What's coming in patch 0.10.2?

Duelist buff and new melee AoE skill the week after :D So excited.
"You did move, but there was no time at which you were moving, because your movement took 0 time." - Mark_GGG
Awesome :>

With this patch frequency there is a bright future for PoE!
As always GGG 4TW
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sYkoDe4d wrote:
And i hope the new Fire skill will work good with Totems (should be have a good attack range) :)

I hope it doesn't.
It would be the same thing as a flame totem, but more powerfull.
In other words make it work like enduring cry VS decoy totem, just the specific totem can work.
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Can you post the damage changes or some of the patch notes early? kind of annoying just giving us all the changes when the servers are ready for it, no time to plan.
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Fluttershypony wrote:
Can you post the damage changes or some of the patch notes early? kind of annoying just giving us all the changes when the servers are ready for it, no time to plan.


This.
"Passive skill allocation now requires confirmation to prevent misclicks."

This should be a checkbox in the Options screen. Hopefully for 0.10.3. ;)
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portedGoblin wrote:
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Ascendic wrote:
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BurnOutBrighter wrote:
Will passive confirmation be an option? Racers and advanced players wouldn't want to be slowed down.


OMG not TWO WHOLE CLICKS!

That is 100% MORE CLICKS!

So now it takes 2 seconds to assign a point instead of 1!

What ever will you do?


But why was it necessary? I don't get it. How can you fail? "Oh look, there is the skill I want, oh damn I missed it and accidentally took this other one instead, damn"

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DeathDiciple wrote:
Yeah, it should be optional, I haven't misclicked allocation for 8 months/through tons of leagues/rerolls/wipes, pretty sure I don't need confirmation now... just coz someone can't pay attention.

It definitely should be an option, but that is true of almost anything.

I have seen people choose the wrong passive accidentally, I have also seen big time streamers click the wrong passive during races just due to how fast they are trying to go.

We're humans, people make mistakes. I'm sure tons of people have accidentally chosen something. Have I ever? No. But I have been very close to making a mistake like that a few times.

If you're trying to understand why this would even need to be an option (hopefully not actually arguing against it, options are always good), just look outside your window. People make mistakes, like I said.
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im going to guess incinerate will be mechanically similar to flame totem. it's probably a stream of projectiles with very low damage effectiveness.

but things im wondering is, is this going to be our first properly channeled skill?

will projectile speed increase its range?

how long does it take to get to last stage of the skill?

i dont really expect GGG to spend time answering me, oh well, things i will ponder upon until 0.10.2 comes out.
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Last edited by leonvision#3118 on Mar 2, 2013, 9:29:45 AM
thats just awesome :) once a week patch-wise is often :P nice amazing triple G

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