EA Templar, or how to deal up to 350k dps.

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IsodorRodosi wrote:
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Charmees wrote:
doesnt EA explosion activate elemental equilibrium?

so the burn damage must work against the +25 fire elemental resist?


Yes it does, thats why use splitshoot with no fire dmg direct after the explosion.


so u do splitshoot before explosion and after explosion?

5 Stack EA, flamability, elemtal weakness, splitschoot, splitshoot, splitshoot,splitshoot and so on....
It not only reduced the resistences, its also a crowdcontrole(monsterflee) and a lifeleech ability (lifegain on hit).
IGN: Toxic_Artillery

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Question: how much extra duration does each fuse add? I know the base duration of the first fuse is 1 second.
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Its always one second. Its in the skill description:" The duration gets refreshed with each fuse". So the arrow explodes 1 second after the last fuse was add.
IGN: Toxic_Artillery

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"
IsodorRodosi wrote:
So the arrow explodes 1 second after the last fuse was add.


Unless you add "Increased Duration".

Thanks for the build Isodor, almost able to reach Blood Magic to support my EA.
Last edited by FireAtWill on May 29, 2013, 1:43:26 AM
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IsodorRodosi wrote:
Its always one second. Its in the skill description:" The duration gets refreshed with each fuse". So the arrow explodes 1 second after the last fuse was add.


Thanks.
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"
FireAtWill wrote:
"
IsodorRodosi wrote:
So the arrow explodes 1 second after the last fuse was add.


Unless you add "Increased Duration".

Thanks for the build Isodor, almost able to reach Blood Magic to support my EA.


Thats right, you can add incrased duration, but its not recomended....or better to say it sucks^^
IGN: Toxic_Artillery

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is this build still anygood after the big patch?
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octaner wrote:
is this build still anygood after the big patch?

Iam not active atm, but i dont see any problems, why it should not.
IGN: Toxic_Artillery

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Will fire penetration work for the exploding dmg instead of increased area? Can you used a ranged attack totem instead of blood magic to negate reflect?

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