Cyclone
" Another one of those people who think GGG can't make mistakes and are the best things like sliced bread. Obviously if GGG introduced child slavery and rape into POE it would a good thing huh? This game is in BETA and if you don't like feedback or constructive criticism of GGG maybe you should go play a full game D3 like a little sheep. I hear Blizzard dosen't bother listening to their playerbase. You'll fit right in. If you want broken mechanics which are hard for no reason because they require "skill" you should just try playing the game without gear instead of forcing other sane players into your way of playing Last edited by H4xolotl#7857 on Mar 13, 2013, 6:35:02 PM
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2x post oops
Last edited by H4xolotl#7857 on Mar 13, 2013, 6:29:30 PM
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" This. IGN
SC - AnArrowToYourKnee HC - pinkyrainbowunicorn |
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People wanting cyclone = OP with shit gear. GTFO plz. Don't you realize this is not the way GGG goes around already or what? There is some point between utter garbage and ridiculously OP skill D3 retarded barb some of you want.
But right now this all is pointless with the desync issues which is what is rather amusing. |
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I'm already having great success with cyclone in my build.
I was trying a hybrid ar/ev duelist with an emphasis on evasion and arrow dodging. That meant I couldn't get unwavering stance so stun was a problem for me. With this I can now have stun immunity as long as I'm attacking. Currently in act 2 merciless and I am successfully clearing content no problem solo. Here is my gear and build for comparison.
Items
With all that said, the killing speed is really slow, my specific set up right now can easily keep up with the mana costs its just that 35% damage effectiveness sucks so bad. S L O W E R Last edited by ampdecay#1924 on Mar 13, 2013, 7:53:29 PM
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" Fail. Last edited by richemont#0995 on Mar 13, 2013, 8:26:46 PM
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I think its a nice Skill and i am satisfied with the way it works!
The bonuses u get from the skill when u lvl it are great .. the quality bonus also rocks! the movment speed penalty was really a good idea and is from my point of view necessary to dish out more dmg and it doesn't make it to fishy moving around with it. What I do not like about that skill is it's mana cost. I think its waaayyyy to high for a melee skill. The damage is OK if u link many dmg related support gems to it ... but then again u get eaten by the mana cost! So maybe u raise the dmg effectivness a little .. or lower the mana cost to make it more viable for more effectivness and diversity. Cuz i don't want to use 4 or 5 dmg related support gems to bring the dmg to decent lvl... And whatever GGG plans to do with that skill ... please try to fix desync first and then do the skill tweaking. |
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" At least make it shorter. It would make it less annoying to kill individual mobs and it would be balanced because of the high mana cost. |
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Hi guyz, love the ww concept and mechanism but to making Cyclone really playable just remove or greatly reduce the minimum distance of target location.
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Suggestions to make physical damage feasible compared to elemental damage:
Instead of increased physical damage per level, make it a multiplicative more physical damage. Mana cost is fine. Also, lowering the minimum duration/range would be great. |
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