EA Templar, or how to deal up to 350k dps.
from what i see in your gems and linked effects, your build is very flawed if im not wrong. added light dam in your robe doesnt help your ea at all if your already using wrath. elemental weakness is a very good curse....but why nnot use vulnerability to increase your damage with the burn effect??? this is all i could see, and excuse me, im not trying to sound rude, i just dont follow these two things that you do. the video you posted doesnt lie with your damage as i have a EA build myself with a marauder. i just didnt follow is all :p
Last edited by strife360 on May 22, 2013, 10:33:54 AM
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" There is a HUGE difference between added ligning dmg and wrath aura, is that so hard to get? I allready explained in in the startpost, and around 10 times in the thread, and each new site, someone dont get it again. I give you the tipp, read the startingpost again, maybe you get the BIG difference between this gems. If not i highly recomend you to read the whole freaking thread, iam realy, realy tired to explain it over and over again. One small hint: Wrath aura adds ligningdmg ON ATTACK, added ligningdmg on the skill itself, ALL KIND OF HITS of it included. " Lets compare this two against each other: Vulnerablity(lvl 1-20): 40% MORE dmg with the burn Elemental weaknes(lvl 20): -50% to -65%(depends on quality) to all resistent = 50%-65% MORE dmg with the burn(and more ligningdmg, longer shock). Here already elemental weaknes beats vulnerablity. But now comes the funny part: Burningdmg is affectet twice by resistences if you initate it with firedmg, so you deal 50%-65% more, and another 50%-65% more. A little example: 100 initated firedmg= 33 burndmg/sec we add vulnerablity: 33x1,4=46.2bunrdmg/sec OR we add elemental weaknes (without qualtity for fun): 100initate firedmg x1,5= 150 initate firedmg/3=50 burndmg/sec(yay, we already beat vulnerablity)x1,5=75burndmg/sec. So we deal a total ammount of Vulnerability: 284.8 total combined dmg Elemental weakness: 450 total combined dmg I hope that explain it.... i reeeeeealy hope. €Sorry if i sound rude, but its drains mutch stamina to explain the same things over and over again. IGN: Toxic_Artillery Obey the Orb: https://www.pathofexile.com/forum/view-thread/2161077/page/1 Last edited by IsodorRodosi on May 22, 2013, 12:47:46 PM
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hey! i am just new in this game, and i find your build interesting. i am just wondering why do you have two EA gems (bow and armor)? how does it work? i mean, isn't that redundant or does it stack? is it necessary for the build to be effective? sorry for the noob question.
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Hello!
I have only one question: For now, i can only afford 5L cloak of flame OR tabula rasa 6l. Or maybe some other decent 5L armours? whats better for this build? and if its 5L, which gem i shouldnt use? added lightning dmg or incr area? (i have this lightdmg on hit resources: Last edited by Giordano on May 22, 2013, 3:43:48 PM
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Last edited by Giordano on May 22, 2013, 3:44:03 PM
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" I got two different arrows for two different situations. When i face multipble enemys at once, i have an arrow, that deals huge dmg in a big area of effect. When i face single enemys, i clearly not need a huge area of effect, but a higher damage, so i got another arrow for this case. " That are questions i cant answere. Tabula rasa is not an option, if you already can affort a 5 linked armor. What better than is? I dont know, that depends on so many factors, that i cant say it. I only can say: test it by yourself what is working better for you. You should use added lighningdmg, if you are already high lvl, and have enought incresed ligningdmg/shockchanche/duration. Otherwise incresed area of effect. Lighningdmg on attack is only importent, if you have no colddmg on attack. If you have, dont equip any lighningdmg if possible. IGN: Toxic_Artillery
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" i have only light dmg on attack. i'm lvl 62 and i have mostly increased fire dmg. but i have static blows atm. Last edited by Giordano on May 23, 2013, 12:42:46 AM
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hey again, I see alot of stacking of chance to ignite, the robe and gem
1) doesn't elemental proliferation alway make everyone ignite, when atleast 1 mob gets ignited? so do you really need so much chance of ignire? im just wondering. 2) is there anything special about those gloves and helmet for this exact build, that you use them? or you just like those stats? I understand the boots have +1 curse and robe is all about fire, those are nice and reasonable 3) how do you manage to do all those skills in 1 second? or 1 fuse gives +1 second, so it explodes in 5 second? when group is behind me I am failing to shoot all fuses to 1 mob, and rather spread them, so have only like 1 second to do everything else, so I must shoot curses and split shot before EA. 4) when I shoot with split arrow, doesnt I just get 1 shock charge, how u manage to get 3 into them? How much + lightning damage I need on my itesm to trigger the shock for monsters in maps? Last edited by Charmees on May 23, 2013, 1:38:49 PM
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1)Yes, because the single target Arrow must ignite to deal effeicient dmg. And the aoe must ignite too, and if i only had 25% it would not go well.
2)The helmet i only wear for the elemental dmg, and for style. Its defently not a must have, and there are better helmets out there. 3)Fast fingers, accurate hits, not getting in panic if my life drops rapidly. 4)The build shocks with the explosiv arrow, not with the split arrow. IGN: Toxic_Artillery
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if i'll have 20Q EA, i can stop using chance to ignite?
also, skeletotem is good meatshield, why u dont use it? Finally, why Split arrow? Did u try a gmp'ed Frenzy exept split arrow?) Last edited by Giordano on May 23, 2013, 10:12:58 PM
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