Cyclone

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Last edited by Zardyact#3964 on Mar 16, 2013, 3:05:20 PM
[/quote]
Hah none taken (I'm working on that) but I come right back at you with:
Cleave DMG difference 2h vs dual: 3.4K

So it might be semantics but obviously Cleave is nerfed for dual wield. As is written on the skill ofc.

OK, I've already written too much, and gotten too angry over a skill in a video game, but I left some loose ends and so there's just one more post for me in this topic.

And for those who don't want to hear about skill testing from a level 45, I'm sorry, but pretending that soloing the game in cruel is something any non-noob can do doesn't do you much credit, btw. This dualist is currently the strongest character I've built and I can clearly see that cyclone is part of it. So whatever. If it sucks late-game then post some stats to prove it, as I have said.

Ledge test in cruel: 12 seconds to kill skeleton mob with cyclone, 12 seconds for Cleave as well. So my results are different than the other commenter. I had only LGOH and melee on full life attached to both. At the time, cleave was as listed before, 835 DPS, cyclone 183 (actually that was without melee on full life so let's call it 200).

So the number is misleading.

I have been soloing cruel (not bragging but come ON) up to the dock run in cruel I just tested, where I was level 45 against level 50 enemies (as you all know I'm sure). I. Had. No. Problems. With. Cyclone.

None. Obviously I took care with voidbringer packs but don't you ALL do that? I didn't even have 800 hp at the time FFS. This skill works mid-game and that's all she wrote. You wanna talk late game then level it, test it, and talk about it instead of just complaining about our character levels.

I've not played an under-leveled character before. Oh and I do have 3 merciless characters, just FYI, this isn't my highest. I have a 57 templar, 55 ranger, and 52 shadow. I just like to level characters together for gear finding. So I apologize greatly for not being one of you titans who has gotten to level 70 though I totally could be, even with my limited time, if I focused on one of those characters.

So please, a little less disrespect? I'm not asking for respect, just less *dis*respect.

Before I close this "wall of text from a level 40 (5) player", I guess some current numbers would be useful. Cyclone is currently level 9, no quality, with these supports: LGOH level 11, Added fire level 10, and reduced mana (yes I acknowledged this cyclone issue) level 9.

Listed DPS is 287.

For contrast my dual strike is 1427 DPS thanks to faster attacks support. I kid you not, I can wipe out a single enemy *just as fast* by cycloning over it as by standing next to it and dual-striking.

I just don't know what else to tell you guys. But if you're gonna just point at my level and laugh, you're not helping the skill OR yourself.

Argh really sorry but I have to add a few usage suggestions: Cyclone keeps a lot of enemies from hitting you, even ranged, because they don't attack fast enough. You should have noticed this by now. So that's a good plus. Leap slam, btw, does NOT protect you as far as I've seen, but if you are cycloning across a mob you won't get hit very much.

And all those ranged attackers, especially boss ones, who love to annoyingly walk away while you try to melee them? This devastates them because the cyclone pretty much stays on top of them the whole time.

Just try it if you want and see if you can adapt it into your playstyle. Hell I even can click to level gems and mouse around and choose my next targets while attacking, and I'm not clicking every .4 seconds, all of which are pluses for me.

TIA for reading the wall. Insults will be ignored so please save yourself the time, and health risk, of being a jerk ;D

-Aaron[/quote]

i think reason ppl are hating on mid lvl responses is because they dont really contribute if the skill is any good endgame mapping, content is alot harder and u have to do enough dps to actually clear maps in a well mannered speed.
the whole reason atm in this game is to make builds that are very effective and viable for endgame mapping, ur not making a build to be viable in a3 cruel or a2 merciless, its all about the endgame mapping.
Last edited by Zardyact#3964 on Mar 16, 2013, 3:05:45 PM
Reduce the min distance, reduce the mana cost. Make an exception that gives it better LoH effectiveness. Boom, cyclone is fixed except for desync.

There's really no reason to use cyclone atm unless you have static blows, or need to use claws or daggers because they don't have the option to use Cleave.

The DEX/STR character, duelist, which cyclone is theoretically aligned with? He has zero reason to use this skill after the LoH nerf. There is nothing cyclone does that cleave doesn't do better for duelist.
Last edited by aimlessgun#1443 on Mar 16, 2013, 3:49:02 PM
i think ppl are going about cyclone the wrong way. u need to embrace the low dps and add defensive support gems...i would probly do stun, culling, life gain/life leech. build around that and some really good stun passives. with the mana cost u need to be a templar/duelist to support it or dip into those areas. my templar is able to support over 70 mana cost skills so lets not jump too far unless uve really tested.
[quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote]
"Getting all life nods on passive tree should give additional survival, not the mandatory basic survival."
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[img]http://ertaislament.files.wordpress.com/2010/08/pentavus.jpg[/img]
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leighferon wrote:
i think ppl are going about cyclone the wrong way. u need to embrace the low dps and add defensive support gems...i would probly do stun, culling, life gain/life leech. build around that and some really good stun passives. with the mana cost u need to be a templar/duelist to support it or dip into those areas. my templar is able to support over 70 mana cost skills so lets not jump too far unless uve really tested.


Why would those work any better with cyclone than other skills? Stun is actually worse because your hits are too small, you'd need to stack tons and tons of threshold reduction and duration. And why bother when its easier to do that with groundslam?
Last edited by aimlessgun#1443 on Mar 16, 2013, 3:52:00 PM
Not sure if this has been posted yet, but this skill is OP as hell if you are using of Fending flasks. My friend and I were leveling some characters, and during the Weaver fight (only Cruel), he used his knockback flasks to push her (the Weaver) all around the room, dealing massive amounts of damage along the way.

It's soooo prone to desync, though. :(
HowCouldThisHappenToMee (Hardcore Talisman)
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Altnaharra wrote:
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leighferon wrote:
i think ppl are going about cyclone the wrong way. u need to embrace the low dps and add defensive support gems...i would probly do stun, culling, life gain/life leech. build around that and some really good stun passives. with the mana cost u need to be a templar/duelist to support it or dip into those areas. my templar is able to support over 70 mana cost skills so lets not jump too far unless uve really tested.
I feel the same way, Stunning, Shocking, Freezing, Blinding, LoH'n.


Maybe Blind.

-LoH is the same as Cleave or any other 70% aoe.

-Freezing isn't any better because the only realistic way to freeze is with crits (otherwise the damage is too low) and since cyclone crits all or nothing it's actually worse at freezing with crits because it refreshes slowly and you can't get as many crit rolls in per second, at the same time as making your freezes far shorter.

-As I pointed out above, stun is either worse or the same as other skills, and groundslam will do it better anyways.

So basically the skill exists to be used with static blows or as mediocre dagger/claw aoe.
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Ryan1755 wrote:
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tat0010 wrote:
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Ryan1755 wrote:


You are the most annoying supporter I have heard yet. You actually make me cringe when you type...that's hard to do.

Anyways, you can go back to Diablo III or Call of Duty if you want a mainstream "follow the formula" approach. GGG will do things their way. They do not want to copy paste abilities, they are pushing things further and further and releasing innovative things rather than remodeling and repainting things just to make a quick buck.

They have an amazing game thus far and it had little to do with the wishes of their players and almost everything to do with what they envisioned.

"Cyclone moves to where you clicked, at your move speed. This means you'll go further for one skill use (and thus mana cost payment) if you click further - but there's more chance that something goes bad along the way and you can't interrupt it until you finish."

^ This actually adds something you might be afraid of..skill. That's right, you must now think when and where to cast your Cyclone. Believe you me , a lot of others know why you are mad; let's just say it has something to do with Craniom, being dropped, and your mother.
You will not get a game for children. IF you want one? You can play the games I stated above.

Great job on Cyclone thus far. Increased multiplier for melee damage sounds like something that will make physical dmg viable. Just have to get the numbers right.

Maybe add something like 5% total damage reduction while using? This MIGHT make it viable in HC. otherwise I don't see anyone using it >_<
I think you have no clue on what open beta feedback is. He gave feedback and you gave a personal attack. If you don't like what he says rent a pair and ignore it.
Cyclone is a good ideal, but terrible as is . Mana cost way to high and damage way to low.


So if someone were to say "I wanted every item in the game at level 1, and I wanted to be able to 1 shot everything and have free respecs with blowjobs from devs" that would just be feedback and an opinion correct?

No, what he said what utterly stupid. Was it his opinion? Yup.

Likewise, I told him my opinion, I think he's an annoying little brat who should go back to playing unskilled games; like 3 button Diablo III.

What does "If it aint broke don't fix it" mean, when they never had it to begin with? I'll tell you what it means. It means he wants to be able to whirlwind around with his finger up his butthole and not have to deal with thinking while doing so, just like Diablo III. Just my opinion of course.

"The ability needs mvt speed reduced, it need to be channeled and cost mana, it needs this, it needs that" does he provide ANY feedback as to why? No. This is useless feedback and this child needs to be put in his place. Although I think that drop on the head when he was a kid already did that.




Stop being so self-titled and immature.


People can give there opinions on something how ever the choose. Doesn't mean GGG will listen, but it's worth it to read ever ones honest opinion.

I don't even know why your brought up Diablo 3 or call of duty.
blind or knockback for support gem, not stun.
I'm using blind myself and that's why the skill is super safe.
no need for LoH if you go physical, Blood Rage leech fine.
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Last edited by kodr#0209 on Mar 16, 2013, 5:51:44 PM
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unsmith wrote:

The other poster said he could 2-hit mobs in merc with 6K+ DPS. I can do the same with about 2500 DPS. Why? I probably attack much slower than he does. What matters is your actual per-hit damage output, NOT your DPS.

Or maybe we're not attacking the same mob.. just a thought.

Even so, DPS is way more important than per hit attack. If I can kill a mob in 0.6 second and you in 1.2, even though we both 2-hit a mob, I would receive much less damage from that mob. Killing speed is what matters and killing speed is directly linked to DPS.

When comparing physical to physical damage output DPS is the most important figure. As soon as elemental damage comes into play the figures look entirely different.

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aaronsan wrote:

Hah none taken (I'm working on that) but I come right back at you with:
Cleave DMG difference 2h vs dual: 3.4K

I don't even know what this means. It seems like it is an argument but right now you're just throwing out a random number for me. Care to clarify?

Anyway it doesnt really matter. Cyclone is just heaps slower at killing for a duel wield character. Per mana spent it does a decent job at matching Cleave, but you can do so much cleaves in the time you did a single cyclone that it just doesn't compare.
Last edited by Boyen86#5481 on Mar 16, 2013, 7:28:57 PM

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