Cyclone

"
drakar8888 wrote:
Need some info. How do criticals work with cyclone?

Is crit chance rolled for every single hit during the cast or does it roll crit for the cast and all hits are critical?


The latter. Either every hit crits, or none of them do.
I'm not reading through 40+ pages so excuse me if this has been mentioned. The way cyclone works you simply best not be using it when mobs get lighning thorns. Infact, find yourself a way to get to thoes and kill them first. With the bad controll of cyclone (please dont compare WW for the sake of my post, no controll in a game like this is a design flaw, period). In normal on a reroll I decided to cyclone though a group to get to the mage because 1k HP and maxed lighning resists should be plenty right? Nope. Burned through 2 instant heal pots and still died with 2 of the mobs getting lighning thorns mid cyclone. No, I wasnt shock stacked either.

I love the skill. But with the bad controll, weaker dps than other aoe, and the laughable amount of desync it causes it really isnt useable endgame. Hell if it wasnt for the desync you could still use it at a slower pace than other aoe just because of how fun it is. I just dont understand how the desync could be so bad and how it wasnt noticed in testing. If it was noticed how in the hell did it get released in this state?
another tip: use flask with "Add knockback on melee attack", it's actually quite OP :)

Rhoa charging at you? Nope.
PoE forums ignore list script:
http://userscripts.org/scripts/show/162657

0.4: added "ignore" button. ignore list is now saved locally.
"
Aquilus wrote:
"
drakar8888 wrote:
Need some info. How do criticals work with cyclone?

Is crit chance rolled for every single hit during the cast or does it roll crit for the cast and all hits are critical?


The latter. Either every hit crits, or none of them do.



Nice, critical dagger duelist is a go then.
"




"WAY more damage?"?? LMAO first level WW is -50% damage. Considering this gives 2 attacks PER SPIN there's virtually no way it's less attacks than WW (too many mechanics to nail this down OFC but be reasonable, if that's in your repertoire), Cyclone is -30% (total of 70% from 35% + 35%) so please, use your head before posting.



-Aaron


WAIT, did you just compare LEVEL ONE barb whirlwind to a leveled cyclone? ROFL. Now why the hell would you even think its a good argument? Maybe you are the one who needs to use you're head.

btw level 20 is +102% damage and WW barbs are going to have way more then 20 points.

just LOL at you trying to compare cyclone to a LEVEL ONE WHIRLWIND when I said that WW did tons more damage

BTW it does do tons more damage, no WW barb uses level 1...rofl.
Last edited by snowplow#5914 on Mar 14, 2013, 4:48:02 PM
you guys need to stop comparing cyclone to d2s whirlwind!

"
kodr wrote:
another tip: use flask with "Add knockback on melee attack", it's actually quite OP :)

Hmm, kinda makes me want to use Cyclone with a Staff and grab knockback passives on the left side of the tree. 2h range + high damage + block + knockback o.o

"
aaronsan wrote:
"
iNotSure wrote:
I cannot see how this skill would be better of playing pure physical. It's clearly an elemental skill. There just arent enough nodes to spec into physical damage if you compare it to elemental.

Run a few ele aura's, use weapon elemental and get a ele weapon and it will beat every physical builds. Also its kinda bugged that, without Resolute Technique, when you miss one mob you miss them all. I've been going over mobs for like 3 or 4 times not hitting them (wasnt desyncing).

Thougts on how to improve this?
I have no idea for the physical part, elemental dmg seems to thrive over physical in almost every build.

On the Cyclone part?
I feel the thought behind it is actually realy good. Maybe buff the dmg a bit, reduce the minimum distance by a little bit and do something about the mana cost.

Those are just minor tweaks, nothing serious. I like the skill and once it will get tweaked it will be allright. Also comparing this skill to cleave makes no sense. The mechanics behind this skill are totally different from cleave. Maybe cleave is more easy? Well maybe so, but if you want easy why not just go Lightning Arrow or Freezing Pulse?


Since I mentioned cleave, I'll go ahead and take this as a personal attack on me... ;D

Cleave is used (at least by me) to whack at a bunch of enemies in front of me. Cyclone will whack at a bunch of enemies in front of me. So, I don't see why it "makes no sense" to compare this to cleave. The mechanics are different, sure. But the USAGE is similar, so I felt it made complete sense to compare them.

Maybe there's something fundamental about my build that makes this more logical than cleave for me to use? I described my build so, correct away!

Why not lightning arrow or freezing pulse? Uhm, because I want to play melee? LOL

-Aaron


Wasnt targeting u personally mate :)

I just wanted to say u cant compare skills like that. It's like comparing fireball to freezing pulse. Both are spells but totally different :)
Postcount +1
"
aaronsan wrote:
"
Aladeen wrote:
"
cyclone is fine, just needs some tweakings here and there; it's about 48 hours i'm spinning around so this is in my opinion the big issue with this skill:
- the minimum spin distance is way too high: you should be able to land exatly where you click, if you click on top of your character you still spin for a long distance (this is very time wasting becouse you are forced to spin without hitting anything the 40% of the time)



Well .... i don't know .. i don't wan't to say .. learn to play ... but maybe u need an extra 48h to get used to this skill.

the traveling distance is just fine once u know when to click on the enemy .. to spin right through it to get the max dmg out of it.


^This.

You guys just keep on not using cyclone, that's fine by us. We'll look cool and mop up mobs for you while you ooh and aah. No one I've played with yet has had anything but good things to say about my support of the party with cyclone.

;D

-Aaron



If you could be so kind would you mind posting a video of you "mopping up everything" with Cyclone in some endgame maps? Maybe it would help school all of us "bads" on what exactly it is we are doing wrong. If not could you please start posting constructively and try to keep the insults to a minimum? It would be wonderful if it didn't sound like an argument between high school children in here.
"
redrach wrote:
"
kodr wrote:
another tip: use flask with "Add knockback on melee attack", it's actually quite OP :)

Hmm, kinda makes me want to use Cyclone with a Staff and grab knockback passives on the left side of the tree. 2h range + high damage + block + knockback o.o



yeah, I also tried the knockback support (25%), it may work.

What's good with the flask is that it's 100% knockback. If you have it on a mana flask with a Saturated prefix (increased amount, reduced speed), you can keep it active long enough.

As for other insteresting support gem, Blind open up a new passive tree with hybrid armor and Leather and Steel IMO. Stacking Endurance charge with two enduring cry, and blinding everything in melee, the skill seems a lot safer than any other melee skill.
PoE forums ignore list script:
http://userscripts.org/scripts/show/162657

0.4: added "ignore" button. ignore list is now saved locally.

Report Forum Post

Report Account:

Report Type

Additional Info