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I was about to give you the tipp with the covenant or this ugly chopper mask, but i see, it seems like you knwo what you doing.
My explosiv arrow (for multi target, in the robe) shocks, becasue i use added lighningdmg support gem. Wrath aure didnt get added to the explosion, but added ligningdmg gets added, and due the explosion isnt weapon dmg, it gets full added to the explosion.
After the patch, maybe i must rework my char a bit. But first ill try the onslaught leagues, so it will take some month bevore ill update my EA tamplar to the newest patch.
That's interesting and quite ingenious. Added lightning works for the initial hit and the explosion. You will have more gems to play with than I will since you have blood magic in your tree and I will be running multiple auras. One more question about added lightning damage - does it get added to EACH stack?
What do you think of my defensive solutions in the post before this one? I am trying to 'pimp' your build with a big defensive umph. Even if it does less damage, I can lose quite a bit before it isn't enough or more than most people.
The theory is that a templar can't compete with a marauder in life and armor, and can't run summons, dual totem, and all of the ES nodes that a witch has with as much mana, but it is possible for a templar to have decent armor with auras and potions, and if you try, have more life and ES combined than a witch has in ES or a marauder has in life. The trick is figuring out a way to use two separate life pools - life and ES. And then figuring out how you can do damage and still do all that. Your build seems like a great starting point for that, especially with the big nerf to rainbow elemental damage. It will certainly be different than your run of the mill BM DW dualist cleave, which is what my current LA/frenzy dualist will probably become with this nerf.
Last edited by Zindax on Jun 6, 2013, 11:52:41 AM
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Posted byZindaxon Jun 6, 2013, 11:36:57 AM
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The trick two arrow trick thing do not work for my character, becasue i have already all skills below permanently used. There is simply no space for that. And also, its not comfortable, my build lacks of survivability, there is no time to watch mana, place an arrow, swithc skills, look again on mana and so on. To play this char, you must stay focused on evading projektiels, stay focused on youre lifebar and so on. If there it comes to the point where you have a blink of a second to fire an arrow, and get stunned by out of mana, you will be shortly confused, what can causes a death. Mana isnt an option, if you whant to archief that killspeed.
If you whant to be 30% slower, and constantly annoyed by mana issues, go for mana. I posted i link in the video section to a manabased build.
I didn't say anything about mana ^^ I still want it to be a blood magic build, but since the last patch will make me consume an even bigger percentage of my life with EA, I thought this could actually work out. I see that your build can't use it, but I just wanted to hear your stance on this, since it could actually make me apply EA faster and for a smaller cost if I get used to it.
Old april 2012 account got stolen
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Posted byFreeslanaon Jun 6, 2013, 2:06:33 PM
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Hi Exiles.
I just fire some massEA (the 6 linked in the armor) at one of them (stick them into same target if possible), than i use the splitshoot(to trigger Elemetal Equilibrium) until they are death. 90% of the monsters die insant out of one arrow(yes, one, not a 5 stack) on the explosion, the rest of them die in the next second. So at most time, fire an arrow, use split shoot, screen death, repeat
In your build the description Elemental Equilibrium.Bow Quill Rain have 4-11 physical damage.Armor Cloak of Flame have constant 20% of Physical damage taken as Fire Damage.Constant fire damage - constant + 25% resistance fire elements.Why to use these armor Cloak of Flame?
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Posted byyanskon Jun 10, 2013, 12:30:03 PM
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In your build the description Elemental Equilibrium.Bow Quill Rain have 4-11 physical damage.Armor Cloak of Flame have constant 20% of Physical damage taken as Fire Damage.Constant fire damage - constant + 25% resistance fire elements.Why to use these armor Cloak of Flame?
And i thought i sleept in the english lessons.
"20% of physical dmg TAKEN(!!!!!!!) as fire dmg"
If a monster deals you physical dmg, you will take 20 % of that as fire dmg.... you not deal 20% of youre physical dmg as fire dmg, thats a complete other cathegory -.-
IGN: Toxic_Artillery
Obey the Orb:
https://www.pathofexile.com/forum/view-thread/2161077/page/1
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Posted byIsodorRodosion Jun 10, 2013, 3:49:13 PM
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And i thought i sleept in the english lessons.
"20% of physical dmg TAKEN(!!!!!!!) as fire dmg"
If a monster deals you physical dmg, you will take 20 % of that as fire dmg.... you not deal 20% of youre physical dmg as fire dmg, thats a complete other cathegory -.-
Thanks for the explanation.Why this bow Quill Rain is used?
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Posted byyanskon Jun 10, 2013, 4:17:23 PM
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And i thought i sleept in the english lessons.
"20% of physical dmg TAKEN(!!!!!!!) as fire dmg"
If a monster deals you physical dmg, you will take 20 % of that as fire dmg.... you not deal 20% of youre physical dmg as fire dmg, thats a complete other cathegory -.-
Thanks for the explanation.Why this bow Quill Rain is used?
Because his ridicules base attack speed of 3.11 attacks per second.
IGN: Toxic_Artillery
Obey the Orb:
https://www.pathofexile.com/forum/view-thread/2161077/page/1
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Posted byIsodorRodosion Jun 10, 2013, 4:26:09 PM
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Hey IsodorRodosi,
I have been making decent progress with my modified more tanking version of your build and essentially I have discovered something by accident. This build is actually capable of being played and farming WITHOUT blood magic. In fact, I have been doing this with just a 3-Link bow while trying to farm to get enough fusings. I am using fire penetration, chance to ignite and explosive arrow. Essentially, you use a process of what I would describe as "herding". What you do is you run around the zone casting enduring cry and trying to get as many as 40-50 mobs to chase you at once. I like to use life flasks with bonuses to armor and evasion. Once you get enough mobs tightly packed, you fire 4-5 arrows in the center of the pack (no resolute technique needed). While you are running you have time to look at your mana bar and decide whether you need to pop a flask or not. Essentially by going through the entire zone clearing more than 2-3 mobs per arrow, mana is just fine. That is to say if you have to. I probably would not want to do this as a permanent strategy. Well its tough to say just yet. But it is doable if you have to and are really short on currency.
In fact, one of the most fun things about this type of strategy is when you get a straggler to survive. Eventually, because most of the mobs (exploding arrow is all I use so far) don't get hit by lightning (wrath + ring damage) before the explosion, don't have lower resistance before the explosion and occasionally get hit less by the explosion due to RNG, one of them may survive. It's so fun when you see just one mob on fire, just to fire the quill rain default attack on it and watch how much faster it burns to death. Essentially it is on fire with resistance and elemental equilibrium is just about to reset. You fire the default attack (with wrath and lightning from rings), the resistance flips to lightning and vulnerable to fire, and see how much faster it burns to death (sometimes a yellow mob with quite a bit of life left) with vulnerability maybe a shock stack or two with just a 1-4 physical dmg hit from a default attack and resisted lightning.
It's like saying, yeah I could kill you if I decided to waste an explosive arrow on you, but instead, I think I'll kill you just by sneezing once.
Last edited by Zindax on Jun 11, 2013, 5:04:57 AM
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Posted byZindaxon Jun 11, 2013, 4:37:36 AM
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Hey IsodorRodosi,
I have been making decent progress with my modified more tanking version of your build and essentially I have discovered something by accident. This build is actually capable of being played and farming WITHOUT blood magic. In fact, I have been doing this with just a 3-Link bow while trying to farm to get enough fusings. I am using fire penetration, chance to ignite and explosive arrow. Essentially, you use a process of what I would describe as "herding". What you do is you run around the zone casting enduring cry and trying to get as many as 40-50 mobs to chase you at once. I like to use life flasks with bonuses to armor and evasion. Once you get enough mobs tightly packed, you fire 4-5 arrows in the center of the pack (no resolute technique needed). While you are running you have time to look at your mana bar and decide whether you need to pop a flask or not. Essentially by going through the entire zone clearing more than 2-3 mobs per arrow, mana is just fine. That is to say if you have to. I probably would not want to do this as a permanent strategy. Well its tough to say just yet. But it is doable if you have to and are really short on currency.
In fact, one of the most fun things about this type of strategy is when you get a straggler to survive. Eventually, because most of the mobs (exploding arrow is all I use so far) don't get hit by lightning (wrath + ring damage) before the explosion, don't have lower resistance before the explosion and occasionally get hit less by the explosion due to RNG, one of them may survive. It's so fun when you see just one mob on fire, just to fire the quill rain default attack on it and watch how much faster it burns to death. Essentially it is on fire with resistance and elemental equilibrium is just about to reset. You fire the default attack (with wrath and lightning from rings), the resistance flips to lightning and vulnerable to fire, and see how much faster it burns to death (sometimes a yellow mob with quite a bit of life left) with vulnerability maybe a shock stack or two with just a 1-4 physical dmg hit from a default attack and resisted lightning.
It's like saying, yeah I could kill you if I decided to waste an explosive arrow on you, but instead, I think I'll kill you just by sneezing once.
How mutch costs your arrow atm?
How mutch points you spend in Mana abilitys?
IGN: Toxic_Artillery
Obey the Orb:
https://www.pathofexile.com/forum/view-thread/2161077/page/1
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Posted byIsodorRodosion Jun 11, 2013, 5:16:02 AM
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Hey IsodorRodosi,
I have been making decent progress with my modified more tanking version of your build and essentially I have discovered something by accident. This build is actually capable of being played and farming WITHOUT blood magic. In fact, I have been doing this with just a 3-Link bow while trying to farm to get enough fusings. I am using fire penetration, chance to ignite and explosive arrow. Essentially, you use a process of what I would describe as "herding". What you do is you run around the zone casting enduring cry and trying to get as many as 40-50 mobs to chase you at once. I like to use life flasks with bonuses to armor and evasion. Once you get enough mobs tightly packed, you fire 4-5 arrows in the center of the pack (no resolute technique needed). While you are running you have time to look at your mana bar and decide whether you need to pop a flask or not. Essentially by going through the entire zone clearing more than 2-3 mobs per arrow, mana is just fine. That is to say if you have to. I probably would not want to do this as a permanent strategy. Well its tough to say just yet. But it is doable if you have to and are really short on currency.
In fact, one of the most fun things about this type of strategy is when you get a straggler to survive. Eventually, because most of the mobs (exploding arrow is all I use so far) don't get hit by lightning (wrath + ring damage) before the explosion, don't have lower resistance before the explosion and occasionally get hit less by the explosion due to RNG, one of them may survive. It's so fun when you see just one mob on fire, just to fire the quill rain default attack on it and watch how much faster it burns to death. Essentially it is on fire with resistance and elemental equilibrium is just about to reset. You fire the default attack (with wrath and lightning from rings), the resistance flips to lightning and vulnerable to fire, and see how much faster it burns to death (sometimes a yellow mob with quite a bit of life left) with vulnerability maybe a shock stack or two with just a 1-4 physical dmg hit from a default attack and resisted lightning.
It's like saying, yeah I could kill you if I decided to waste an explosive arrow on you, but instead, I think I'll kill you just by sneezing once.
How mutch costs your arrow atm?
How mutch points you spend in Mana abilitys?
It's the same tree that you had at the moment. I haven't made it into the ES nodes in the witch/shadow area yet, or down to Troll's Blood in the Marauder Tree yet. With not having blood magic, the only aura I have is wrath. I have the same -10% cost of skills that you have at the start of the templar tree. Fire penetration is 140%. Chance to ignite is 110%.
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Posted byZindaxon Jun 11, 2013, 6:39:56 AM
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Thank you OP for the idea for the build. I'm actually building towards it right now from the Marauder start area (elem cleave for now while low level).
here is what I'm shooting for:
I feel that this will give me more survival with the extra health/armor nodes. You could do the exact same thing from Templar though. I did give up some +fire dmg nodes for more health/armor, but it isn't much. I am doing this on Onslaught ladder. Currently level 35, just entered Cruel.
EDIT - my second part is not possible.
Nostrademous Last edited by Nostrademous on Jun 13, 2013, 6:45:31 PM
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Posted byNostrademouson Jun 13, 2013, 2:25:09 PM
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