0.9.7 Status Update

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Bangez wrote:
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Yup, of course this game is brutal, like all hack'n'slash games, but there are more bloody h'n's and less bloody. I believe PoH doesn't have "hardcore themes" like Diablo series or Grim of Dawn. This game has lighter lore.


İ think this game have an exellant harmony.Diablo not exactly dark or not exactly bright.But PoE's outsides exactly bright.There are have another feelings and caves,churchs,dungeons,dark forests,sipder slots exactly dark.I like that and im here for that.


Good, I like it too. :)
I've been busy with life lately and I haven't had as much time to test out the patch on the alpha realm as I would like. Still, 0.9.7 is an awesome patch with a ton of changes and new content. Be excited!
Forum Sheriff
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tpapp157 wrote:
Be excited!


I am, just even now. ;)
invited by timer @ 10.12.2011
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deutsche Community: www.exiled.eu & ts.exiled.eu
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Skelecross wrote:
I like to see other options for bow users, but I want more combining skill gems with support gems, not having similar base skills. Of course, we need some base skills, but I believe we don't need all posssibly variations of elemental skills, because we can make elemental skills by support gems like "Added XYZ Damage".
The new bow skills are mechanically different; they're not just elemental versions of the same thing. Each has its own function that makes it unique to the others, just as Explosive Arrow is very different from Poison Arrow.
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits!
the new auras look amazing

how about open beta any ETA on that?
Last edited by tavidoru#0774 on Mar 16, 2012, 1:00:57 PM
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WhiteBoy88 wrote:
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Skelecross wrote:
I like to see other options for bow users, but I want more combining skill gems with support gems, not having similar base skills. Of course, we need some base skills, but I believe we don't need all posssibly variations of elemental skills, because we can make elemental skills by support gems like "Added XYZ Damage".
The new bow skills are mechanically different; they're not just elemental versions of the same thing. Each has its own function that makes it unique to the others, just as Explosive Arrow is very different from Poison Arrow.


I was hoping this, thank you for the confirmation :)
Build of the week #2 : http://tinyurl.com/ce75gf4
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WhiteBoy88 wrote:
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Skelecross wrote:
I like to see other options for bow users, but I want more combining skill gems with support gems, not having similar base skills. Of course, we need some base skills, but I believe we don't need all posssibly variations of elemental skills, because we can make elemental skills by support gems like "Added XYZ Damage".
The new bow skills are mechanically different; they're not just elemental versions of the same thing. Each has its own function that makes it unique to the others, just as Explosive Arrow is very different from Poison Arrow.


Ok, in that case I take back what I said about that.
Last edited by Skelecross#0407 on Mar 16, 2012, 1:06:10 PM
any chance of a reset or new league plzzzz its been ages since a nice clean slate :)
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danny868686 wrote:
any chance of a reset or new league plzzzz its been ages since a nice clean slate :)


You are free to start a new character anytime you want :)

And if you are concerned with ladder ranking, it really doesn't matter in a beta. And the same people usually rise to the top anyways
Last edited by Pu1pFriction#0010 on Mar 16, 2012, 1:24:59 PM
Will there be new areas or modification to the layout of areas in this patch? Wondering if I should hold off uploading the latest map designs until 0.9.7 comes out.

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