0.10.3c Patch Notes
I find that items are now harder to click.
suggestions: make timed items have slightly larger names give party loot options give player options to list names and timers again on the item |
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I already posted some feedback here, but i have to add something: Looting in groups is now boring. The only time competition arises is for 5L/6L/6S (these are edge cases, these happen maybe once in 10ledge-runs, to give a metric) and for items allocated to practically-afk players, who just click once every minute to stay in xp-range. It's boring. Everyone get's their allocated items, and that's that. There is no challenge involved, the timer is way too long now.
And, as i already said in my previous post, just introduce loot-modes. I know you don't want to, but there is a reason this concept exists and is favorable. |
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Great patch though I do miss the names on loot. Not a game breaker though. Really glad blue items are no longer on a timer.
"Man, it's like we're fighting housewives and their equipment." - Millennium
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I would suggest increasing the pickup range a little, just enough so one player can't body block you.
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Why is it so hard to make item allocation either where it belongs to the player until they pick it up and drop it again, or make it like 'that other game' where loot only shows up for the allocated player?
No matter how long you make the timer (unless you make it like a minute or more), you're going to have those people who are going to use their increased movement abilities/equipment to zip around the map and open every chest and breakable that they can in order to take every bit of loot they can while everyone eise ls off fighting. The only way to avoid ninjalooting is to make it where the ninjas can't access the loot. Those two ways are outlined above. Whatever you do, don't do what 'the other game' did and make it where breakables didn't drop crap, though. |
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Loot drop method is probably the most discussed subject on POE.
IMO the only way to satisfy everyone is by implementing an option for party leaders to decide on loot drop (timed, ffa, etc). I know you guys have your philosophy and concept but it will never satisfy everyone. |
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" This ^ The increased timer defeats the purpose of FFA anything. " Nothing will ever satisfy everyone. If they add options, the people who were "FFA only and it's derivatives or I leave." will do so. You might say "why should we care about them?" but then if that's to be considered, why should we care about you? Or me? The point is, nothing will satisfy everyone, as you said. So, it's as I said before. Either go back to pure FFA only, or sacrifice your vision for the game and add loot options. The ball is in your court GGG. I'll stay here regardless, although I would prefer pure FFA. |
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I love the loot changes ^^
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" Hey, look! Our favorite loot troll finally found this thread, and he's already started crapping all over it! Someone grab the pooper scooper! It took you longer than I expected, honestly. " You're really good at lowering the intelligence of the room with each comment you make! Maybe you should stop while you're only so far behind. Last edited by MercurialMaven#2338 on Mar 19, 2013, 6:36:02 PM
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I still think that the loot system is just plain awful for group play.
What I would suggest is for the party leaders to have three looting options for their group, and that they can change freely for their current party: 1. FFA 2. Timed 3. Reserved The first option would be totally free for all loot system, where the items are not reserved to any players. First comes first served. The second option would be the current loot system, where the items are reserved for a player with a 2.6 seconds timer with their name associated to that item in some way (either shown below the item or with a timer). I hate the fact that in a big boss fight with the new settings, you cannot track the loot at all since nobody has an idea of who the loot belongs to. Hence, people just freely loot the items once the 2.6 seconds timer ends and then you have no idea who took your chain or unique. If your goal is to reduce the clutter, then you can make the timer as a circle (like the flash loading loading logo on youtube or the loading timer on an apple computer) on the left side of the name instead of having a huge timer bar at the bottom of the item's name. That way, you would have only 2 lines of text for an item, that is the item's name and the player's name. The third option is a reserved loot system, where map, uniques, rares, etc. are reserved to your character without timer, and nobody can take the loot away unless you drop is back on the ground. I know of occurrences where either of the three systems are preferred over the others and leaving the choice to the party leader is the best way to go I think, instead of trying to deal with the feedback of hundreds of thousands of players all with their problems with the loot system. |
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