VIDEO GUIDE ~~';..;'~~-|===> Elmo's 2H Lightning Stick VER.2 UPDATED! 10k-69kDPS CONFIMRED

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faerwin wrote:
Your math is completely wrong.

First off, projectile damage (including iron grip) is ADDITIVE with every other damage scaling you have, it is not a separate multiplier.

You are maybe at 35k dps at best, with something that has a smaller amount of targets than cleave.


the equation was done from the core number. It wasn't done as an additive to post mitigated numbers. The only number in question is the point blank which I believe is correct in saying,"because it is effected throughout the weapons animation after cast time" is should in turn effect the post mitaged version of our iron grip calculation. if this is not true it is a variation totaling -5k or so which still leaves this over 50k, and that's IF i was wrong.

I verified this through the forums, researching different posts and comments from GGG games.

Because projectile damage isn't effected until we create it with our iron grip the modifier cannot modify 0, therefore our dps processing is done at point of creation which is our core dps *.7(.7 is projectile damage,our LS is split into 2x.35=.7 of 1, both .35 are projectile damage, that is why leech gear works with this build "physical damage leeched back as mana or life" work with our projectile from a distance because .35 of the .7 is considered physical projectile damage.

If you look back at the beginning of these videos where i started the equation I did do the multiplicative off our value x.7 to consider into effect projectile damage only and not a skewed or osculated number.
Last edited by ElmoLiftsBro#1082 on Mar 22, 2013, 3:28:36 AM
wrap you're links in url tags

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jamesl wrote:
wrap you're links in url tags



done.
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ElmoLiftsBro wrote:
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xXoOzZ wrote:
this guy wanted me to give him map after asking him few question..

what a joke.

if you say it before i ask any question, i wont ask u :)



Spent 40 minutes talking to this guy answering all his questions, he then asked me to come and see my build, I told him "if you give me a map sure ill run one with you, he then raged and posted on here"
After spending 40 minutes talking to him, he also asked me to refine his own shadow build for him....


LVL 84 qqing over 1 lvl 66 map so he can see how MY build works, lol priceless.

forwarded to support@grindinggear.com and reported.


Except that you, Elmo, have a history of ripping off people. To all others reading this thread, take what you can from the guide (keeping in mind that without Kaom's this build is a fail) but do not, in any way, shape or form do any trades or have any game interaction with ElmoLiftsBro.


Here is one thread about it.

Elmo Rips Off People

.

Last edited by Altadoc#4418 on Mar 22, 2013, 4:41:58 AM
The core number isn't the number listed on your skill sheet for your projectiles. It's a number that's not listed because lightning strike isn't a projectile attack but an attack that spawns projectiles. The projectiles themselves take their damage from lightning strike base damage and then add every bonus that applied to the skill and the bonus that apply to the projectile part of the skill. This mean that any passive that increases your damage and your strength is gonna get added with iron grip in a non-multiplicative way.

If you have 300 strength and 100% increased damage from passives, your lightning strike base attack will have 160% increased damage while its projectiles will have a 220% increased damage.

Point blank is multiplicative.
Build of the week #9 - Breaking your face with style http://www.youtube.com/watch?v=v_EcQDOUN9Y
IGN: Poltun
tl;dr look at me, look at me, look at me
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ElmoLiftsBro wrote:
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1stOfTHE5 wrote:
...


Yea for sure, there has to be some intermediate for users to be able to run this without having all the gear, and yes you're right this is for the rich, however it is also one of the highest DPS builds if not the actual highest DPS build to date, so yea it should be expensive :P

I do like the belt for the build and the sword can be anything that is user choice of course.

By experimenting with a "Lower cost version" what did you have in mind? If you would like to put together maybe like a "budget" and level average I can do my best to build a poor man's variance of this to help the starting players out.


\begin{big wall of text}

It's hard for me to give you a limit on the cost. Personally I got the mentioned uniques for like 5 chaos and the rest of my current gear does probably not exceed a value of 1 exalted.
Though, I found most of my equipment, so it might be worth quite some more than that.
Maybe a range of 2 exalts for the whole equipment might be a good start.
For the level I would go for lvl65-70, as this seems to be the range where you typically gathered gear good enough to seriously attempt maps.

Just for the sake of it I will post the rest of my lvl72 2H-Sword marauder gear which mainly aimed for high attack speed and LL/LOH.
Gear

He uses Cyclone (Cleave previously) and Double-Strike as main skills and only uses Lightningstrike as a ranged alternative to kite harder packs.

Again, it is obvious that if someone wants the highest DPS possible you can't expect this to happen with mid-range gear.
On the other hand, using perfect equipment with armour, health and all resists on every part including a kaoms, pretty much would work with any melee "build" from what I can tell.
The problem with melee (if one wants to see LS as melee) seems to be that you need your passives to get the Health, and take your damage from the gear. With your gear giving you most of your defense you can focus your passives heavily on damage. Adding the insane 2H-Sword in the mix you get this maxed out damage output.

For anyone who does not own either a amazing set of protective gear or such a high-end Sword this build will not work. At least that's what the common opinion here seems to be...

Now it's up to you to provide evidence, that even with mid-range equipment one can get a decent damage output whilst sustaining a high survivability.

"Best DPS on server considering the used mid-range gear that is not exceeding 3-4 exalts"

If that is not possible, then this build will turn out to be a showcase of whats possible with insanely powerfull late-game equipment rather than a actual build. In that regard it will merely save other "rich" players the time and currency to optimize their 2H-Sword builds themselves. Note that this is not a attempt to diminish your efforts, as you obviously spent quite some time and currency in working this out to share it with others.

\end{big wall of text}

IGN: TyrantOgoun + TyrantNemesis + TyrantAbaddon + TyrantQuetzalcoatl
Shops: Std /141862 || Torment /1135488 ||
Community suggestions Log for 2H-weapons, melee and armor: /1083004
Last edited by 1stOfTHE5#0025 on Mar 22, 2013, 9:11:52 AM
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faerwin wrote:
The core number isn't the number listed on your skill sheet for your projectiles. It's a number that's not listed because lightning strike isn't a projectile attack but an attack that spawns projectiles. The projectiles themselves take their damage from lightning strike base damage and then add every bonus that applied to the skill and the bonus that apply to the projectile part of the skill. This mean that any passive that increases your damage and your strength is gonna get added with iron grip in a non-multiplicative way.

If you have 300 strength and 100% increased damage from passives, your lightning strike base attack will have 160% increased damage while its projectiles will have a 220% increased damage.

Point blank is multiplicative.


If our Lightning Strike does 10,000 damage 7000 will be our projectile damage. this is then converted down into 35% physical and 35% lightning. 50% of 70 is 35 / 50% of 35 2 times is still 35, it is the same thing, melee physical projectile and lightning projectiles are still both projectiles so the damage applies throughout the .7 of our whole number.

Assuming we are using a 20% quality Iron Grip at 65% strength increase our total strength increase would be 80%

10,000 x.7(projectile damage) = 7000
7000 x 1.8(iron grip) = 12,800
Iron grips final damage 15800


Point blank deals 50% additional projectile damage at close range, Our projectiles do 12,800 as shown above, 12,800 x1.5 = 18,900 (this number is purely our projectile equation, this is the raw number of DPS our projectile does at the point it is created which is then multiplicative by point blank).


18,900 + 3000 melee damage (3000 was taken off top, since we are using in melee range this applies), this equals 21,900.

This has all been talk about before in many threads and commented on by GGG as confirmation that yes lightning strike and iron grip work together as well as point blank.


This is explained throughout the 5 videos posted, if you need further explanation I recommend you watch them all to get a better understanding, this is talked about in great detail across the 4 videos.

Thank you
Last edited by ElmoLiftsBro#1082 on Mar 22, 2013, 1:02:37 PM
Your dps is way way wrong.

The projectiles are based of your attack but are still projectiles and get no benefit from melee-specific bonuses like str, melee damage passivs or melee damage support gem.

Its easy to test, remove your Melee Physical Damage support gem and your projectiles will do the same dmg (just tested it to be 100% sure)

Your actual dmg is 70% of your dmg if you removed all melee passivs, support gem and all str then + all that adds dmg to projectiles only.


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Mark_GGG wrote:
The projectiles are not melee, and do no benefit from any melee-specific bonuses. They are dealing your weapon damage, and do benefit from bonuses to your weapon type, or categories which include your weapon.



You dps is not even close to 57k or even 35k sorry.
IGN: eLdiLdoRadO
Last edited by takeme#3386 on Mar 22, 2013, 1:20:52 PM
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takeme wrote:
Your dps is way way wrong.

The projectiles is bases of your attack but are still projectiles and get no benefit from melee-specific bonuses like str, melee damage passivs or melee damage support gem.

Its easy to test, remove your Melee Physical Damage support gem and your projectiles will do the same dmg (just tested it to be 100% sure)

Your actual dmg is 70% of your dmg if you removed all melee passivs, support gem and all str then + all that adds dmg to projectiles only.


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Mark_GGG wrote:
The projectiles are not melee, and do no benefit from any melee-specific bonuses. They are dealing your weapon damage, and do benefit from bonuses to your weapon type, or categories which include your weapon.





You are correct, the MPD gem should not be applied and taken into account because this will not effect our projectile damage, however it will still add top end DPS to our end result. I re figured the math without the MPD gem on and correctly adding it afterwards. This time the calculation was done properly, thank you for the update.


Something you guys need to note is throughout the videos I stated I was doing this conversion from the amount of 26,900 using my other gear, the only varying factor here was my stupidity in calculating the MPD gem prior to the projectile bonuses. NOTE: Weapon damage nodes on skill tree still effect our end projectile damage


The new DPS number will reflect 49,100 (I WILL TAKE OFF ANOTHER 1.x K DPS for the 3 melee str nodes of + 10% as those do not factor into our projectile conversion) which is NOW the appropriate amount.
Last edited by ElmoLiftsBro#1082 on Mar 22, 2013, 1:57:18 PM

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