Cyclone

"
tat0010 wrote:
"
Ryan1755 wrote:
"
Dragon585 wrote:
I am crushed. I wanted a whirlwind and I got a cyclone. This ability needs the movement speed reduction removed, and to be channeled and cost mana per sec. Why would you EVER make it like this? To be different? If it ain't broke don't fix it. I would really really like to see this skill become a true whirlwind. Not a GGG version. Melee need help here, and I think a real whirlwind ability can do it. Especially for the physical melee.

Also for the love of GOD, please fix desync.


I still love this game. But less than I would if you had given us whirlwind.


You are the most annoying supporter I have heard yet. You actually make me cringe when you type...that's hard to do.

Anyways, you can go back to Diablo III or Call of Duty if you want a mainstream "follow the formula" approach. GGG will do things their way. They do not want to copy paste abilities, they are pushing things further and further and releasing innovative things rather than remodeling and repainting things just to make a quick buck.

They have an amazing game thus far and it had little to do with the wishes of their players and almost everything to do with what they envisioned.

"Cyclone moves to where you clicked, at your move speed. This means you'll go further for one skill use (and thus mana cost payment) if you click further - but there's more chance that something goes bad along the way and you can't interrupt it until you finish."

^ This actually adds something you might be afraid of..skill. That's right, you must now think when and where to cast your Cyclone. Believe you me , a lot of others know why you are mad; let's just say it has something to do with Craniom, being dropped, and your mother.
You will not get a game for children. IF you want one? You can play the games I stated above.

Great job on Cyclone thus far. Increased multiplier for melee damage sounds like something that will make physical dmg viable. Just have to get the numbers right.

Maybe add something like 5% total damage reduction while using? This MIGHT make it viable in HC. otherwise I don't see anyone using it >_<
I think you have no clue on what open beta feedback is. He gave feedback and you gave a personal attack. If you don't like what he says rent a pair and ignore it.
Cyclone is a good ideal, but terrible as is . Mana cost way to high and damage way to low.


So if someone were to say "I wanted every item in the game at level 1, and I wanted to be able to 1 shot everything and have free respecs with blowjobs from devs" that would just be feedback and an opinion correct?

No, what he said what utterly stupid. Was it his opinion? Yup.

Likewise, I told him my opinion, I think he's an annoying little brat who should go back to playing unskilled games; like 3 button Diablo III.

What does "If it aint broke don't fix it" mean, when they never had it to begin with? I'll tell you what it means. It means he wants to be able to whirlwind around with his finger up his butthole and not have to deal with thinking while doing so, just like Diablo III. Just my opinion of course.

"The ability needs mvt speed reduced, it need to be channeled and cost mana, it needs this, it needs that" does he provide ANY feedback as to why? No. This is useless feedback and this child needs to be put in his place. Although I think that drop on the head when he was a kid already did that.

IGN: Opburst

Last edited by Ryan1755#2833 on Mar 16, 2013, 12:07:22 AM
I love it. :D I'm an immortal steelstorm nao!
"
Abbedon wrote:
I love it. :D I'm an immortal steelstorm nao!


What level are you and what equipment/support gems are you using? I would like to feel this way :(

My level 69 duelist who recently aquired a free respec used his whole tree to spec directly for this and using cyclone has crippled my character to the point where even the docks are giving me trouble. Using a map at this point would just be wasting that map.

Their are small issues with the damage effectiveness and minimum activation range the devs will no doubt address with next weeks patch.... But my biggest problem is that my character isn't where my screen is telling me he is. I cyclone towards a group of enemies and some of them get hit while others do not; it feels like my character is actually a "ghost or shadow" of the character actually on my screen who is cycloning somewhere I cannot see.
IGN: Narbays
As a spammable spell, the mana cost on it is quite great. The only real way to use it is go for lots of life leach and use blood magic if you are a marauder or duelist.
1) Give us more freedom while cyclone.
2) Dual wielders strikes with both weapons 2 times per spin. Or thiss skill will be no more that bad joke on dw duelists, rangers and shadows.
3) Maybe some rework on mana cost.
4) Cyclone needs a bit more damage. Just to be better than cleave\sweep\...
5) Maybe some skill aoe range increase too. Perviously need to look on this skill without desync and with enabled freedom of movement.
6) Maybe you should also add +% AoE range passives in duelist and shadow areas(maybe they have it now? i dont sure, correct me if it is). I dont understand why only mara\templars have such things in their skill area.
Last edited by Astvery#1657 on Mar 16, 2013, 1:36:57 AM
"
narbays wrote:
"
Abbedon wrote:
I love it. :D I'm an immortal steelstorm nao!


What level are you and what equipment/support gems are you using? I would like to feel this way :(

My level 69 duelist who recently aquired a free respec used his whole tree to spec directly for this and using cyclone has crippled my character to the point where even the docks are giving me trouble. Using a map at this point would just be wasting that map.

Their are small issues with the damage effectiveness and minimum activation range the devs will no doubt address with next weeks patch.... But my biggest problem is that my character isn't where my screen is telling me he is. I cyclone towards a group of enemies and some of them get hit while others do not; it feels like my character is actually a "ghost or shadow" of the character actually on my screen who is cycloning somewhere I cannot see.



Eh, I'm only level 58 so I'm not amazing or anything, I just don't die due to life leech.

Attack: Cyclone + Faster Attacks + Mana Leech + Life Leech.
Dual Strike + faster attacks (I just don't have any luck getting sockets)
Warlord's Mark

Auras: Grace + Determination + Purity + Clarity(not really sure this one is necessary)

Spec:
http://www.pathofexile.com/passive-skill-tree/AAAAAgQBmSu9gavFR35lTYTZWNtT35uDbmnEuNX4vqfSTcAP7-NjcCXfG_qkGYTvdO1672BLBS1AoO9OMgkotSjb3-8dymCIVamXtKy6YVKfyyFgEiBei8_4dPGeuRjbQ5wOrSmlFHU67Vuv3Q06szWGnaq5zfzFZ6CHdgHcvop4DdBHWK826AHnpzD3vhQgUEcYkQ==

It's not very amazing anywhere, I just used my old after reset Dual Strike + Cleave build. It'll probably fall apart completely soon enough but atm as long as I hit something I don't die. I find that auto spinning to a target, using cyclone on a specific target kinda makes me hit them often even if I get desynced.

But as stated I doubt it'll hold up for very long, can you even block in cyclone? xD
Last edited by Abbedon#1529 on Mar 16, 2013, 2:23:13 AM
So one of two things.

1) It can't crit
2) It doesn't trigger the "gain a frenzy charge on crit strike" of my Terminus Est.

So there is a bug there, not sure which (and don't feel like looking through 52 pages to see which it is).

With a lot of attack speed and only at level 1 I find it stronger than my leveled Cleave. It definitely needs a reduced mana gem to go with it or blood magic. Given that it gets increased attack speed with each level I can't wait to see how powerful it gets.
IGN: Alfrost, Racthoh, The_Crimson
Standard Rings and Amulets: http://www.pathofexile.com/forum/view-thread/960556
I guess I'll post one last time, I'll post again later when I'll reach the end of act 3.

I just finished Cruel and I'm at the ledge at level 51. Still using the same weapon.

The damage is fine IMO and people blew it out of proportion because they didn't level their gem.


It's impossible to die with 5 endurance charges and blood rage, you can't be stunned, and enemies have some trouble to hit you because you always move...


The skill isn't perfect, but it isn't as bad as people are saying here.


The only thing I would change for now:
- lower the mana cost (because right now, it's easy because I'm using Blood Magic)
- reduce the min travel distance
- and obviously the desync


I played different melee build (sweep, leap slam, ground slam, ele cleave), and cyclone is a lot easier to play, you don't really have to reposition yourself to avoid damage, you always leech and you can't be stunned.

People were complaning about being stunned in melee... guess what?... try Cyclone.

edit: video
PoE forums ignore list script:
http://userscripts.org/scripts/show/162657

0.4: added "ignore" button. ignore list is now saved locally.
Last edited by kodr#0209 on Mar 16, 2013, 6:18:58 AM
i leveled a dw ranger especially to test out cyclone, and im kinda underwhelmed... cruel was pretty easy to level until act3, where naturaly the difficulty ramped up quite a bit, but at act1 merciless i simply hit a wall... things that annoy me the most...

* the mana cost relative to the damage output, it costs way to much mana for way to low damage... ramp up the damage, or lower the mana cost, or in best case, a tiny bit of both...

* the movement speed dependent travel distance is a SUPERannoying, really, its fucking annoying, make the travel distance shorter and dont make it movement speed dependent, i dont wanna crawl arround the maps just to make sure that cyclone is atleast kinda effective...

* the downside of conc. effect is to high, when in the same time the effect of increased aoe is barely noticeable at best...

* the desync, obviously

and a little bonus:

* as of right now, dw is still pretty ass
IGN: FourFingerJoe
Last edited by BombaLuigi#1031 on Mar 16, 2013, 5:19:03 AM
"
Zardyact wrote:
"
jerg wrote:
Cyclone NEEDS a big multi-pronged buff to come even close to the effectiveness of other melee skills.

It needs a decent effective % boost.
It needs a decent AOE and AOE scaling boost.
Its desync issues need to be resolved.
It needs to have more control (i.e. halve the minimum cyclone distance)

Otherwise this skill becomes a novelty skill that only people with the most insane top of the line gear could work with.


100% agree with you not many ppl c this, but those that play most of there time with end game chars.
seems like alot of the post are from ppl that arent even lvl 70 yet, so the some of the info in here is very wrong, and misleading ppl to believe this skill is fine atm. only build i hear cyclone working effectively atm is facebreakers only mainly bec they didnt have any previous AOE skills to compare it with.



THIS
4l/Crafting Store
http://www.pathofexile.com/forum/view-thread/273839

Report Forum Post

Report Account:

Report Type

Additional Info