What's coming in patch 0.10.2?

Wonderful news. I have taken the time off from playing my Duelist to level a Witch, and I have fallen in love with this game all over again.

Long live Path of Exile! Thank you, GGG.
This is awesome.
When is this sweet baby coming up? *.*
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Chris wrote:
Changes to the Duelist passive skill tree to make the class more powerful. It's likely that only characters who are affected by the moved skills will have their passive trees reset.


Looking forward to this for my melee Ranger.

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Chris wrote:
Passive skill allocation now requires confirmation to prevent misclicks.


Hopefully that means not every single point, but confirming however many points were placed with an "ok" button before toggling off the skill tree, which would also work for Refunds. ie. after placing at least one point, a "confirm" button appears.

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Chris wrote:
Improvements to the visual effects of several skills.


Does that also mean optimizaton? Optimization to me would be a significant improvement to my gameplay experience, being able to play in a party at 60 FPS on my Nvidia 670 OC, instead of lagging to 30 FPS. Another situation where melees get the shaft, since you have to be there near enemies, while the ranged cast their laggy spell effects from a distance and dont hit their GPU as hard.

Btw if you played a melee, you may have noticed that when people stack Poison Arrow, you are looking at a green mess and you literally can not see the enemies beating ou you.

Other than those gripes, keep trucking =)
Last edited by DeF46#3887 on Mar 2, 2013, 10:12:51 AM
Thank you GGG, keep up the good work. I wonder if the new fire skill will be good with stacking cast speed? to reach the last stage really fast
Yay maybe my melee duel wield claw ranger will become more useful than a paper weight in it's current forum in merci.

We need more options for aoe and im excited to see what they will be since LS is the only real option for claws.

So happy I choose to go on a gold payment plan, going to pay it off sooner than later cause GGG deserves my money. I have had countless deaths and had many up's and down's with feelings on that game. ( sob I died again on my 6x level character, im not going to play for awhile... next day at work... mhmm that build I did was fun.. next day well back to level 40 and time to grind more levels!)


This game has stolen my life away from me and I am ok with that!

Keep up the good work, but don't burn yourself out and get some sleep!
Twitch.tv/Nithryok
I didnt get re-spec tree about duelist skill tree. i got like 10 skillpoints wasted there do i get re-spec?
Squirrel is love, Squirrel is life.
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leonvision wrote:
im going to guess incinerate will be mechanically similar to flame totem. it's probably a stream of projectiles with very low damage effectiveness.

but things im wondering is, is this going to be our first properly channeled skill?

will projectile speed increase its range?

how long does it take to get to last stage of the skill?

i dont really expect GGG to spend time answering me, oh well, things i will ponder upon until 0.10.2 comes out.


More importantly, how does it interact with faster casting?
You expect me to act as something I'm not? I picked this name for a reason.
playing as a duelist and it being my only character in this game, i cant express how happy i am that a patch for the passive skill tree is coming!!! <3<3<3<3<3
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mingxli93 wrote:
playing as a duelist and it being my only character in this game, i cant express how happy i am that a patch for the passive skill tree is coming!!! <3<3<3<3<3
. now when is this patch dropping???

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