What's coming in patch 0.10.2?

I'm not sure this is going to be seen, but could you guys look into making an AOE ability for unarmed?
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syluss0993 wrote:
I'm not sure this is going to be seen, but could you guys look into making an AOE ability for unarmed?


Insult > Word Penetration > Greater Multiple Insults > Increased Vocabulary

???
Exiled for Eternity
Awesome news , THX Chris!
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IVIetal wrote:

Are you serious ..-.-.


why shouldn´t i?
IGN: kReiZy
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Chris wrote:
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xenogias wrote:
Looks nice.

The only thing I'm alittle disapointed in is the skill per week thing. Its a good idea overall but I litterly laughed when I saw "Fire casters need more options"...oh and melee gets its first skill the week after. Yup. Casters need more skills before melee gets worked on! Oh and make melee wait several weeks to see all the changes you plan to do to "fix" it.


Melee skills take longer to make because they often need custom animations for each weapon/class combo.

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Laststranger wrote:
wut firetrap nerf..... there goes my unique build >.>


It's only at low levels.

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BurnOutBrighter wrote:
Will passive confirmation be an option? Racers and advanced players wouldn't want to be slowed down.


Possibly!


It makes sense Chris. I'm just emotional about it because I love melee and I LOVE the game. Its been a long time since I have played a game where I've felt emotionally involved in how the development and progression of the game goes lol. I know I shouldnt be, but I cant help it :)
So great. This is the Reason PoE will own this Genre.
Can't wait for all the cool new skills.
Ign: Slimwaterman
" A new monster skill. Snakes needed to have more ways to kill you, right? "

rofl
R.I.P 4.B.
i love that you guys path the game so often, never a dull moment ty and keep the pace up ^^
i need this patch


now!
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Toudi_Ogr wrote:
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Reneator wrote:
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Toudi_Ogr wrote:
Is there any possibility that you could focus more on fixing lag and incorrect mob, projectile and player positional data? It doesn't really matter how much content or polish you add to your game if I cannot hit a mob, because it's actually in a completly different place. Or I'm being killed by something that I cannot see because your game does not display content in the right places.


Someone else in this forum, (not same topic) stated this: (no quote)

They have different people on the team, people who creat contents (artists etc.) or people who program the game and can fix problems.
The artists wont fix gameproblems, as this requires a different set of skills, than the creation of content. Therefore everyone in the team keeps on his role, improving the game within their own profession and skills.

Ty for the patches and this awesome Game GGG :)

I really love it and am looking forward to play with new content


Yes, all is great and dandy. The problem is I don't see anyone on their team talking about anything in regard to those problems. All I hear is that they will add this content, and that feature, and so on. I do not even see an intent to fix it anywhere in the future. And I would like to hear: "In next patch we will address incorrect positional data in regard to mobs and players, engine problems where mobs fail to animate their attacks, where projectiles do not display at all. This should take care of everyone dying being killed by nothing in particullar. And it will be possible to actually kill all the mobs where they stand because right now it's impossible to predict if a mob is where the game shows me the mob." Understand now?



I understand and agree you in these points, maybe its deep in the code? (no idea)
But i guess content patches are read better then some fixes.

But your Point is really strong, fixing such problems would improve the game overall, like better hc racing, no desync death etc.

I hope they will go for that problem asap, but maybe its rly a bigger problem, where they have to rewrite the whole netcode or smthg

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