Cyclone
It kinda works but it's meh. I have two major gripes:
- Why, for the love of god, do we get another skill that works better with elemental than physical? There's basically no incentive to go physical on Cyclone, all mechanics involved scream 'fast attacks, elemental damage, shock-stack' *yawn* - Why does this skill again not profit from Dual-Wielding? I mean sorry, but 10% more attack speed does not cut it if I have to give up huge defenses from a shield for a minor damage boost. What is DW there for in PoE and why do you penalize offensive builds even more doing that? I build a character for this skill and leveled him to 70 the last two weeks. Physical/attackspeed, Dual-Wield Claw, high leech, high HP, Evasion + Acrobatics. It works, I kill stuff in Maps, I don't die but it's just clunky and underwhelming. [Edit]Oh yeah, one thing you really need to do: Change lightning thorns interaction with Cyclone. It's just stupid. Last edited by Khazrad#5396 on Mar 13, 2013, 3:47:52 PM
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"He is probably not referring to the game definition of a duration skill, rather, the duration of time it takes from attacking with Cyclone until the Cyclone skill completes. The minimum duration is too long and not based on where you click. If you click right in front of your feet you will Cyclone a great distance past that point. This does not provide enough control for a skill like that. |
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Some more testing and have to correct earlier comments where it seemed only 2 hits per spin were applied (single target). This definitely is two individual hits but hits everything within the AoE where the hit takes place, still quite under-powered though.
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Yo devs,can you tell us some armor figures for monsters in merciless/maps because from where I stand its pretty obvious that you really hate physical dmg builds
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Hard to judge the Cyclone at low level with a higher level skill atm. But the most important thing atm is the dam desync. I won't even bother logging in anymore because of it, sick of trying to level only to die to it over and over.
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I am crushed. I wanted a whirlwind and I got a cyclone. This ability needs the movement speed reduction removed, and to be channeled and cost mana per sec. Why would you EVER make it like this? To be different? If it ain't broke don't fix it. I would really really like to see this skill become a true whirlwind. Not a GGG version. Melee need help here, and I think a real whirlwind ability can do it. Especially for the physical melee.
Also for the love of GOD, please fix desync. I still love this game. But less than I would if you had given us whirlwind. DISCLAIMER! The views and expressed opinions of Dragon are solely those of a drunken redneck and are not necessarily those of a sane person. Any likeness of intelligence is strictly coincidental and should not be taken seriously. His posts should not be read... by anyone. Last edited by Dragon585#3483 on Mar 13, 2013, 4:45:17 PM
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Cyclone's design is a lot more interesting than whirlwind, IMO, it just needs to be tweaked to be competitive. I like the tactical decisions of going for more controlled, shorter cyclones or doing a long one for greater mana efficiency. That's a fun little game-time decision but right now the payoff just isn't there to use this skill, from my experience. Pack a group of monsters together and I kill them faster just dual-striking each one to death than I do using Cyclone on them (let alone something like Cleave).
I think a good place to start would be bumping damage effectiveness to at least 50%. The desync fix of course is crucial but is a separate issue and not related specifically to this skill. |
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Increase the melee damage on it per level so it doesn't become another elemental skill based gem...
ign: Lavona, Lavon
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The movement speed thing is key to hitting mobs multiple times in a row.
My idea: Lioneye's Paws unique with an even ES/HP pool, get HP low by some means, then cyclone in at -70% movement with a high ele dmg high attack speed 2H sword with life gain on hit... you won't be stunned, so no worries there, freezing can be a problem ( can be solved with a unique ), your ES will buffer the initial hits while your HP goes up after a short time, thus increasing movement again. You need a high AoE radius with this so you can still hit mobs that are 'left behind', the higher the AoE, the better, concentrated effects won't do much good I believe. Spin once across the screen to kill all screen, that's how you're supposed to do it. Big radius Life Gain Fast attacks High ele damage (slow move) ign:mptyspace
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Something that comes to mind as being a problem is that Cyclone was certainly made with claws, daggers and unarmed builds in mind, to give them a more consistent and simple AoE option. Yet even in those builds it feels like you clear packs faster by single-targetting each monster. I feel that unless some secret of Cyclone is discovered that makes the skill skyrocket in scaling, those builds will just stick to modified Lightning Strike or Whirling Blades, outside of unarmed which literally has no AoE outside of this skill currently.
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