Cyclone

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well that's your opinion, no need to learn to play or not, if i click on a spot, i wanna go there, not miles away


You said like 40% ur hitting the air and no enemys ... but thats just not true!

for example if there is a single yellow mob and u right click (cyclone) it and don't let that button go ... u will spin back and forth the enemy hitting it like 90% of the time ... there is just a small area where u don't reach the enemy with ur weapon.

Ok i am using a 2h sword .. and i am sure it has more range then a claw weapon or dagger!
but even with that .. ur not hitting 40% mid air .. that just nonesense.
Man, I finally tried this out. It feels really bad control wise. After about 10 minutes, I didn't want to ever touch it again.
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sharkh20 wrote:
Man, I finally tried this out. It feels really bad control wise. After about 10 minutes, I didn't want to ever touch it again.


+1
IGN : Sir_Big
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sYkoDe4d wrote:
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aaronsan wrote:
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Malexa79 wrote:
Yes, extra survivability from a skill that makes you unable to control your character for several seconds... right...


Well, now THERE's a complaint that's easy to counter in two letters: D2.

Whirlwind was THE SAME in that respect, and it was an awesome skill.

-Aaron


the minimum range in d2 was shorter and you could cast a new whirlwind while you was in a whirlwind. And D2 dont had that desync issues.


The minimum range here is fine, and they can change it, and you can cast a new WW in POE too. Geez have you even tried? I do it all the time, walking back and forth across mobs.

Maybe you have it on a mouseclick while I have it on a key?

Desync is a good point but I haven't experienced it lately.

-Aaron
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StarlightGamer wrote:

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Well, now THERE's a complaint that's easy to counter in two letters: D2.

Whirlwind was THE SAME in that respect, and it was an awesome skill.

-Aaron


You have to also consider the ease of surviving in Diablo 2 Vs. Path of Exile. Unless it's changed since I last played, vanilla D2 was easier by miles and miles.


Wow when did you last play? Hell Diablo 2 is very hard, I would never use the term "miles and miles" to describe POE vs. D2.

POE is new to us, just wait, you will stop thinking it's "miles and miles" harder than D2 eventually. I already feel that way about Vaal and Piety, etc. You just need to learn the battle rhythms.

D2 for example, you had total immunity monster classes (immune to one thing or another I mean) all OVER the place in hell. Merciless POE isn't like that.

POE is not significantly harder than D2 once you learn the ropes. And I'm barely able to claim that I do know the ropes. I can't imagine how much better I'll get with some more time.

In fact I'm advancing MUCH faster in POE than I did in D2, I have to say. It took me years of on and off D2 playing to get good in Hell difficulty. The more I think of your comment the more I think it's BS. Sorry.

-Aaron
I love this skill, you people are high.
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snowplow wrote:
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aaronsan wrote:
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Malexa79 wrote:
Yes, extra survivability from a skill that makes you unable to control your character for several seconds... right...


Well, now THERE's a complaint that's easy to counter in two letters: D2.

Whirlwind was THE SAME in that respect, and it was an awesome skill.

-Aaron


Don't compare whirlwind to this monstrosity. WAY More damage, more range, you could whirlwind at you're feet to change direction quickly and do massively more damage, more reasonable mana etc etc etc. Not even close to the same but yes whirlwind was an awesome skill you are right, cyclone is not.


"WAY more damage?"?? LMAO first level WW is -50% damage. Considering this gives 2 attacks PER SPIN there's virtually no way it's less attacks than WW (too many mechanics to nail this down OFC but be reasonable, if that's in your repertoire), Cyclone is -30% (total of 70% from 35% + 35%) so please, use your head before posting.

Since "way more damage" is half your point, you don't have much of a point left.

Definitely a good point about the maneuvering, but they can easily fix this, it's not such a huge deal.

Mana is NOT more reasonable, geez I have NO problem with mana in POE w/cyclone, I ALWAYS did with WW until I had some good gear for mana. This is just psycho, you guys must have the wrong builds for it.

I have taken NO intelligence nodes and I have NO mana troubles with cyclone on my duelist ;P

-Aaron
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Aladeen wrote:
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cyclone is fine, just needs some tweakings here and there; it's about 48 hours i'm spinning around so this is in my opinion the big issue with this skill:
- the minimum spin distance is way too high: you should be able to land exatly where you click, if you click on top of your character you still spin for a long distance (this is very time wasting becouse you are forced to spin without hitting anything the 40% of the time)



Well .... i don't know .. i don't wan't to say .. learn to play ... but maybe u need an extra 48h to get used to this skill.

the traveling distance is just fine once u know when to click on the enemy .. to spin right through it to get the max dmg out of it.


^This.

You guys just keep on not using cyclone, that's fine by us. We'll look cool and mop up mobs for you while you ooh and aah. No one I've played with yet has had anything but good things to say about my support of the party with cyclone.

;D

-Aaron
There's a lot of childish behaviour, coming from both sides.

I'm on the side that considers this skill underpowered and I'm not sure how GGG can say it's very powerful. Maybe they can show us an effective spec? I've tried the skill myself and watched a couple of streamers, and like me they had great difficulty making the skill seem nearly as effective as any of the other AoE options for melee. I watched Kripparrian ditch Cyclone while farming Ledge and instead use Whirling Blades, with the same supports he designed to use with Cyclone, and clear it nearly twice as fast. That just looked a bit sad.

The skill's tooltip also is either bugged or poorly designed. Why does it show offhand damage while using a 2-hander?

I'm not complaining for the sake of complaining. I tested the skill, saw other people testing the skill. It's not good enough. Every other melee AoE feels impactful and effective out of the gate, even Whirling Blades if you want to use it has its advantages, especially if you stack attack speed. Cyclone doesn't, not for the cost and danger of using it.

I'm pretty optimistic though. They buffed Incinerate, because it needed a buff. I'm fairly certain Cyclone will see a buff sometime soon as well.
Need some info. How do criticals work with cyclone?

Is crit chance rolled for every single hit during the cast or does it roll crit for the cast and all hits are critical?

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