Cyclone

There's a pb with desync.
Sometimes you use Cyclone, but the server still thinks you didn't use it, and the Rhoa will interrupt you.
If you're in the middle of a long run, they won't stun you.


But I noticed another bug in the pyramid, when you get frozen, you stop spinning, but your character still moves toward your destination.
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Lightning thorns + cyclone. Any official word from the devs regarding this?
[Hardcore league]
IGN: Jeria / Metalgrid
Finally got my armor 6 Linked and decided after a fun day of Ground pounding, to give cyclone a try once again. I don't really wish to share my build as it is my own, but I can give most of the details

lvl 76 mara
1h and shield
7 auras- wrath, hatred, anger, purity, tempest shield, grace, vitality
cyclone linked to faster attacks, blood magic, weapon elemental damage, added physical, added fire
tooltip dps with all auras 2714
mana cost (hp) 251

Now, I have been using Ground slam up until this point. I tried cyclone early on and did not like it. After I got my armor all linked and ran some maps with my 6 Linked GS, I decided to blow some chromatics (a ton it turned out) and give cyclone a try again.

The damage is actually VERY good. The radius sucks completely. Even with a increased aoe gem and a 7% quality cyclone I couldnt notice any real increase. The desync is HORRIBLE. I actually got my mara stuck in a doorway, completely unable to move. The only thing that allowed me to get out was leap slam. I tried linking cyclone to increased aoe radius and concentrated effect gem and hated it. I honestly saw no gain in radius and the way I have it linked currently is far better damage.

The cost needs to go. Period. I know alot of people say its not a big deal. And truthfully, it isn't THAT bad. But it makes no sense. We are told that longer cyclones net you better mana efficiency, but this is what makes no sense to me. I ran several maps to get a feel for this skill and it was NEVER EVER profitable to use longer cyclones. NEVER!

The absolute best way to use this skill is VERY short back and forth movements. If you cyclone past a mobs hit box, by the time they decide to chase you, you are already to far ahead to hit them. Not to mention the longer cyclones almost 99% of the time yield a desync.

I found that cyclone works really well at its minimum distance. This ensures that 100% of your time spinning is on the mob. So really, this whole choice of "should I use cyclone further to save mana?" isn't really a choice at all. And therefore, I think the mana cost should be lowered. This skill is best used at minimum range. It kills quicker and causes noticeably less desyncing.

The only way I can picture a longer cyclone being a good choice is if you have massive amounts of increased aoe radius. But that to me, seems like a huge waste of talent points/support gems. I would love to try it with aoe gear, but I dont have any. Also the builds doing enough damage to kill whites in one pass probably benefit from longer cyclones.

Now comes the part where I beg for cyclone to be channeled. The most fun I have ever had on this game EVER, is when I hold down the cyclone button and keep the cursor on top of my mara. This causes MASSIVE amounts of destruction to mobs and reminds me of the d2 ww that I crave night and day. Of course, this causes a HUGE resource drain and almost immediately I have to stop. But for a few brief moments, I feel like a hurricane of sharpened steal.

In fact, anyone that hasn't tried this YOU SIMPLY MUST! When you get to a boss, target lock him with cyclone. You will whirl back and forth at blazing speeds hearing the sweet smack smack smack sound the ENTIRE TIME. Your resources will drain furiously but my god, it is simply amazing good fun.

I ask for this to be a channeled skill for more than just those reasons. Targeting really kills the fun on cyclone sometimes aside from what I mentioned above :). It needs to be a skill that has no targeting function. Being able to target, whether or not its intentional, cause cyclone to behave strangely. Starting and stopping unexpectedly, just makes the skill feel jerky.

TLDR: Great damage, bad radius, mana cost unjustified.
Even though the kill speed is far quicker than GS, I will be going back to GS as soon as I have a new pile of chromes. Cyclone does great damage but it is just to clunky and doesn't feel like it belongs in this game.

Thanks for a great game!
DISCLAIMER!
The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone.
Last edited by Dragon585#3483 on Apr 1, 2013, 12:47:51 AM
I guess this is all irrelevant once the new melee supports come out. Which is a little sad for me considering I love the idea of cyclone if certain changes could be made.
DISCLAIMER!
The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone.
"
Dragon585 wrote:
I guess this is all irrelevant once the new melee supports come out. Which is a little sad for me considering I love the idea of cyclone if certain changes could be made.
try thinking about using both? or at least get tickled of possibility =p
"
soul4hdwn wrote:
"
Dragon585 wrote:
I guess this is all irrelevant once the new melee supports come out. Which is a little sad for me considering I love the idea of cyclone if certain changes could be made.
try thinking about using both? or at least get tickled of possibility =p


Well they said splash is for single tar attacks, and multistrike... i just cant picture how that would work with cyclone. It doesnt matter tho, really cyclone is just to broken to use. I love the idea of it, but the constant desync, strange stopping mechanics, and overall unreliablility of the skill just makes it unusable to me personally.
DISCLAIMER!
The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone.
Devs, can you seriously focus on fixing the desync issues with this skill rather than pile out decorative features which are useless. Servers tonight were dissapoiting beyond belief, half the time I was teleported half way back from where I came and other times i got killed because after teh server synced up I was in a completely different position piled with mobs. Pretty sure its not that hard to do either, so where is the issue??
Last edited by AdmiralJunkie#7902 on Apr 1, 2013, 8:31:23 PM
Ok now i have reach lv 60, Shadow/duelist cyclone completly sucks.
cyclone is about 200 dps on tool box, still can't proc freeze well.

Sounds me like there is no many ways to make that skill a little bit effective than going for static blow.

Is that skill has been designed to work only with this shock stack mechanic or what ?
"
Madhibiki wrote:
Ok now i have reach lv 60, Shadow/duelist cyclone completly sucks.
cyclone is about 200 dps on tool box, still can't proc freeze well.

Sounds me like there is no many ways to make that skill a little bit effective than going for static blow.

Is that skill has been designed to work only with this shock stack mechanic or what ?


88th page and you ppl still keep complaining. Cut the crap that Cyclone is not effective, because I'm already sick of those lies. If you can't afford gear to build a decent char BLAME YOURSELF AND NO1 ELSE. I have lvl 83 duelist with:

30191 armour ( 64000 with granite flask )
68% physical damage reduction
80 resistance
356 life rep per second
4951 hp
5701 Cyclone DPS

, so don't tell me I can't build a decent char arround this skill. And no I don't play statick blow build.

The only 2 things I wish are fixed is desync which is a common issues with many other skills, and area of radius could be at least 20% larger ( like 40% instead of 20% area at 20% quality gem ). I'm hoping sooner or later GGG with increase it. Other than that Cyclone works very well.
ign: Xeplion
1st, nobody told "YOU" were unable to build a viable cyclone charact. You'r not the center of the world.

2nd, If you have keys in hands to help us, so do it and dont play the guy who's harrassed to hear lies about that skill.

GO post your skill tree and take time to explain others why they aren't able to run it correctly.

3rd, i was talking about "MY" Shadow/duelist build and not your so, wth is going wrong with you ?
I dont give a shit if you are marauder or going toward this path...

4th, Yea, you have the biggest ... Congratulation

Thx for not helping at all with this egocentric Answer.
Last edited by Madhibiki#6676 on Apr 2, 2013, 5:46:32 AM

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