile Toolkit - Currency Parser/Comparer - http://poetoolkit.com/ Last edited by BlackDeathBE#0559 on Mar 20, 2013, 11:11:49 AM
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" That would be the logical assumption of what happens. but as people have raised before, 13 meters from what? the boss killed? the player landing the killing blow? What if it is a totem? do party members need to stack on top of totems? " So are you trying to tell me that as a witch fighting in a group in a map with vulnerability and enfeeble I HAVE to facetank in order to get the same loot a 'melee tank spec' would? \o Last edited by Boned#4525 on Mar 20, 2013, 9:43:03 AM
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While reading a lot of the posts, I came across a possible good idea how to fix the multiboxing AND distance problem that I find really easy and nice:
There's a post here talking about taking only those player into account for the loot-table, who did a minimum percentage of damage to the boss. How high this percentage should be needs to be tested, but wouldn't that solve some problems? 1) Now those multis even would have to be actively do damage to the bosses... not just standing around. 2) GGG can increase the distance for us long-range-attackers to be taken into account again. 3) Those players who just pop into a group-play and soloing alone, far away from the others, also only have a loot-table for one player. (OK, One issue would be still, that the rest, those who stay together and play the game as it is entended to be played, have the extra-health of the mobs. So add the possibility to show names on maps, then these players can be kicked more easily.) Anyhow, great game and good ideas for patches! I still don't regret playing PoE after getting tired of D3's Paragon system. I like farming with/for my toon and getting upgrades once in a while. And in this I prefer PoE, having the possibilty to really craft useful stuff even in later game or buy it thru the trade channel or having the luck of a nice rare-drop... |
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" So because you run dual sporks and also summon minions, both things that cause so much screen spam that no one wants to team with you, that the game should be changed to suit you? That sounds totally reasonable. |
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In my eyes, multi-boxing is a form of cheating. You are essentially using tech to play the game that benefits you which goes against the spirit of which the game was intended to be played. I know Diablo 2 and even 3 fostered this kinda attitude, but can we not have one game we enjoy and respect?
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