What's coming in patch 0.10.2?

Wow !that's some patch we got there :D

That's pretty awesome ! eagerly waiting for next patch but this is already quite something :)
You guys need to add a bilinear option to the graphics D:
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WUlf1337 wrote:
Hm, righteous fire could need a buff. SOmehow a useless skill.


Righteous fire is decent skill, the key word there being "More damage". On the downside the punishment is to harsh, and that is why the skill can't be part of most caster builds, unless you have some insane gear and a tree build around the fact that you want to use this skill. Maybe they should make the downside of the skill also scale with level (60% damage taken for 20% more spell power at level 1 -> 100% damage take for 85%+ more damage at max level). That will also add a level of planing on how much do you intend to level that gem. Also last few level should give bigger increase to make the specialized "Righteous fire" worth making by rewarding the fact that they can handle the full 100% damage.

Also after the changes to chaos damage, i feel that Blood Rage is in the same place Righteous fire, can't use it at small levels cause you don't have the regen/damage to make up for the chaos damage. Can't use it in high level cause you don't have the regen/damage+chaos resist until you have great gear.
Last edited by smokedust#5942 on Mar 4, 2013, 12:51:30 PM
Exalted!
Wish they increase a loot permission with party play at least double!!!!
Really hate ninjas!
Is there any way you can extend the period when you can't be hurt when you first enter a portal? I was entering a map earlier and out of nowhere it took 30+ seconds to load. I died.
I sure hope this "area-of-effect melee skil" is something along the lines of the good ol` Diablo 2 barbarians whirlwind.
I started a fire caster in the last days and i completely agree that we needed another fire damaging skill.
But if the idea behind of this Incinerate is to make it substantially different to Flame Totem, are you really sure that imposing to stand still is the right choice? I mean, if people have to stay in place and spam it, then you are just turning people themself into Flame Totems... >_>

where am i wrong?
IGN: Loneshade / Loneflame / Snipeer
Last edited by Shenth#0146 on Mar 4, 2013, 1:33:12 PM
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Shenth wrote:
I started a fire caster in the last days and i completely agree that we needed another fire damaging skill.
But if the idea behind of this Incinerate is to make it substantially different to Flame Totem, are you really sure that imposing to stand still is the right choice? I mean, if people have to stay in place and spam it, then you are just turning people themself into Flame Totems... >_>

where am i wrong?



that skill just asks to be put on a spell totem.
making Flame Totem obsolete.
I hope they give this new AoE melee skill unarmed support so I can use it with Facebreakers.

Also I want them to change the colour of Frenzy charges to bloodred which looks way cooler and gives you some berserk style looks.
Unarmed for life! (although I do like maces too recently)

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