VIDEO GUIDE ~~';..;'~~-|===> Elmo's 2H Lightning Stick VER.2 UPDATED! 10k-69kDPS CONFIMRED

video overview added to original post, if you guys want more video content related to this build just ask and request plz, give me a topic to cover and request a video response.
Sean Wilson rocks
Alexis
*smiles*

=@[.]@= boggled
=~[.]^= naughty wink
"
Kwonryu wrote:
Sean Wilson rocks


:p

Stay tuned guys, I'm uploading 2 video atm to increase our damage past 50,000 mark.

No bs, no cheats, just pure strong theory crafting. 57k dps atm, will explain in video.
Last edited by ElmoLiftsBro#1082 on Mar 21, 2013, 4:50:13 PM
althought i find your build interesting and overall very good, i think you should post that kaom heart is like 95% of your survability

basicly you have 6300 life, kaom with 230% life is 3300, so you have 3000 without kaom (and you are imho semi - mele, if you get another 100 hp from a normal armor that is 3330 hp - that can bring you to 70 lvl maps but above that, well i think only pain awaits you ^^

on the other hand with kaom it has a HC potentional, maybe i try this out in a far future
https://www.youtube.com/watch?v=4r7wHMg5Yjg
"
Broxxxigar wrote:
althought i find your build interesting and overall very good, i think you should post that kaom heart is like 95% of your survability

basicly you have 6300 life, kaom with 230% life is 3300, so you have 3000 without kaom (and you are imho semi - mele, if you get another 100 hp from a normal armor that is 3330 hp - that can bring you to 70 lvl maps but above that, well i think only pain awaits you ^^

on the other hand with kaom it has a HC potentional, maybe i try this out in a far future


I run any map with ease regardless of the level.

Since when do you need over 4500hp to play maps of any level?
Been using 2H-Sword since ever and definitely love to see a build that promises to be successful endgame.

As you stated this build primarily aims for "rich", long time players that got the necessary currency to spare.
However I am certain many would appreciate a low cost variant of this.
Of course it will not be possible to achieve the same quality with worse gear,
but after you already spent that much time in this build, would you be willingly to bother experimenting with lower-cost gear too?
I assume the skill-tree can stay pretty much the way it is, other than taking some life-nodes before the damage/speed ones early game.

Looking at the gear one could reach the 4% Mana leech by using

as a base.

For the sword, a 4L

might be an alternative, with the obvious drwabacks.

Basically what I suggest at this point is you picking up some of your old mid-range gear and testing, what combination would lead to success in, lets say, lvl66-70 map areas.

That beeing said, I'm looking forward to the videos beeing up as I assume much about the gear and it's major requirements will be explained there.
IGN: TyrantOgoun + TyrantNemesis + TyrantAbaddon + TyrantQuetzalcoatl
Shops: Std /141862 || Torment /1135488 ||
Community suggestions Log for 2H-weapons, melee and armor: /1083004
Last edited by 1stOfTHE5#0025 on Mar 21, 2013, 8:02:45 PM
So i watched the vids you do have posted very cool.
So here is the build i came up with using your build as a base.
only 8 passives different lost 0.8% regen but gained 2% more Hp guess its a choice
i went with the 2% more hp cause instead of getting dex nodes, i grabbed int nodes

Break Down of my Tweak

Spoiler


Keystone
Point Blank: Projectile Attacks deal up to 50% more Damage to very close targets, but deal less Damage to farther away targets
Resolute Technique: Your hits can't be Evaded
Resolute Technique: Never deal Critical Strikes

Stats
+260 to Strength
+150 to Dexterity
+90 to Intelligence

Life
+12 to maximum Life
2.5% of Life Regenerated per Second
264% increased maximum Life
2% of Physical Attack Damage Leeched back as Life

Mana
32% increased maximum Mana
40% increased Mana Regeneration Rate
20% reduced Mana Cost of Skills

Physical Damage
38% increased Melee Physical Damage
40% increased Physical Damage with Two Handed Melee Weapons
93% increased Physical Damage with Swords

Resistance
+15% to all Elemental Resistances
+5% to maximum Fire Resistance
+5% to maximum Cold Resistance
+5% to maximum Lightning Resistance

Attack Speed
37% increased Attack Speed
15% increased Attack Speed with Two Handed Melee Weapons
16% increased Attack Speed with Swords

Accuracy
20% increased Accuracy Rating with Two Handed Melee Weapons
8% increased Accuracy Rating with Swords

Armour
32% increased Evasion Rating and Armour
Ignore all Movement Penalties from Armour
102% increased Armour

Misc
+2 to Melee Weapon and Unarmed range



Build




Your Current Build Stats


Spoiler

Keystone
Resolute Technique: Your hits can't be Evaded
Resolute Technique: Never deal Critical Strikes

Stats
+260 to Strength
+160 to Dexterity
+60 to Intelligence

Life
3.3% of Life Regenerated per Second
262% increased maximum Life
+12 to maximum Life
2% of Physical Attack Damage Leeched back as Life

Mana
20% reduced Mana Cost of Skills
32% increased maximum Mana
40% increased Mana Regeneration Rate

Physical Damage
93% increased Physical Damage with Swords
40% increased Physical Damage with Two Handed Melee Weapons
38% increased Melee Physical Damage

Resistance
+15% to all Elemental Resistances
+5% to maximum Fire Resistance
+5% to maximum Cold Resistance
+5% to maximum Lightning Resistance

Attack Speed
16% increased Attack Speed with Swords
37% increased Attack Speed
15% increased Attack Speed with Two Handed Melee Weapons

Accuracy
20% increased Accuracy Rating with Two Handed Melee Weapons
8% increased Accuracy Rating with Swords

Armour
102% increased Armour
Ignore all Movement Penalties from Armour
32% increased Evasion Rating and Armour

Misc
+2 to Melee Weapon and Unarmed range


Keep up the good work
"Away, away I can't get away
From all of the poison, from all of the pain"
--Anti Flag--
Last edited by Tain34#4080 on Mar 21, 2013, 8:22:13 PM
"
1stOfTHE5 wrote:
Been using 2H-Sword since ever and definitely love to see a build that promises to be successful endgame.

As you stated this build primarily aims for "rich", long time players that got the necessary currency to spare.
However I am certain many would appreciate a low cost variant of this.
Of course it will not be possible to achieve the same quality with worse gear,
but after you already spent that much time in this build, would you be willingly to bother experimenting with lower-cost gear too?
I assume the skill-tree can stay pretty much the way it is, other than taking some life-nodes before the damage/speed ones early game.

Looking at the gear one could reach the 4% Mana leech by using

as a base.

For the sword, a 4L

might be an alternative, with the obvious drwabacks.

Basically what I suggest at this point is you picking up some of your old mid-range gear and testing, what combination would lead to success in, lets say, lvl66-70 map areas.

That beeing said, I'm looking forward to the videos beeing up as I assume much about the gear and it's major requirements will be explained there.


Yea for sure, there has to be some intermediate for users to be able to run this without having all the gear, and yes you're right this is for the rich, however it is also one of the highest DPS builds if not the actual highest DPS build to date, so yea it should be expensive :P

I do like the belt for the build and the sword can be anything that is user choice of course.

By experimenting with a "Lower cost version" what did you have in mind? If you would like to put together maybe like a "budget" and level average I can do my best to build a poor man's variance of this to help the starting players out.
"
Tain34 wrote:
So i watched the vids you do have posted very cool.
So here is the build i came up with using your build as a base.
only 8 passives different lost 0.8% regen but gained 2% more Hp guess its a choice
i went with the 2% more hp cause instead of getting dex nodes, i grabbed int nodes

Break Down of my Tweak

Spoiler


Keystone
Point Blank: Projectile Attacks deal up to 50% more Damage to very close targets, but deal less Damage to farther away targets
Resolute Technique: Your hits can't be Evaded
Resolute Technique: Never deal Critical Strikes

Stats
+260 to Strength
+150 to Dexterity
+90 to Intelligence

Life
+12 to maximum Life
2.5% of Life Regenerated per Second
264% increased maximum Life
2% of Physical Attack Damage Leeched back as Life

Mana
32% increased maximum Mana
40% increased Mana Regeneration Rate
20% reduced Mana Cost of Skills

Physical Damage
38% increased Melee Physical Damage
40% increased Physical Damage with Two Handed Melee Weapons
93% increased Physical Damage with Swords

Resistance
+15% to all Elemental Resistances
+5% to maximum Fire Resistance
+5% to maximum Cold Resistance
+5% to maximum Lightning Resistance

Attack Speed
37% increased Attack Speed
15% increased Attack Speed with Two Handed Melee Weapons
16% increased Attack Speed with Swords

Accuracy
20% increased Accuracy Rating with Two Handed Melee Weapons
8% increased Accuracy Rating with Swords

Armour
32% increased Evasion Rating and Armour
Ignore all Movement Penalties from Armour
102% increased Armour

Misc
+2 to Melee Weapon and Unarmed range



Build




Your Current Build Stats


Spoiler

Keystone
Resolute Technique: Your hits can't be Evaded
Resolute Technique: Never deal Critical Strikes

Stats
+260 to Strength
+160 to Dexterity
+60 to Intelligence

Life
3.3% of Life Regenerated per Second
262% increased maximum Life
+12 to maximum Life
2% of Physical Attack Damage Leeched back as Life

Mana
20% reduced Mana Cost of Skills
32% increased maximum Mana
40% increased Mana Regeneration Rate

Physical Damage
93% increased Physical Damage with Swords
40% increased Physical Damage with Two Handed Melee Weapons
38% increased Melee Physical Damage

Resistance
+15% to all Elemental Resistances
+5% to maximum Fire Resistance
+5% to maximum Cold Resistance
+5% to maximum Lightning Resistance

Attack Speed
16% increased Attack Speed with Swords
37% increased Attack Speed
15% increased Attack Speed with Two Handed Melee Weapons

Accuracy
20% increased Accuracy Rating with Two Handed Melee Weapons
8% increased Accuracy Rating with Swords

Armour
102% increased Armour
Ignore all Movement Penalties from Armour
32% increased Evasion Rating and Armour

Misc
+2 to Melee Weapon and Unarmed range


Keep up the good work


I'm very happy you came up with your own variation of this build, it's good to see people adopting this and making it there own, the fact that you spent time working on something that is tailored to your preferences is great, I will comment on your choices and voice my opinion, but keep in mind, everyone has a different play style so the nodes you took may be better for you!

Ok so .8% regen is massive in my opinion, when wearing an armor like kaoms .8 regen is about 50-80 hp a second pending on your life. I have always been a fan on HP regen per second especially while wearing kaoms.
With this build having a lower amount of life leech tapered towards the end I feel as the %regen works better in terms of sustainability over having a raw pool of HP. .8% is A LOT of regen, however 2% health is not a lot of health.
I just uploaded video 4 guys and the last video is being uploaded as we speak. It is 17 minutes of mob smashing fun in high lvl maps including and absolute devestation of a boss!!!, and is the highlight of the build. It shows me clearing high lvl maps with the entire build put together and the full 57kdps in effect.

I GUARANTEE YOU HAVE NOT SEEN ANYTHING LIKE IT!!!!

you will see the last video in the series and tingle with delight, it will excite you and make you wanna try this build out!

Youtube is saying 203 minutes to upload so check back in a few hours and it should be ready, again you don't want to miss the last video of the series, it is the highlight and the end result!!!!

so catch up on the other videos now and check back here in 3-4 hours for the finale!
Last edited by ElmoLiftsBro#1082 on Mar 21, 2013, 9:07:19 PM

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