major end game design flaw (map drop rates / currency dump)
Just need Maelstrom brought back, was superior to the current map system.
GORLAK SMASH WORDS!!
-------------------- The Greatest Plate Vest Of All Time! http://www.pathofexile.com/forum/view-thread/293910 So store. so item. http://www.pathofexile.com/forum/view-thread/136100 |
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Hai gus i ran dis map and go no fackin maps! then i ran anothar and got 3 but gooby plz we dont talk abat dat map
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There are plenty of you that play this game waaaay too much.
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Wish i had 16 hours a day to sit on my scrawny spaghetti-noodle armed ass and play games whilst missing out on everything life has to offer.
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" My PO says I was enjoying too much of life, so here I am. |
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" How'd it work? |
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" why in the fuck would you play this game for 16 hours every day? |
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" It was exactly how a previous poster in this topic described it: Endless dungeon ( not really, ended at 20 maps and reset) wherein mob difficulty increased by 1 in each instance. Mobs were randomized as well as the next map you would enter. It should still be ingame as alternate to the map system. :( GORLAK SMASH WORDS!!
-------------------- The Greatest Plate Vest Of All Time! http://www.pathofexile.com/forum/view-thread/293910 So store. so item. http://www.pathofexile.com/forum/view-thread/136100 |
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" lol I would lose my mind Bout wanted to gouge my eye out during the start of OB. That was a long stretch of playtime Last edited by SL4Y3R#7487 on Mar 6, 2013, 1:47:21 AM
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funny posts here.
i run in groupe every day and 100% in map. and u know what, everyday, i got to sale 5-10 maps to keep some room in stash. i should drop 3-4 maps every 2 maps. but hard to find over 70+ |
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