0.10.3c Patch Notes
Loot Options:
1) Standard (as it was minus blues on timers) Private groups, +50% items per new memeber. Public groups, +60% 2) "Instanced" Loot (endless timer) Private groups, +25% Public groups, +35% 3) FFA Private groups, +65% Public groups, +75% Simply put, add an incentive to play public FFA. Give option for casual mode that is less rewarding. Leave option to keep current mode (with names) that has same mechanics in private, but a little better in public games. Tin foil hats are a lie propagated by the aluminium industry. Last edited by Rufus82#5914 on Mar 19, 2013, 11:26:26 AM
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" There's nothing they need to know. If the loot is grayed out they can't get it, once it's no longer grayed it's fair game. I think it's you that does not understand how looting works, despite it being intuitive. |
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Loot system is still retarded because you dont let the people themself decide how they want loot distributed
Party leader should set the loot options/timers etc.. ah well.. still playing solo as long as this FFA sjit is happening |
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" your opinion.. this loot system is from the dark ages and thousands of games have already evolved to much better loot options. Still GGG wants to keep this old ninja loot system with no choices |
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" The loot system is still retarded because it's trying to cater to all the MMO fanboys who want dedicated loot instead of having to fight tooth and nail for gear. Diablo 2's loot system was perfect: First Come, First Served. CUTTHROAT, which is what GGG initially said they wanted. Now it's this wannabe MMO-esk carebear loot system and it's getting worse. Hail Thor-show thy might, Let thunder roar and lightning strike! Hurl thy hammer into the fray, And let thine enemies know fear this day!
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" Good call, couldn't agree more. |
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" At first I thought that the removal of names made items harder to see and ofc it does. But you do tune into it very fast, and they soon becomes as visibly "yours" as they always were. Moreso in fact, as there is less clutter overall. So give it time to adjust you will see that "your" loot is ever clearer now than it used to be. Ofc if no one sees it, nothing has changed. You couldn't tell whose it was with the old FFA system either. Once you all tune in the problem will go away, and you will see we have more instanced loot system because the timer extension is a positive move. However now we have taken this step, how about considering an ever longer timer? That would shut ninjas down completely not just the little bit they have been shut down by the 1 second. Since the general consensus from both sides seems to be this patch is good (how you managed that GGG I'll never know), I see no issue in taking it further. A 5 second timer, for example, would deliver all the good this 1 second has, but also help gentleman groups know whose items were whose when several people don't immediately notice. Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress. Last edited by GhostlightX#1022 on Mar 19, 2013, 11:52:01 AM
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" " I just felt like adding this, ARPGS aren't MMOs where you can change how loot is given...I cannot even put into words just how overbearingly maddening it is to hear that the new generation of ARPGs fanbase don't want to actually work for it (gear.) Hail Thor-show thy might, Let thunder roar and lightning strike! Hurl thy hammer into the fray, And let thine enemies know fear this day!
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" Thats not fair to say, some players are more ranged or have fps issues when fights are going on. Therefore items for them can easily drop without them seeing it. Or they see it slightly later but dont know if it was ever theirs to begin with. This confusion may sometimesd lead to the right player getting the right item but most of the timeit will lead to either slowing the group down or someone getting robbed of good loot.(wether they know it was theirs or not) |
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" Which is why they need to add the ability to go hostile if someone grabs your allocated loot; Cut Throat! IGN: Wrathmar * Paulie * Client
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