0.10.3c Patch Notes

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MetalheadNorm wrote:
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Ushela wrote:
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JMacker wrote:

Not everybody likes the sickening feeling of being stolen from. Not everybody likes "tension". It's a game, I play it to escape stress, not to get stressed.



Your GCP wasnt stolen..you FAILED to grab your item before it became FFA. In other words..YOU..as a gamer..failed! I don't see how that translates into an item was stolen from you.



^This.

Having names on the timer was a big mistake and I'm glad the developers have decided to step away from that method. Noobs should be grateful that there is an allocation timer at all (and I agree it is needed to even out distance and latency advantages).


Perhaps you should read my original post.
Lets see:
I join a game that says "NO-Ninja"

item gets Ninjad. Reading comprehension FTW.

No-Ninja games should have the option encoded for Loot by name only so people can't ninja.
What's your problem?
Just because you like to ninja, doesn't mean you should join a no-ninja game and STEAL other's drops.
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mibuwolf wrote:
I didn't have trouble getting loot often at all before patch and apparently after patch is more or less the same to me. I still hump my loot. Problem is there is still spell/body blocking. Ninja=kick groups are still here to stay sadly. Maybe it'll fizzle out soon enough?

Worst part? People still want other options available to them.

As we can see already, you have in this thread:

- a person who wants true FFA (no timers)

- a person who likes the timers now

- a person who liked timers before

- a person who wants instanced loot

- I'm sure you're gonna have people come in here asking for longer timers :P

Is it design implementation that is the issue with creating party leader options? I'm sure loot competition is what you guys would like, but extending timers or timers in general I feel is going away from the vision you guys once had which is sad, considering you had a bunch of people who liked it, and you should just let the players decide for themselves what loot system they wish to play with.

My two cents.


This post reminds me that as part of my suggestion back on page 9 I said 'No Timers.' I know there's at least 1 person who does want true FFA, but I still feel like I should clarify that I meant 'No Timers' as in 'Loot never times out.' I'd rather it was a distance calculation - you walk too far away from the loot and it becomes FFA.

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I really feel that having 2 loot options is most desirable for this game. You can't please everybody, but you could reasonably satisfy the majority with 2 options. Maybe even 3, but no more than that. Add too many and you just wind up with a Noticeboard full of 1-person public parties because everybody wants to play by their own rules.

-Option 1: something that removes the tension on loot between players. Everybody has their own opinion on the ideal loot system, but the core issue is that a large subset of the community wants something -anything- besides FFA.
--My suggestion: Randomly assigned loot. Loot remains yours unless abandoned or dropped.
--Instanced Loot: Sounds almost as good to me. I just kinda like seeing what drops for my friends.
--Need vs. Greed Rolls: Highly suboptimal IMO, but I'd take it over FFA any day. Problems being screen clutter, slowness vs. an automated system, and you'd just get complaints about 'ninjas' rolling Need on everything.
--A million other suggestions scattered around this thread, the 850 page looting thread, and various locked threads all around the forums. Nobody could possibly read them all, but surely there's some workable ideas in there.

-Option 2: FFA. The entire concept is appalling to me, so I can't really make rational suggestions for it. I mean, I played Diablo 2 for many years, yet never once touched multiplayer largely because of this issue.
--All I can say is take whatever it is you find appealing about FFA loot and do it to the best of your ability.
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Morsexier wrote:
FIRST CARL

edit: PS <3 carl, hes nerfing my unique!

edit: on a more serious note, can we PLEASE have a way to turn off the loot timer in races\party races?


PLEASE. Its so important in races to not be crippled by the timer, that I'm willing to put up with all the whining about choices being available in races, but not normal play.
Chris, I know how much you value my opinion on everything so I got to say damn fine job, makes this whole mess a lot more clear.
Be ready. You're not paranoid, you're PREPARED.

I quit this game every few months and so should you to continue playing it in the future.

The device is believed to have been dropped
I think having the countdown timer on the loot visible is important, but only for the person that it dropped for. It's a visual cue that there's something that dropped for you. At the same time, not showing that timer to other players makes the loot a little less noticeable and might reduce vultures camping and clicking on an item that dropped waiting for the timer to expire.
Removing the names seems like a good idea, though.
I think the changes are great however I think they need to increase the radius to pick an item up. When you kill a boss and the items spray out across your screen it makes it increasingly difficult to get items when by the time you run to one item its taken and then by the time you run to the next its gone as well. It will also remove the problem with players standing on your items.
As a farmer this will greatly reduce my anger toward ninjas. The only thing that I would add is for 5L to be allocated.
Coming back from more testing to share more thoughts.

I think I'm enjoying the visibility upgrade and having no timers visible.


BUT yet I still feel that removing the player names was a horrible change. If you taking the time to "allocate" items to everyone and not make it purely FFA, then please do so and inform us who you are allocating loot to temporarily. I would be fine if you made it simply FFA or if you gave everyone the option, I'm just hating this hybrid approach. The player name removal is crippling friendly group play and is causing accusations that shouldn't have to exist.
Damned it GGG why can't you just add instanced loot? Trying not to do anything that D3 did? D3 is bad not because of its loot system... In my idea it's the best feature of D3..

I understand as a small team, there are time constraints and technical difficulty. If that's the case, never mind.
-o-o-o- IGN: DontWorryAboutTheDetail -o-o-o-
-o-o-o- IGN: JustFollowYourHeart -o-o-o-
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I prefer forum message when you need to contact me regarding bid, since sometimes I afk in game.
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Chris wrote:
Version 0.10.3c
  • Magic items are no longer allocated to specific players when they drop. The only items allocated are: Uniques, Rares, Gems, Currency and Maps.
  • Increased the base duration of the item allocation timer from 1.6 seconds to 2.6 seconds. There is still a bonus allocation time for characters that are a distance away (travel time +10%).
  • Allocated items no longer show a countdown timer or player name. They are still dimmed out while they are allocated to someone else.
  • These changes were made to reduce the number of allocated items (for readability), increase their allocation duration (for fairness) and to reduce the visual chaos associated with the timer and allocation name appearing and disappearing (for readability). In our testing it is now much easier to see what items bosses drop and to click the items that are allocated to you.


These changes are the result of a lot of internal testing and discussion of player feedback. We will certainly make changes to the looting system in the future based on continued feedback. After you've tried out the new patch, we'd like to hear:

  • Was it easier to read what items drop now that fewer are allocated and the size of the item hovers doesn't change?
  • Does the increased allocation duration help enough in terms of being able to grab items in time assuming you react quickly?


Here it says 10%. When I patched up it said 5%. Which is it? I would prefer 10% :)

Thanks
IGN: Carmy
Last edited by ArfyBarfy#1350 on Mar 18, 2013, 3:11:11 PM

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