EA Templar, or how to deal up to 350k dps.

It will work for the impact dmg (not direct for the burn itself), but why you should?

Inreased area of effect: Killing nearly everything in a huge radius in 1 second.
Increased burn dmg: Killing nearly everything in tiny raduis in 0,95 seconds.

Ranged attack totems are not that good with explosive arrow.

a)they are expensive in manacost
b)they have a casttime that you cannot reduce, so set it up will take nealry as long as you need to just kill without it
c)you cannot focus the target you whant to focus
d)you can not decide well to stop shooting expecialy solo enemys
e)you use a skillgem to dramaticaly reduce the dmg instead of increasing it

If you whant to use explosiov arrow on a LA ranger or something, as support arrow, ok, put it in a totem and have fun. But using explosiv arrow ranged attack totem as main skill is a bad decishion.
IGN: Toxic_Artillery

Obey the Orb:
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does the Increased burn dmg gem work for this build, or that only applied to the shot, and not the burn?
In the case, that quality adds chanche to ignite with firedmg, and explosive arrow deals firedmg, it would be a major bug, if it would not work.
IGN: Toxic_Artillery

Obey the Orb:
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"
IsodorRodosi wrote:
It will work for the impact dmg (not direct for the burn itself), but why you should?

Inreased area of effect: Killing nearly everything in a huge radius in 1 second.
Increased burn dmg: Killing nearly everything in tiny raduis in 0,95 seconds.

Ranged attack totems are not that good with explosive arrow.

a)they are expensive in manacost
b)they have a casttime that you cannot reduce, so set it up will take nealry as long as you need to just kill without it
c)you cannot focus the target you whant to focus
d)you can not decide well to stop shooting expecialy solo enemys
e)you use a skillgem to dramaticaly reduce the dmg instead of increasing it

If you whant to use explosiov arrow on a LA ranger or something, as support arrow, ok, put it in a totem and have fun. But using explosiv arrow ranged attack totem as main skill is a bad decishion.


Yeah, before you posted i hadn't realized that you get life leech off of the explosion in addition to the physical dmg, just not the burn damage, so I thought at the time that if I couldn't get life leech from an explosion, I could use two EA totems and put myself at even a safer range. I plan to not use ranged totems with this skill now.

Regarding fire penetration, how is it that this affects the explosion, but not the burn damage? Doesn't burn damage increase quadratically as resistance drops. For instance, if you have -100% fire resistance, your explosion should do double damage, but the fire would burn for quadruple damage. If you have -200% resistance (which is not possible), the explosion would be 3 times stronger and the burn 9 times stronger as the burning damage is not just based on the fire damage, but the fire resistance again?

I was also thinking that the attack speed was even higher than what you want with the quill rain, and that you could save 2 pts in the tree and avoid resolute techniques with a lionseye and have more status effects. I was thinking exploding arrow + life leech + blood magic + increased chance to ignite + fire penetration + elemental proliferation.

I was also thinking of using lightning arrow instead of split arrow for proliferating shocks of a longer duration and EE -50% fire resistance on each target.
"
Zindax wrote:

Yeah, before you posted i hadn't realized that you get life leech off of the explosion in addition to the physical dmg, just not the burn damage, so I thought at the time that if I couldn't get life leech from an explosion, I could use two EA totems and put myself at even a safer range. I plan to not use ranged totems with this skill now.


Well, try it, maybe it works. I only can say, that it is havily annoing: The totem focus one target until it dies, or until its unable to atack it anymore. The arrow only explodes, if the target not get hit again in one second. That bite each other. In addition, you need one second to cast it. In one second, you can shoot allready a bunch of arrows. So effective, you will be always have a one second slower killspeed. You can throw out Lifeleech with totems, yea, i dont thougth about that. So effective you dont loose a skillgem, there i was wrong, you only add one that reduce the dmg.

"
Zindax wrote:
Regarding fire penetration, how is it that this affects the explosion, but not the burn damage? Doesn't burn damage increase quadratically as resistance drops. For instance, if you have -100% fire resistance, your explosion should do double damage, but the fire would burn for quadruple damage. If you have -200% resistance (which is not possible), the explosion would be 3 times stronger and the burn 9 times stronger as the burning damage is not just based on the fire damage, but the fire resistance again?


The firepenetration only works ON HIT, burndmg DO NOT HIT. Fire resistence affects burndmg, but the fire penetration supportgem not. It will increase youre burn dmg indirect, because you will deal more firedmg with the inital hit, but it will not affect the burn dmg twice like -fire resistence (flamability for example) do it.

"
Zindax wrote:
I was also thinking that the attack speed was even higher than what you want with the quill rain, and that you could save 2 pts in the tree and avoid resolute techniques with a lionseye and have more status effects. I was thinking exploding arrow + life leech + blood magic + increased chance to ignite + fire penetration + elemental proliferation.


Lioneyes has only a little bit more than the half of the attackspeed quillrain has. In addition, ranged attacktotem will be reduce your attackspeed further more. So you never will reach the attackspeed a quillrain has. You will end up attack with 2aps, if you euip mutch attackspeed, quillrain stand alone has 3.11 aps.
You whant to use bloodmagic support gem? I feel like i get something wrong, or do not understand it the right way :S

"
Zindax wrote:
I was also thinking of using lightning arrow instead of split arrow for proliferating shocks of a longer duration and EE -50% fire resistance on each target.


I already said, why i using splitarrow and not lighning arrow. Yea, you can use lighning arrow, but it will be the worser choice. You must add a gmp to have atleast the same effect that you allready have with a split arrow. And again, my splitarrow do not shock.

Ok, you use Lioneys, but even than, it will be hard to shock(becasue i dont think you will skill physical bow talents) and against that what you plan: use totems to set up the dmg from a far distance. If you using LA, you must still at the same distance i must with my build.

IGN: Toxic_Artillery

Obey the Orb:
https://www.pathofexile.com/forum/view-thread/2161077/page/1
Since I find the damage of this build overkill, do you think it would be viable not to shock at all and focus on being more tanky? This is what I have in mind:

http://www.pathofexile.com/passive-skill-tree/AAAAAgEAxthYY1BQjM_2SF8_VEnnUu8Oud3yL9SPGS4n7fPdrKpyqVnzfNn3MsAa-OuQVUGqp4QUcRo4Bg4OPKcw7Dhj_TpSFCApTyWt37-GYFBH5CKCmwn2VgQabLUEYVKdrhmFXcafy2CIpwgSaSSqRtcotdrd2CSPRhccNuntIO9ONsUdFNDQcXnjauFzQKAyCR8CNtiYrc9li4wFLQQHnC3xbFXGn99gS5eVh2XsVRZvPAV671JTl_SIG-98dO09X--FgzgUTQSzogDwHwJx

Edit: What do you think about that trick that allows you to attack once with your Explosive arrow and then use Reduced Mana+Faster attacks+Level 1 gem on the rest of the attacks. The explosion that goes off will be based on the first arrow, so especially for a build that spends a lot of its health just shooting the arrows, this could be helpful if the gems could be fit in somehow.

The build I posted above that doesn't have shock could replace fire trap and wrath with Faster attacks and a Lvl 1 gem.

Edit2: What I also had in mind is that I'd shoot the regular AoE arrow, and then just shoot GMP arrows until I reach 5 stacks on the target of the regular AoE arrow. I could achieve better AoE damage if ignite doesn't proc, this way. Edit3: Actually, fuck that, it would mess with my EE.
Old april 2012 account got stolen
Last edited by Freeslana on Jun 5, 2013, 2:42:59 PM
"
IsodorRodosi wrote:
"
Zindax wrote:

Yeah, before you posted i hadn't realized that you get life leech off of the explosion in addition to the physical dmg, just not the burn damage, so I thought at the time that if I couldn't get life leech from an explosion, I could use two EA totems and put myself at even a safer range. I plan to not use ranged totems with this skill now.


Well, try it, maybe it works. I only can say, that it is havily annoing: The totem focus one target until it dies, or until its unable to atack it anymore. The arrow only explodes, if the target not get hit again in one second. That bite each other. In addition, you need one second to cast it. In one second, you can shoot allready a bunch of arrows. So effective, you will be always have a one second slower killspeed. You can throw out Lifeleech with totems, yea, i dont thougth about that. So effective you dont loose a skillgem, there i was wrong, you only add one that reduce the dmg.

"
Zindax wrote:
Regarding fire penetration, how is it that this affects the explosion, but not the burn damage? Doesn't burn damage increase quadratically as resistance drops. For instance, if you have -100% fire resistance, your explosion should do double damage, but the fire would burn for quadruple damage. If you have -200% resistance (which is not possible), the explosion would be 3 times stronger and the burn 9 times stronger as the burning damage is not just based on the fire damage, but the fire resistance again?


The firepenetration only works ON HIT, burndmg DO NOT HIT. Fire resistence affects burndmg, but the fire penetration supportgem not. It will increase youre burn dmg indirect, because you will deal more firedmg with the inital hit, but it will not affect the burn dmg twice like -fire resistence (flamability for example) do it.

"
Zindax wrote:
I was also thinking that the attack speed was even higher than what you want with the quill rain, and that you could save 2 pts in the tree and avoid resolute techniques with a lionseye and have more status effects. I was thinking exploding arrow + life leech + blood magic + increased chance to ignite + fire penetration + elemental proliferation.


Lioneyes has only a little bit more than the half of the attackspeed quillrain has. In addition, ranged attacktotem will be reduce your attackspeed further more. So you never will reach the attackspeed a quillrain has. You will end up attack with 2aps, if you euip mutch attackspeed, quillrain stand alone has 3.11 aps.
You whant to use bloodmagic support gem? I feel like i get something wrong, or do not understand it the right way :S

"
Zindax wrote:
I was also thinking of using lightning arrow instead of split arrow for proliferating shocks of a longer duration and EE -50% fire resistance on each target.


I already said, why i using splitarrow and not lighning arrow. Yea, you can use lighning arrow, but it will be the worser choice. You must add a gmp to have atleast the same effect that you allready have with a split arrow. And again, my splitarrow do not shock.

Ok, you use Lioneys, but even than, it will be hard to shock(becasue i dont think you will skill physical bow talents) and against that what you plan: use totems to set up the dmg from a far distance. If you using LA, you must still at the same distance i must with my build.



I don't want to use a ranged attack totem. It was just a thought, as I hadn't realized that that you can get life leech off of the explosion if you don't use a totem. The only reason I considered it was it was away of avoiding reflect with enormous amounts of damage. I anticipate that I will use a ruby flask when I get there. So let's drop the thoughts of using a ranged attack totem.

Thanks for the information regarding fire penetration. I assumed that it would affect it twice, but it seems that you have information to the contrary. It makes sense that EE and flammability work that way, because it is a debuff. Maybe increased area of effect is the way to go as this tree already has considerable increased burning dmg. From my testing EE is not very reliable. I apply the lightning dmg, and often by the time the arrow explodes, I look back at the target and it has fire resistance and vulnerability to lightning. So it is either glitchy, or the EE effect expires just before the monster explodes.

Regarding the quill rain, I seriously doubt that you are able to build stacks on map monsters will a bow that only does 4-11 physical dmg with the attack, and your only lightning dmg is from rings or gloves, amulets, or quivers. I think if you stack lightning dmg on there, the bow is good, but against a monster will a lot of life, and quill rain negating 50% of the weapon dmg, I think all of the damage is from negative resists and burning without shock stacks.

With regard to the amount of physical damage that this templar will be able to inflict, it is true that a ranger or a dualist or a marauder would do more and templar's shining ability is its elemental dmg. However, with my first hand experience playing a frenzy/LA dualist, I could tell you that the physical dmg nodes have a big diminishing effect. It isn't "more dmg", it's "increased dmg" Once you get to 100% physical dmg or weapon dmg increase, additional amounts do very little. My dualist can have 500 strength, iron grip, physical damage nodes, and 6 frenzy charges giving 12% physical damage each, in addition to oak 12% cruel buff, and with all 3 auras, added fire dmg, added lightning damage, and weapon elemental damage and inner force multiplying hatred, 80% of my 6 charge frenzy is elemental damage, that's how stupid it is. Your build particularly intrigues me with the recent nerf to curses. I do not feel that rainbow elemental damage is as effective now with elemental weakness providing half of the debuff amount of bosses. So, I like the concept of EE, especially with fire and burning damage, and I like the work you put into your tree.

I can tell you that with 50% of the lionseye's physical dmg converted to lightning (with lightning arrow), then increased by the 41% elemental dmg in templar tree, which could be further magnified quite easily by 50% in the tree (if it was worth it), or with 36% weapon elemental damage from each ring, amulet, quiver, or belt. In addition, the support gem added weapon elemental damage is 80% "more" elemental damage which is multiplicative. In short, all I think you are accomplishing with a quill rain is attacking fast and proccing EE for the explosion. Lionseye is still quite fast and doesn't miss and I think you'll get more status procs. I don't think you need to hit the target five times a second. Once a shock lasts 0.25 seconds (does enough damage relative to the bosses health), it counts. So, I don't think you need attacks that fast. I think you need more lightning damage. You are spending considerable nodes in your tree with lightning damage and shock stacks and I think you are pushing uphill with the quill rain in late game. There are 3 more nodes in the marauder tree whic increases the duration of all buffs and debuffs you create from skills by 15% each.

The reason for using a blood magic gem is that I think I have an idea for a way to do almost as much damage as you could, but by still being a lot more tanky running multiple auras.

I am thinking grace, wrath, discipline on life using reduced mana and a covenant blood magic cloak. Also, running Determination, vitality, and purity on mana with reduced mana again. I think I can run high life, high ES, and get decent armor. The idea is to use zealot's oath and regen on ES, rejuv totem on ES. And then to use potions and life leech on health. You take damage from your health pool on purpose to pop a slow lasting potion with +100% armor and +100% evasion while healing. That is further magnified with determination giving +50% MORE armor which is magnified by inner force.

The idea is to use armor + ES templar gear with +life +ES and +armor and ES% for prefixes on gear.

I attached my tree. I am killing all three bandits.



"
Freeslana wrote:
Since I find the damage of this build overkill, do you think it would be viable not to shock at all and focus on being more tanky? This is what I have in mind:

http://www.pathofexile.com/passive-skill-tree/AAAAAgEAxthYY1BQjM_2SF8_VEnnUu8Oud3yL9SPGS4n7fPdrKpyqVnzfNn3MsAa-OuQVUGqp4QUcRo4Bg4OPKcw7Dhj_TpSFCApTyWt37-GYFBH5CKCmwn2VgQabLUEYVKdrhmFXcafy2CIpwgSaSSqRtcotdrd2CSPRhccNuntIO9ONsUdFNDQcXnjauFzQKAyCR8CNtiYrc9li4wFLQQHnC3xbFXGn99gS5eVh2XsVRZvPAV671JTl_SIG-98dO09X--FgzgUTQSzogDwHwJx

Edit: What do you think about that trick that allows you to attack once with your Explosive arrow and then use Reduced Mana+Faster attacks+Level 1 gem on the rest of the attacks. The explosion that goes off will be based on the first arrow, so especially for a build that spends a lot of its health just shooting the arrows, this could be helpful if the gems could be fit in somehow.

The build I posted above that doesn't have shock could replace fire trap and wrath with Faster attacks and a Lvl 1 gem.

Edit2: What I also had in mind is that I'd shoot the regular AoE arrow, and then just shoot GMP arrows until I reach 5 stacks on the target of the regular AoE arrow. I could achieve better AoE damage if ignite doesn't proc, this way. Edit3: Actually, fuck that, it would mess with my EE.


The trick two arrow trick thing do not work for my character, becasue i have already all skills below permanently used. There is simply no space for that. And also, its not comfortable, my build lacks of survivability, there is no time to watch mana, place an arrow, swithc skills, look again on mana and so on. To play this char, you must stay focused on evading projektiels, stay focused on youre lifebar and so on. If there it comes to the point where you have a blink of a second to fire an arrow, and get stunned by out of mana, you will be shortly confused, what can causes a death. Mana isnt an option, if you whant to archief that killspeed.
If you whant to be 30% slower, and constantly annoyed by mana issues, go for mana. I posted i link in the video section to a manabased build.

"
Regarding the quill rain, I seriously doubt that you are able to build stacks on map monsters will a bow that only does 4-11 physical dmg with the attack, and your only lightning dmg is from rings or gloves, amulets, or quivers.I think if you stack lightning dmg on there, the bow is good, but against a monster will a lot of life, and quill rain negating 50% of the weapon dmg, I think all of the damage is from negative resists and burning without shock stacks.


Again, i do not shock with the attack, i shock with the explosion, the explosion does not get reduced by quillrain -50% weapon dmg. And i do not shock bosses directly, i shock the monsters around bosses, and they shock the boss via elemental proliferation.

The only thing that i can say to youre build: Try it. Its so mutch different from my that i could not say if it works better ore worser, if its faster or slower. Maybe it works even better than mine, maybe it feels clunky compared to quillrain based EA. Only what i can say is, that cast explosiv arrow with mana simply suck like hell due its high manacost, and its fast "castrate". You will use a bloodmagic supportgem, and the half of the attackspeed, maybe it will work better than i expect.
The only thing i truely can say is, that youre build will be has less death and is more viable in HC. Somebody tryed already my build in HC and died somewhere between 70 and 80.

You skilled youre tree to lvl 99? I recomend to skill to a maximum of lvl 80. I see you go far ways in youre tree, you must be able to live without many 20% of youre tree.

Post how it works. I did not test my char recently due to lack of internet capacitivy. In the last patch they nerved the shock duration, maybe my char do not work so well now.
IGN: Toxic_Artillery

Obey the Orb:
https://www.pathofexile.com/forum/view-thread/2161077/page/1
"
Again, i do not shock with the attack, i shock with the explosion, the explosion does not get reduced by quillrain -50% weapon dmg. And i do not shock bosses directly, i shock the monsters around bosses, and they shock the boss via elemental proliferation.


How do you shock with an explosion that does fire damage? Wrath works on the explosion portion in addition to initial hit? Please confirm. And even if it does, I think you want more lightning damage, even if you are proliferating damage via the small adds that have less health. I think this patch is buffing monster health.

"
The only thing that i can say to youre build: Try it. Its so mutch different from my that i could not say if it works better ore worser, if its faster or slower. Maybe it works even better than mine, maybe it feels clunky compared to quillrain based EA. Only what i can say is, that cast explosiv arrow with mana simply suck like hell due its high manacost, and its fast "castrate". You will use a bloodmagic supportgem, and the half of the attackspeed, maybe it will work better than i expect.
The only thing i truely can say is, that youre build will be has less death and is more viable in HC. Somebody tryed already my build in HC and died somewhere between 70 and 80.


First of all, I would tell you that not only am I a fan of using EE with fire damage, especially post nerf to curses, I think that you have done an exceptional job of doing lots of damage with it.

With hybrids, I find that most people are able to do more dps with them (not necessarily as much as you), yet generally have a tougher time with defense.

Templar - do lots of elemental damage
Dualist - have good attack speed with melee and ranged, and can DW very well
Shadow - have exceptional crit

The problem that most hybrids face is defense. It's easy to defend with pure characters.

Marauder - stack life and armor
Ranger - evasion is piled high - either use iron reflexes for very high armor or acrobatics for high evasion, dodge, and take block as well
Witch - stack ES, go CI, use easy access to summoms and dual totem and stay the hell away easily

Hybrids face challenges on defense (in general).

Templars - not as much life and armor as a marauder - not as much ES as a witch and a little less access to summons - having two different life pools is a challenge - do you leech in one and regen in the other as I propose? - lots of people just give up and choose either life or ES, not both

Dualists - a little less life than a marauder - but you go iron reflexes and have high armor

Shadows - this like templar is a problem - if you go CI, you do have some work to get all the ES nodes and you don't have access to summons or dual totem like witch - if you go life, your life is low

Most people like Kripp that choose to use a templar, do damage with elemental nodes and just have low life. I like the challenge of trying to take a build with really high damage and constructing a defense in a unique way.

In this case, I will try to maintain two separate life and ES nodes, with good ES and decent life, and regen to ES, and use potions and life leech to life to offset blood magic.

In general, if you take the blood magic node, you do less damage because you have 1 fewer support slot but you also are less tanky because auras really help.

I have no idea if the build will actually work on a defensive nature. I am also unsure if lionseye and lightning arrow will help (even more unsure in that area).

My defensive goal:


-my life + ES pool is larger than the life pool of a marauder and larger than the ES of a CI witch

-use the following prefixes on armor + ES gear:
+life
+ES
+armor and ES%

-run 6 auras with reduced mana: grace, wrath and discipline on life using a covenant (to avoid blood magic multiplier) - determination, vitality, and purity on mana

- use molten shell with high damage

- use enduring cry for endurance charges

- use regen totem to regen ES

- use a ruby flask for reflect

- intentionally damage life very little with a blood magic gem and combine it with life potions that are slow, long lasting (with the smaller life pool) and have + armor% and + evasion% while healing

- +armor% while healing stacks multiplicatively with +104% armor nodes, which is further augmented multiplicatively with determination and inner force

- +evasion% while healing interacts with grace and inner force, which is further augmented with blinds on an alternate attack like split arrow or lightning arrow (blinds reduce chance to hit by 75% so if you have 0% evasion it becomes 75%, if you have 50% evasion it becomes 87.5%)

- have the option of enfeeble to increase evasion percentage even higher and lower the damage that makes it through

- endurance charges stack above armor

- have flexibility of using either koam's heart (probably not because I want more ES than life and I want sockets, but you can always put lightning arrow in one bow and exploding arrow in the other) or shavronnes or really good armor + ES chest in end end game

- run more ES than life so zealot's oath is even more useful

As far as I know, very few templars try to run high amounts of life and ES, let alone this concept.

I'll let you know if it works and I'll cite you as my inspiration if it does.

Skills:

-6L - exploding arrow + life leech + blood magic + chance to ignite + elemental proliferation + burning damage/increased area of effect

-6L - lightning arrow (lead off attack) + life gain on hit/life leech + blood magic + lmp/gmp/elemental proliferation + weapon elemental damage + blind

-4L - molten shell + life leech/chance to ignite/curse 3 (if you want that) + curse 1 + curse 2

curses: enfeeble, temporal chains, elemental weakness, flammability

-4L - grace + wrath + discipline + reduced mana (to be replaced with rejuv totem after auras are cast)

-4L - determination + purity + vitality + reduced mana (to be replaced with enduring cry after auras are cast)

First put on covenant, then cast grace, wrath, and discipline. Take off reduced mana and put it in other piece. Insert rejuv totem. Remove covenant. Cast determination, purity and vitality. Remove reduced mana and place in bag. Insert enduring cry.
Last edited by Zindax on Jun 6, 2013, 9:21:48 AM
I was about to give you the tipp with the covenant or this ugly chopper mask, but i see, it seems like you knwo what you doing.

My explosiv arrow (for multi target, in the robe) shocks, becasue i use added lighningdmg support gem. Wrath aure didnt get added to the explosion, but added ligningdmg gets added, and due the explosion isnt weapon dmg, it gets full added to the explosion.

After the patch, maybe i must rework my char a bit. But first ill try the onslaught leagues, so it will take some month bevore ill update my EA tamplar to the newest patch.
IGN: Toxic_Artillery

Obey the Orb:
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Last edited by IsodorRodosi on Jun 6, 2013, 10:59:43 AM

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