Cyclone

"
Myrthr wrote:
Not sure why there's all this negative feedback about cyclone, but I have to say I'm loving the skill so far. I'll put in my two cents about the skill as well. I'm lv68 physical cyclone duelist and cleared merciless already. So far it's working as I imagined. I see a big pack of mobs and I dive right in and press the pulse button on the blender.

DPS is fine. I'm running 2300 dps on my cyclone and I'm doing ok killing stuff in a few passes in full groups in merciless docks. Culling strike is awesome with this skill since you hit so often.

I'm in the camp that says movement speed is important too. Although you will hit less since your cyclone storm passes through mobs faster, I've found that the greater maneuverability helped a lot to reposition myself and reduce wasted time due to not having control (especially in desync/lag situations).

Mana cost is a bit high, but I can live with it. I took the blood magic passive, but would really like to work out a way to sustain it on mana since I can't run too many auras currently.

HP is king and CI is a big No-No for this build. High hp is necessary to prevent yourself from getting stunned and stopped, and any CI cyclone build in this respect is just fundamentally flawed.

Survivability is great. Aside from lightning thorns, which you have to be very very careful about but you can still survive. Take out the ranged mobs first, as the melee guys will have a hard time hitting you with all your constant repositioning. Surprisingly, chaos damage hasn't bothered me that much despite me still having -60 chaos resistance. I haven't really noticed physical reflect mobs too, perhaps due to life leeching and the many small hits generated by cyclone.


Well personally I think the skill is fine to. It's just the 5-6 HUGE desyncs per hour and several little ones that have me putting my guy on halt for now till I can get some gear upgrades etc. Fix the desync issues with this skill and I'd be 100% sold on it. As it is I just can't call it safe as is for a HC character, viable yes. Safe, not really.
IGN - Dapper_The_Strapper
"Stripper with a strap-on"
Anyone having the problem that, if you use a 2h weapon and OFF hand is displayed without any damage ? I mean it looks like the damage from items but not the main weapon is calculated... so since it spince and hits once with mainhand and offhand if there is a offhand i feel shortchanged if he uses my 2 Damage offhand cause i got a ring with +1-2 physical damage... even if i unequip any + damage items its still displayed ... i only read the first 10 Pages and had enough of the "feedback"... so if it has been already explained i'm a bit sry to spamm and would gladly accept a reference to the statement/eplanation!

greetz

edit: Some Character Stats
I'm Lvl 40

My "main" hand does
4-10 Cold
4 Lightning
95-149 Physical

which has a median at 131 damage

My "off" hand does
6-10 Cold
1-3 Physical

which has a median of 10 damage

Now i got a 0,5 s attackspeed which means i should do 2 full spins per second and that means four attacks ! My DPS says 218,5 but it should say if i do four attacks with my mainhand 524! So did i understood something wrong or is it just buggy ??

edit2: made a new Post for this... since the more i thought about it the more it seems buggy...
Last edited by CptSunshine#7703 on Mar 26, 2013, 9:58:02 AM
It seem the increased attack speed does not increase the amount of hits per spin as previously advertised, but I still need better tests to be absolutely sure. Anyways my cleave is now 6 times more dps on sheet and I don't feel like the amounts of hits have increases or become faster at all.
it dosent increase the hits per spins, but the spin speed thus increasing the hits overall... as i said i think the showed dps is only half of the real one ;)

mfg
"
Myrthr wrote:
Not sure why there's all this negative feedback about cyclone, but I have to say I'm loving the skill so far. I'll put in my two cents about the skill as well. I'm lv68 physical cyclone duelist and cleared merciless already. So far it's working as I imagined. I see a big pack of mobs and I dive right in and press the pulse button on the blender.

DPS is fine. I'm running 2300 dps on my cyclone and I'm doing ok killing stuff in a few passes in full groups in merciless docks. Culling strike is awesome with this skill since you hit so often.

I'm in the camp that says movement speed is important too. Although you will hit less since your cyclone storm passes through mobs faster, I've found that the greater maneuverability helped a lot to reposition myself and reduce wasted time due to not having control (especially in desync/lag situations).

Mana cost is a bit high, but I can live with it. I took the blood magic passive, but would really like to work out a way to sustain it on mana since I can't run too many auras currently.

HP is king and CI is a big No-No for this build. High hp is necessary to prevent yourself from getting stunned and stopped, and any CI cyclone build in this respect is just fundamentally flawed.

Survivability is great. Aside from lightning thorns, which you have to be very very careful about but you can still survive. Take out the ranged mobs first, as the melee guys will have a hard time hitting you with all your constant repositioning. Surprisingly, chaos damage hasn't bothered me that much despite me still having -60 chaos resistance. I haven't really noticed physical reflect mobs too, perhaps due to life leeching and the many small hits generated by cyclone.
I personally think too many ppl sre resorting to blood magic. I am getting by on mana but a 10-20% drop in mana cost would be nice.
Last edited by Drahken#7486 on Mar 26, 2013, 11:10:41 AM
Ubertwinked default player: The skill is fine guys!

Yeah, no. Roll a self-found HC char and try to use cyclone from level 24 until maps. Then do it again with cleave/sweep.
Style effect >> damage...
well, I'm currently leveling a marauder in the one week HC race.
I got the skill in A3 normal, but it's pretty terrible when you get it.
You need attack speed, and the marauder doesn't get any until you dive in the duelist area.
I guess you get it early to level it up.
I was able to start using it in the ledge cruel, the damage is still low, but it's a bit more usuable.

It seems it's "as designed". Some skills are only good for leveling (sweep, ice nova), and some are a bit better late game (cyclone).

It's the only explanation I can think of, because getting this skill so early with the marauder, and so late with the duelist (cruel brutus I think), I don't know...
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Base 10% chance to deflect projectiles, increases to 30% as it levels.

Fixed.
Cyclone does not give a reward that is anywhere in the same ballpark as the risk you take to use it. The main problem with it is the damage effectiveness. It needs to be at around 80%.

Players could get some really good damage at 80%, but it wouldn't be overpowered. Cyclone users go headfirst into large packs of mobs. For taking that kind of risk, their damage SHOULD be the highest in the game. It makes no sense that a player whos in the middle of death, does way less damage than some punk ranger on the outskirts holding shift shooting offscreen.

Currently I have a level 64 dual wield Ranger that uses Cyclone as its primary skill. Going dual wield, I should be elemental based, but I don't want to go that route. Physical is more appealing when you're not running Hatred, Wrath, Anger and you don't have access to the 50% increased weapon elemental damage in the Templar tree.

However, after playing with Cyclone and using two 1 handed swords that do over 200+ max physical damage, I can say that dual wield physical is just not viable. The physical damage gets nerfed into the ground due to the 40% effectiveness on the gem, and although you hit extremely fast, that low physical damage will not penetrate monsters armor at high levels. Essentially you will hit mobs for small little bits. At this point, I think due to the game mechanics, its simply NOT possible to go dual wield physical cyclone. And, in my opinion, if a build is entirely not possible, something needs to change.

TLDR: Cyclone needs 80% damage effectiveness to be worth the risk you take of plowing into mobs. Fix it.

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